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IKO Rules and Mechanics AMA w/ Studio X

Greetings Reddit!

As some of you may know, something big is coming at 7a PT on April 2nd. We are so excited for this set, and it's rules and mechanics, that we will be hosting an AMA on Friday, April 3rd from 10a - 11a PT right here on r/magicTCG.

This AMA will be focused on the rules and mechanics of IKO, and hosted by your friendly community team and members of Studio X -

u/wotc_clarke - that's me!

u/wotc_communityteam - Chris, our Community Manager for Magic TCG

u/EliShffrn - Eli, Rules Manager

u/HumpherysMTG - Dave, IKO Set Design Lead


  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Oh that’s really interesting.does this mean giving a mutant stack undying or something they all come back individually with a +1/+1 counter?

    Exactly so! You can even do that in this set with Luminous Broodmoth.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    The whole pile goes to the command zone and can't leave. Just the commander card.

    Isn't this different to how Briselda works with meld, where the non-commander side doesn't go to the command zone? Or is this specifically because Leadership Vacuum specifically sends it to that zone, rather than using the commander replacement effect?

    The latter - the commander replacement effect won't get mutate cards into the command zone, but Leadership Vacuum will.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If one of two creatures involved in a mutate stack has flying, would luminous broodmoth see that the dying stack of creatures has flying or will it see each card and return back the one creature that doesn’t have flying? Sorry for asking so close to the end of the AMA >~<

    The creature has flying, so Broodmoth doesn’t trigger at all. The AMA ended like seven hours ago but that’s okay. :)

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Even if I mutate on top of the stolen creature?

    Yup! Mutating doesn’t chamge control.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    To piggyback off this persons question; I have a few questions as well. Also, thank you for taking time to do this.

    Do we still follow the deckbuilding restrictions posed by Companion creatures if we chose to have them as our Commander? Or do we only follow them if they are explicitly marked as our Companion? Can they be both Commander and Companion (like one copy as Commander, another copy as Companion)? Or are all of the questions I've asked still to be determined by the EDH Rules Committee?

    Also, again I apologize if this is a bother, but say I have an active [[Bloodchief Ascension]] and kill a mutated creature with 2 mutations (a Storm Crow with two mutate creatures piled, so three cards total), how many cards does Bloodchief Ascension see move to the graveyard? I've read that it's "one" death trigger, but how do cards that interact with the number of cards changing zones care about mutated creatures?

    Companion cards as commanders don't carry the deckbuilding restriction, no. That's only if you get them as commanders. You can't have a companion that matches a card in your deck (including your commander) and you can't break color identity. The rules committee has been talking with us about this all along. :)

    Bloodchief Ascension looks at cards hitting yard, and three cards hit, so boom boom boom. It doesn't care how many permanents those cards represented.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    alright - its mutate, not merge lol

    A mutating creature spell merges with the permanent - there's a whole bunch of flexible, future-proofed rules tech in here!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I have a question about mutate:

    Lets say I have a cavalier of gales on the field, then I mutate. If my opponent kills it, Do the cards under/above cavalier of gales get shuffled into my deck as well?

    Yes, all of its components get shuffled in together, then you scry 2.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If I play [[Xenograft]] and say "Human", will my already-mutated creature be split since you can't mutate humans ?

    No. Mutating creature spells can't target Humans, but once they're merged, nothing unmerges them.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens if there's something like [[windriddle palaces]] and there's a creature card with mutate on top of my opponent's library. Can I mutate one of my creature since I'm the one who casts the mutate card? The real question behind this is : is the clause "I can mutate creatures I own" or "I can mutate creatures that share an owner with the mutate card"?

    The latter. The spell and target must share an owner.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    what if a component is a double faced card? last i heard those can't be turned face down?

    If there's a DFC or meld card in the merged permanent, it can't be turned face down.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Though you’re probably not gonna answer this, if I use Mishra’s Self-replicator’s ability by mutating it, and then making a copy using the ability, does the copy retain the mutate since it would technically apply to the whole creature?

    Yup, the changes made by mutating are copiable. The copy won't have mutated (yet), but it'll have the changes.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If a creature has flash can I mutate at instant speed?

    If the card itself has both flash and mutate, yes; you can't mutate a card without flash onto a card with flash at instant speed, if that's what you meant.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Damn I guess I was too late. Anyone asked about the interactions with frogify or other enchantments? Frogify should be a weird case because something in the pile lost its abilities but removing frogify should return some of those abilities.

