Bluetracker

Tracks Blizzard employees across various accounts.


Minor adjustments in full release

I'd really love to see 2 adjustments implemented when game is fully released. First is more important - graphic indicator of how many of cards you have in hand. Or at least some kind of warning, that next card you're going to draw will be discarded, because of already full hand. Second one is nothing special, but if it was in game, I'm sure it would save me from tilt from time to time;) Some kind of switch you can turn on, to always start a game with opponent muted. What do you think?


  • JeffExpress

    Posted 5 years, 8 months ago (Source)

    Hand count, round indicator, and a fix for detain our already on our backlog, but won’t make it in for launch.

  • JeffExpress

    Posted 5 years, 8 months ago (Source)

    Is there a chance for 21:9 to be implemented by release?

    My game keeps getting the top cut off because the ratio I get is 16:10 instead of 21:9.

    I'm afraid there is not a chance we will get that in by release which is coming soooo soon(!). Our focus until release is crushing as many bugs and make sure our game is in a good place stability-wise.

  • JeffExpress

    Posted 5 years, 8 months ago (Source)

    A bit off topic, but some other suggestions:

    - There could be a Champion Mastery system similar to in LoL - maybe based on # of wins with the champion in your deck, # of times played, # of times leveled up. This could give you a border or mastery badge in the game loading screen. This would be a nice mark of dedication for players that really love a specific champion, and would be another achievement players could make progression towards. Currently once you finish the region rewards there's not a lot to progress on.

    - The animations for Troop of Elnuks and Warmother's call should be more noticeable and epic. The animation for Counterfeit copies could also be more noticeable - displaying the copies briefly before they get shuffled in.

    - The decking animation should be more epic. Just some other effect besides a simple nexus explosion. Not a high priority since it doesn't come up that often, but it would be a nice touch, and would make highlight clips of winning by decking more exciting.

    Thanks for the feedback! Your 3rd point makes a lot of sense and I'll definitely take a look. Your first 2 points are also good, but harder for me to tackle on the gameplay team by ourselves.




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