Bluetracker
Tracks Blizzard employees across various accounts.
Can we get an ASK LEGENDS OF RUNETERRA kinda interaction with the dev team?
For Valorant there is Ask Valorant and for league there is Ask Riot, just for answering some common questions of the community and for transparency of some of the things the dev teams are looking at. Not saying that the team isn't already doing amazing on updating us during the bi weekly patches, but wouldnt it be nice to have something like that? Just a thought :)
w4ndr
What kind of tool do you see yourself using to make deck names? Totally see how what you have to do today is/feels jank, kinda curious what an optimal flow might look like.
w4ndr
More importantly, did his sword grow up with him?
w4ndr
Those are really cool ideas! The design team does a lot of crazy paper prototypes so I wouldn't be surprised if they've thought of ideas like ygo field effects, especially for Labs!
If and when we find something that works well with the LoR formula, we're bound to ship it
w4ndr
“Yes! The constellations you see are actual constellations, but bear in mind that people all across Runeterra will see and interpret different figures in the stars.” - One of the Narrative writers on my team who doesn't have a reddit yet.
w4ndr
I've asked the art team. If it's backwards in game, we'll fix it :D thanks for the heads up!
w4ndr
I'm afraid I don't have a great answer for either of the questions :(
w4ndr
I'm sure someone will do a legit thing, but in the meantime, throw any q's you have here and I'll get answers as I can!
w4ndr
I think it's better if I don't answer this, and the answer will reveal itself by or on the release of the next expansion :)
w4ndr
For what its worth, the game is a 2 player game...
Kinda interesting to think about tho. What would you think an 2 v 2 version of LoR looks like? Share health? Simultaneous turns?
w4ndr
Maaaan I was writing a response to this but then my computer turned off and then my keyboard started glitching. Time to rewrite.
First, some disclaimers. I'm gonna do my best to answer this question in a generic way, so I'm gonna stay away from Lulu and will avoid mentioning anything specific. I'm an engineer, not an artist, so I can't point out the difference between a magenta and a fuchsia (but I could probably write code to do it ¯\_(ツ)_/¯ )
As you may have guessed, there are many avenues that people deliver feedback. Sometimes we just get something wrong. That stuff gets picked up super quick and gets fixed asap. I'm sure y'all can find a good number of cases where we've done that, artwork or not. I seem to remember that some of the card artwork was flipped early on, and we got that stuff done really quickly thanks to communities like reddit. Open and shut cases.
Sometimes tho, the feedback is a lot more polarizing, where a group of players LOVE a thing and a group of players HATE a thing. Or maybe 1% of the players love it to the moon and back but everyone else is just a little bit meh about it. Every bit of feedback we get fits into a spectrum and that make it really hard. Like really really hard.
One thing I have a 100% faith in tho is my teammates. They have to make hard decisions every day, especially when it comes to something that's old and beloved (including my precious Warwick in league rippp) and upgrading it. Whether its artistic or gameplay focused, every change we make comes with an external cost (of player sentiment, etc), as well as an internal cost (you'll need to fix scripts, update art, build, test, deploy, etc, etc), so there's definitely a healthy amount of discussion before we initially change something as well as if we need to patch something. Similarly, if anything is brought up through any of these feedback streams, the team making the changes are lurking and bring them in for weekly (if not daily) reviews.
And now I'm about to leave you with the most unsatisfactory answer ever, but it comes down to "every team does it differently". Each team best is able to understand the feedback that players deliver about their part of the product, as well as all the conversations that preceded it going live. So when you see something that seems unsettling (think lollipoppy) or amazing (think anything-but-lollipoppy), don't hesitate to call it out. We love hearing from all of you. <3
w4ndr
I would! But also I'm not involved in publishing/marketing/partners, etc, so I leave it in their capable hands. I know we've got teams of people working w/ creators, so I can always trust that we're doing the right thing.
w4ndr
yo I bought Among Us like 3 days ago and I have about 30 hours in the game holy shit
w4ndr
While twitch might seem like an accurate portrayal of what the player base looks like, I don't think it paints a full picture.
That said, we have people working with influencers and marketing all the time. We're always getting fresh eyes on our game and if we keep working together to make the best ccg experience out there, that's what matters (to me at least). We may surpass HS one day, but never at the cost of our gameplay experience.
w4ndr
I don't have a list of said decks, but I'm pretty confident that if you scroll through the dredges of mobalytics, you'll find some gems that absolutely pop off.
I was playing a tf x barrels deck for the longest time. included mf for value + stacking GP. Just try to outvalue your opponent. CEBAGAIFCQUDCBQCAYCAQGRAE4WQEAIBAUOQGAQGAIODQAQCAECTMOADAIDBEHJF
What weird decks have y'all tried? I want to hop into some normals and go for those youtube clip plays.
w4ndr
What kinds of card types would you be excited for? What would they play like?
w4ndr
Literally every morning it's been super hype seeing the cards in their final form and people hypothesizing what the new meta will be like and what decks people want to build. While I don't know the overall sentiment, it's gotten ME pretty excited to continue to grind the ladder
w4ndr
Does Garen sleep with his shoulder pads on?