    And anyone asked what happens if I Mutate a green creature on Heliod with the creature on top causing you to have 4 devotion to white? Will we get a permanent type less card on the battlefield?

    Frogify etc apply after mutate, so mutating onto a Frogified creature gets you a merged creature that's still Frogified with no abilities. Ribbit.

    The only characteristics that shine through are those of the topmost card, so you can totally do that and get a creature that says "I'm not a creature." It's not the first time we've had a typeless permanent, but it's certainly the easiest way to make them.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    As a follow up, there is no actual difference between a card being on the bottom vs being in the middle, correct? So, it doesn't actually matter that you can't put them in the middle.

    This is also true, yes!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    On the off-chance that questions are still being answered:

    How will mutate interact with mechanics such as:

    1) Undying / Persist: will all the creatures that were on the pile return with the specified counter?

    2) God eternals' mechanics that read " When X dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top ". Will all creatures be put on the deck, in the order of our choosing?

    3) Cards like the amonkhet gods that read " When X dies, return it to its owner’s hand at the beginning of the next end step. " : Will all creatures return to their owner's hand?

    Thanks!

    1. Oh yes indeed!
    2. The entire pile goes under the top two cards in the order of your choice, yup.
    3. Right, the whole bunch returns from the graveyard to hand.
  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Wait a second.. is this mechanic a "fixed" banding? Because if I recall correctly banding works exactly like that, a group of permanents with banding and one without.

    That's one point of comparison, but other than that, they're nothing alike. >_>

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So I was trying to figure out how exactly these things all work together. I saw mutate basically makes one big creature but when they due, get bounced, or whatever it happens to all the cards the same. So if you had a pile of creatures all mutated together, and then it dies while you have a nightmare shepherd in play, what happens? Do you just get to exile the "creature" on top, or could you exile all of them and get multiple 1/1s? Also would the 1/1 be a copy with all the abilities of the total mutated creature? I just can't wrap my head around the interaction.

    You get one token that's a copy of the merged creature that died - but only if you exile each component of it from your graveyard.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    They also attack and block as a single entity? =/

    Nah, they ARE one entity, they don't combing their power and toughness or get blocked separately.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I’m a little late to this party.

    So any time you add another creature to the pile, all of the “whenever this creature mutates” abilities will trigger? It’s not just a one off when you add that particular creature to the pile?

    Right!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Where does a mutating creature spell go once it has resolved? Is the card not in any zone?

    The spell becomes part of a creature that was already on the battlefield.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Oh, this might be late, but worth asking.

    For commander, does a chosen companion need to fit in your commander's color identity?

    Yup, color identity and singleton rules still apply to it.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Not sure if answered already but I was wondering if you use a mutate creature as your commander does the mutate cost increase every time you have to cast it from the command zone

    It does. Mutate is an alternative cost to cast it, and alternative costs are subject to the commander tax.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If Nethroi is my commander and I've mutated it under a creature, is it still my commander?

    Yes, the resulting creature is your commander.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If my mutation pile has persist (and no counter on it), will all the cards from the pile return with -1/-1 counters or only whichever card contributed the persist ability?

    Also, what happens if [[Skullbriar]] is part of my pile?

    Also also, is my pile only the commander if the top card is the commander, or if any of them are? If the latter, does it deal commander damage according to each commander in the pile (someone will find a way to get two commanders in the same stack eventually)?

    Finally, if my pile contained a commander and I choose to put it into the command zone upon death, where do the other cards go?

    1. They all return with counters.
    2. Since it's not possible for one counter to be on multiple things, you have to choose where they are post-move.
    3. If any card in a merged permanent is your commander, the resulting permanent is your commander. (Meld already does this bit.) It's not possible to have two cards without mutate in one merged permanent.
    4. The other cards go where they're supposed to go. (Meld already does this too!)
  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Let's say you're playing Bo3 with a companion like the one that requires cards in your deck to have cmc3 or greater.

    Let's say after game 1 you decide to side in a card with cmc 2 because it's just that good in the matchup. Can you still use your companion by casting it from the sideboard? I'm guessing no.

    No, companion stuff is on a per-game basis, not per match.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Last question, maybe: How does [[Mimic Vat]] work with a mutated creature?

