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Today me and my friends tried to test the boundaries of the game, this is the result

Okay, so me and my friends decided to try to max out the Puffcaps, at first, we just tried to get as much shrooms as possible and then use Dawn and Dusk to attack with 5 of em, result was 25k Shrooms.

Then epiphany came to us:

We would detain 5 level 2 Teemos and play one from hand, in order to get 6 Teemos, having them 12 spell mana avaible, here comes the fun part, 6 Teemos and 4 Rallies, my buddy would had to defend with a buffed Kinkou Wayfinder. In the end we couldn't do it perfectly, but the number was hmmmm rather interesting???? Also, the game bugs if a person draws 500+ shrooms and one unit cannot detain 2 copies of the same unit, don't think that's how it should be...Enjoy!!!

Teemo madness

Also, if you guys want to know what we are talking about, it's portuguese, can do some subtitles if requested


  • NeoLexical

    Posted 5 years, 10 months ago (Source)

    This is great! That's actually why betas are so valuable, you have countless testers doing crazy stuffs like this.

    But this gave me some thoughts about how puffcaps are implemented, and I would appreciate if somebody who has worked on the game rule engine for Legends Of Runettera would answer? Are puffcaps planted on each card at the time of teemo attacking or is just a total number of puffcaps stored somewhere and when a card is drawn they are calculated? In the former case if there are new cards added to the deck after puffcaps are planted, will there be puffcaps on the new cards?

    So the story here is that when we first made Teemo, his puffcaps were cards inserted into your deck. After the game got more complex and situations like "I waited 10 min to draw shrooms one by one" happened. We had to quickly change the cards to mushrooms animations popping.

    In terms of the game rules, I have a suspicion that we didn't change any logic from the times when its cards shuffled. If I remember correctly, my team at the time (realization, aka in game animations etc) worked on the shroom changes without designers tweaking anything XD

    However, to make sure I didn't get this wrong, I will ask tomorrow and get you a real answer.

  • NeoLexical

    Posted 5 years, 10 months ago (Source)

    So the story here is that when we first made Teemo, his puffcaps were cards inserted into your deck. After the game got more complex and situations like "I waited 10 min to draw shrooms one by one" happened. We had to quickly change the cards to mushrooms animations popping.

    In terms of the game rules, I have a suspicion that we didn't change any logic from the times when its cards shuffled. If I remember correctly, my team at the time (realization, aka in game animations etc) worked on the shroom changes without designers tweaking anything XD

    However, to make sure I didn't get this wrong, I will ask tomorrow and get you a real answer.

    Okay I got the answer! We did make changes :D The shrooms are attached to cards. Aka new cards inserted into the deck do not have shrooms attached to them! Unless you plant a fresh round~

    Plant away friends!




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