Bluetracker
Tracks Blizzard employees across various accounts.
Today me and my friends tried to test the boundaries of the game, this is the result
Okay, so me and my friends decided to try to max out the Puffcaps, at first, we just tried to get as much shrooms as possible and then use Dawn and Dusk to attack with 5 of em, result was 25k Shrooms.
Then epiphany came to us:
We would detain 5 level 2 Teemos and play one from hand, in order to get 6 Teemos, having them 12 spell mana avaible, here comes the fun part, 6 Teemos and 4 Rallies, my buddy would had to defend with a buffed Kinkou Wayfinder. In the end we couldn't do it perfectly, but the number was hmmmm rather interesting???? Also, the game bugs if a person draws 500+ shrooms and one unit cannot detain 2 copies of the same unit, don't think that's how it should be...Enjoy!!!
Also, if you guys want to know what we are talking about, it's portuguese, can do some subtitles if requested
NeoLexical
So the story here is that when we first made Teemo, his puffcaps were cards inserted into your deck. After the game got more complex and situations like "I waited 10 min to draw shrooms one by one" happened. We had to quickly change the cards to mushrooms animations popping.
In terms of the game rules, I have a suspicion that we didn't change any logic from the times when its cards shuffled. If I remember correctly, my team at the time (realization, aka in game animations etc) worked on the shroom changes without designers tweaking anything XD
However, to make sure I didn't get this wrong, I will ask tomorrow and get you a real answer.
NeoLexical
Okay I got the answer! We did make changes :D The shrooms are attached to cards. Aka new cards inserted into the deck do not have shrooms attached to them! Unless you plant a fresh round~
Plant away friends!