    If you can exile every component from the graveyard, you may do so. If you can't exile any (maybe there's a token in there) then you can't exile anything at all. The ability that makes a token already accounts for this thanks to meld - you pick one card to copy.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Wouldn't it matter for the order of "when X mutates" triggers? So mostly not relevant, but possible edge cases there

    Nope - the creature mutates, not individual cards or anything, and then you choose the order for those triggers to go on the stack!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    With companion, can I sideboard in cards that dont jive with the companion and still use the companion game 2? And ive seen elsewhere that I can switch companions for game 2? Doesnt this imply that i could run a Lutri in my 4 ofs all odd cards deck and play game 2 with an illegal lutri?

    Companions are on a per-game basis, not per-match. If you make your deck illegal for the companion, you can't reveal it for game two.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Just replied to the person above. The specific wording on 111.7 & 111.8 means that they are prevented from transitioning to the zone other than the battlefield, so I don't actually know how this is modifying the rules on tokens.

    That's not what either of those rules say. One says that they'll cease to exist after moving, the other says they can't move from any zone other than the battlefield, not to.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    But what if my opponent controls my creature and I mutate on my own creature controlled by an opponent?

    Then your opponent controls it still, but you own it.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Getting those Un-rules questions in, does a Mutated creature count as a Combined creature for [[Grusilda, Monster Masher]]? I'd assume so since Meld and BFM do, but you never know with un-cards.

    Rosewater has shifted his answer after seeing lots of discussion: Grusilda will relent and give her love to mutated creatures!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Does a mutated creature count as combined for the purposes of Grusilda, Monster Masher?

    Rosewater has shifted his answer after seeing lots of discussion: Grusilda will relent and give her love to mutated creatures!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Hearing that parts of Mutations that can transform will transform made me think of one really really weird question.

    What happens when a mutated Soul Seizer transforms into Ghastly Haunting?

    Depends what's on top. If the Aura isn't on top, it can't become attached to something; you get a weirdo permanent with an enchant ability. If the Aura's on top, you get an Aura attached to something with some other abilities that are probably nonsense in the context of being an Aura.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Since mutations seem to alter copiable values (and hence might take effect during or before layer 1), does the copy effect of a mutated clone overwrite all the added text provided from mutations (and other characteristics of a creature placed on top)?

    Basically, is it useful to mutate a clone copying something that doesn't care about being mutated?

    [Edit: Ah. I might actually be too late, I should have read the top post in more detail. Sorry for the unwanted notification.]

    During layer 1, in timestamp order with clone effects. So if you Clone a Raging Goblin and then mutate it, the mutated creature has haste and the other abilities; if you mutate a creature then Cytoshape it into Raging Goblin, it's just Raging Goblin.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    For companions like Gyruda & Obosh, how do they interact with split cards like [[Fire // Ice]] that both even and odd cmc? Does the "Your starting deck contains only cards with even/odd converted mana cost" allow them since or are they excluded since they 2nd half of the cards fail to meet the condition?

    A few years ago, the rules changed - split cards have just one CMC now, based on the combined mana costs of their two sides.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Would the auras still count as a single unit? Or could you disperse them as desired?

    There's never a single unit when you return the components of a mutated card. They always split up into separate permanents.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    When a creature mutates, does that count as anything entering the battlefield?

    To be specific -- suppose I cast Brokkos using its mutate ability, targeting Bear Cub, and Brokkos resolves. When the Bear Cub mutates, has another creature entered the battlefield?

    Nope - the creature already on the battlefield just changed. Nothing that cares about a creature entering the battlefield sees it.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So this is where 111.7 & 111.8 come in. Tokens don't actually go to the hand. They remain on the battlefield and cease to exist next time that zone transition is checked is how I read it. Thus avoiding the awkwardness of trying to shuffle a token to put it in the new zone before it ceases to exist for example.

    It's probably a minor change to the rules on tokens that will put them all in the expected zone, but I wanted to know what the exact ruling here is.

    This isn't correct; they move to the appropriate zone and cease to exist afterward as a state-based action.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If there's an [[Infinite Reflections]] causing your mutate creature to enter as a copy of something else (which happens to not have mutate), is at able to mutate a creature?

    Mutating creature spells don't enter the battlefield, so Infinite Reflections won't apply to it.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What if a card inside the pile has a Characteristic Defining Ability?

    Is it too late for the abilities to apply?

    The CDA overwrites the characteristics, no matter what's on top.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Can I jump in on this, if you're still answering questions?

    1) What happens if I own a Cryptoplasm, and I mutate something onto it (say, Vadrok)? When I move to my next upkeep and have the Cryptoplasm become a copy of an opponent's creature (say, a Grizzly Bear), will it retain the flying and first strike from Vadrok? Or will it become a plain, simple Grizzly Bear with no abilities (apart from the cloning ability from Cryptoplasm)?

