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PSA: Just because you misunderstand a card or it doesn't work the way you interpret doesn't mean it's bug. Below are some subtle mechanics in the game
Noticed a lot of people posting bugs that aren't bugs because of misunderstandings with mechanics or wording. Here's a list of some helpful things you might miss.
- There are two types of units in this game, Champions and Followers. Some cards can only be cast on followers or only work on followers while others can be cast on both. If a card says unit it can hit anything (but nexus) and if it says followers it will not work on champions.
- If you kill a blocker your unit will still be blocked unless it has overwhelm. Think of it like you're a fight promoter and the units are the fighter. The fight is set up and for some reason one of the fighters can't make it, so the other fighter goes home. In the case of overwhelming the fighter decides to beat up the promoter. If you declare an attack and cast a fast spell to remove an opponent unit at the same time, so as to not give the opponent the chance to cast blockers, the opponent will still have the chance to block with that unit before the spell resolves. If you use a burst spell however, the unit will be removed and will not be able to block. (Thanks u/petervaz)
- When attacking you may also declare fast spells at the same time. For example, if attacking you could play your unit out on the field and also play mystic shot targeting something. You can also choose not to declare your fast spells to see if your opponent will react with a fast spell of their own. If they do you will have a chance to act and cast your fast or burst spells. This also applies if the enemy chooses to block your attacking units with their units. However, if your opponent decides to skip their block, you will no longer have an action until after the attack is finished. (Thanks u/kingboo9911)
- Quick attack has an interaction where when a unit with Quick attack attacks a unit with a buff applied through surviving damage. The unit will gain their buff before striking back. For example, if you attack with Nimble Poro into Unscared Reaver, Nimble Poro will strike first causing the buff to apply. Unscared Reaver will then strick back as a 3/2 killing our poor poro. (Thanks u/Meepssheep)
- Spells in a chain can cancel each other base on restrictions. This one's a little weird but if a spell has a restriction and it's not met the spell will not be cast. An example of this is a glimpse beyond. If cast on a unit and a spell further up the chain removes that unit you will not draw any cards. Another example is the card Culling Strike. If you can buff the minion targeted past 3 attack (it's restriction) Cuilling strike will not cast or fizzle.
- The word cast is used to describe a spell taking effect. Meaning if the spell is someone interrupted it is not cast. This can be important for certain cards such as lux wherein you cast a 6 mana spell and it's blocked by deny. Since the spell was not cast lux will not stack her quest.
- You can't stack fast spells or burst spells in a chain if they're dependent on each other. What this means that if a requirement will only be met after a spell in the chain is cast you can't add a spell that needs said requirement met. As an example, if you have a 1/6 Braum on the field and you're opponent casts Culling Strike you might think that you could cast Blades Edge on your Braum in order to cast Take Heart. However, this will not work as you will not be given to cast your burst spell until the chain ends and Braum has already been killed.
- If you cast a burst spell and past your turn, you will get another chance to act even if your opponent passes. For example, if you play Mushroom Cloud and end your turn and your opponent passes you will still get a chance to act provided you have a playable card. (Thanks to u/bobtheboberto)
- Commander Ledros has some unintuitive interactions and is a common request card for helping deal with. Currently, Ledros rounds up for all health totals when regarding damage. If you're at 19 health it will deal 10 damage, if you're at 15 it will deal 8. Further, if you're at 1 it will deal 0.5 damage rounded up, meaning yes it kills you at 1. The card is very oppressive but there are a few counters. A fun one is Shadey Character, which when played becomes a copy of a minion letting you match the value. You can also run silence or obliterate to remove him from the game but the obliterate route can be hard as there is only one card. (Thanks to u/Feed_The_Poro)
Hope this helps if you want anything added let me know.
Signing off for a few hours will update upon return.
riot_kuaggie
It’s intended, although I believe we have some work in the pipe (don’t know when it’s shipping) that should give more clarity as to which resolve instantly vs give a pog. The typical pattern is beneficial effects on allies are instant, negative effects on enemies make a pog. The main motivating factor to these being different is game pacing - we have to weigh added counterplay vs the time it takes to resolve a stack. I believe the conclusion our design team reached was worth it for detrimental effects, not for buffs.
riot_kuaggie
I’ll add one: barrier prevents damage, but not strike effects! A rimefang wolf will kill a 0 power unit through barrier & garen will get level up progress when he hits a barrier’d unit