    2) Does the answer to the previous question depend on whether Cryptoplasm or Vadrok is on top of the mutation pile?

    I ask because it's clear that Mutate acts weirdly with copy effects, so I wanted to check.

    (Also, do you have a preferred term for the "host" creature being mutated onto? Charlotte Sable suggested "mutato", rhyming with "potato", which I am a great fan of.)

    Sure why not. :D

    The later copy effect overwrites the mutation effect. It's just a Grizzly Bear.

    "Target of the mutating creature spell" is what we say; some people call the entire stack a "mutato" but a) it looks really, really awful if you're not pronouncing it so it's clear you're saying muTAYto, and b) that's the whole stack, not the target!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So is it closer to the back side of meld then?

    Yup, much closer to a melded permanent than an Aura on a permanent.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Hi Eli! Didn’t realize this was happening until nearly 24h later. Thanks for answering all these questions.

    I only have one and I can’t find it even with the search feature —

    How many companions can I declare? It is implicitly one, but is it actually one?

    Exactly one or zero.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Mutate: Which layer does this thing apply? Is it layer 2 for text change or layer 6 for adding abilities?

    How does it work when something in the pile has a Characteristic Defining Ability?

    Layer 1, copiable values.

    CDAs apply after layer 1, so they'll overwrite whatever.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Wait, does this mean that state based -X/-X effects no longer kill creatures unless they have damage marked?

    No, a creature with 0 toughness dies to a different state-based action.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What about the two Lazav cards, that turn the creature into a copy of something else except it's "named Lazav Blahblahblah"?

    If one of the Lazavs is on the bottom of a merged creature and you use its copying ability, does it keep its current name, or does the name change to "Lazav Somethingsomething"?

    It's not referencing itself by name, so its name becomes Lazav Blahblahblah.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Hey, sorry for the late followup question, I sadly missed the AMA.

    So how do Merged Commanders, death triggers and the Commandzone replacement effect interact? iirc it's stated that "each part of a merged creature moves to its corresponding zone"

    Does it matter which zones the merged parts go into to trigger on death effects? Does the whole creature count as "dying" if I move my commander to the Commandzone?

    a) Let's say my commander is merged with [[Elenda, the Dusk Rose]], do I get any Vampire tokens if I place my commander in its Commandzone but Elenda hits the Yard?

    b) Let's say my Commander is Elenda, the Dusk Rose merged with another creature. Do I get any Vampire Tokens if I place Elenda in my Commandzone but the Merged Creature hits the Yard?

    Thanks in advance. I'm having a blast reading this AMA :)

    The creature dies - even if it's your commander - and the card that represents your commander heads to the command zone while the rest of the cards go to your yard. So Elenda will actually get a death trigger as your commander this way!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Quick question. If the top card of a mutate stack is a token, and is bounced back to hand (normally this results in the death of the token), where does the stack of mutated creatures go?

    Tokens don't die when they get bounced to hand. They go to your hand. They'll cease to exist moments later, but they go there first.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I mutate a Bronzehide Lion. It dies. What happens if Bronzehide Lion is on top? On Bottom?

    Doesn't matter top or bottom. All of the cards come back as Auras.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens when a mutated creature becomes human? Do the mutated cards attached to a creature fall off?

    No, being a Human matters only as the mutating creature spell is put on the stack and as that spell resolves.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Regarding 3, will that trigger syr konrad multiple times?

    No, only one creature died.

    Oh, the leaving part; yes, that will trigger three times.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Since you're still answering questions I want to ask about cost reduction, Can mutate have it's cost reduced by cards like [[Dragonlord's Servant]] ,

    [[Brighthearth Banneret]] ,

    [[Nylea, Keen-Eyed]] ,

    lets say the newly spoiled card [[Sea-Dasher Octopus]] and [[Cunning Nightbonder]]

    It’s a creature spell with its creatures types, so yes. :D

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I know I missed the train on this AMA but in case you see this what happens when a mutated creature is imprinted on a [[Mimic vat]] does the vat spit back out mutated creatures or does it make lots of creatures at once or something else?

    Something else. Mimic Vat says to make a token that's a copy of a card exiled with it, so you pick one card and get a copy of that one.

  • Wizards Clarke

    Posted 5 years, 9 months ago (Source)

    Are you holding the AMA for IKO because its rules and mechanics are particularly complicated? Or will this be normal going forward?

    Great question! Initially the intent from Eli was due to the complications surrounding Mutate, but we're now thinking this could be a regular occurrence for each major card set release. What do you all think?

  • Wizards Clarke

    Posted 5 years, 9 months ago (Source)

    We can't edit the text of this post, but we can steal the sticky comment. Since things are given in US Pacific time, here's some help for folks in other time zones:

    Thanks! Also adding in the Mechanics article from Daily MTG - https://magic.wizards.com/en/articles/archive/feature/ikoria-lair-behemoths-mechanics-2020-04-02

    See everyone tomorrow!

  • Wizards Community Team

    Posted 5 years, 9 months ago (Source)

    Hello and good morning (at least over here) everyone! A reminder that we'll be here with Eli and Dave at 10:00 AM PT, which is just a little less than an hour and a half from this message. See you all then!

  • Wizards Community Team

    Posted 5 years, 9 months ago (Source)

    Man, this set must be complicated if we need an entire AMA just about rules questions.

    Now that we've had a day from the full reveal, you might be able to see why we went for an AMA this time around! Ikoria's mechanics are definitely a bit on the unusual side, so we wanted to make sure everyone had their chance to ask questions in one place!

  • Wizards Clarke

    Posted 5 years, 9 months ago (Source)

    Man, this set must be complicated if we need an entire AMA just about rules questions.

    Now that you've seen the mechanics, what do you think of them now?

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens if a part of a mutated creature stops being a creature? Example, you mutate something on top of a god, then your devotion goes down and it stops being a creature? Thanks!

    It's not that part of it stops being a creature - the whole merged creature stops being a creature. This means, for example, that if you merge a creature on top of Thassa, you can get a permanent with no card types!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Are you holding the AMA for IKO because its rules and mechanics are particularly complicated? Or will this be normal going forward?

    This set is definitely on the high end of rules complexity. We're thinking this was a really useful idea so maybe it'll happen all the time now!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So, this is the first time a AMA dedicated to mechanics takes place, right ?
    I wonder if that's mean the set will be somewhat more complex than the others ?
    In any case, I'm hyped :)

    Yes, this set is definitely on the high end of rules complexity. We're thinking this was a really useful idea so maybe it'll happen all the time now!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Question.

    So say I have [[Akki Lavarunner]] out. I then put a mutate creature ON TOP of Akki Lavarunner. When Akki Lavarunner deals damage to a player, you flip it. But since the creature is no longer Akki Lavarunner, does it still flip into Tok Tok?

    Same for the werewolves or flip walkers. What happens if you take babyJace and mutate him, but then his flip conditions are met?

    Anyone know?

    The merged creature flips; this means that the component represented by Akki Lavarunner flips, and the resulting merged creature now has Tok Tok's abilities.

    For Jace, Vryn's Prodigy, he doesn't transform; he gets exiled and returns. Any creature cards merged with him won't return because they can't return transformed. So sad.

    For Werewolves, the Werewolf card turns over, the other cards don't.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Another question for mutate, if you [[Cloudshift]] a mutated creature what happens to the attachments? Do they fall off like auras, stay attached during the flicker, stay exiled?

    Similarly do the bottom creatures go to your hand when the top one is returned to your hand or do they fall off into the graveyard?

    The whole permanent leaves and returns split up; if you bounce them, they go to the same place. They're not attachments; they're part of the whole.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Hello! I'm going to try to consolidate all the questions we get popping up in IRC in one spot.

    Mutate
    1. How does mutating a card that exiles and returns transformed (Nissa, Vastwood Seer, etc) work if it's the top card? If it's not?
    2. How does mutating a flip card like [[Akki Lavarunner]] work if it's the top card? If it's not?
    3. How does mutating a werewolf DFC (or some other DFC that doesn't have to leave the battlefield) work if it's the top card? If it's not?
    4. If I copy a pile o' mutated cards with a [[Clone]], what does the copy look like? 5. How does mutating a temporarily-a-creature thing like a vehicle or animated manland work if it's the top card? If it's not?
    6. What happens if I flicker a mutated permanent?
    7. How does mutating a morph or manifest creature work if it's the top Card? If it's not?
    8. If someone has a big ol' pile of mutated stuff, and their commander is in that pile, what happens if I hit 'em with the ol' Leadership Vaccuum? Does the whole pile get Command Zoned, and then any noncommander card is just stuck there?
    9. If two cards on a mutated creature have conflicting abilities, which ability takes precedence? Does it go by timestamp order, or from bottom-to-top order regardless of timestamp?

    Keyword Counters
    1. Do these apply in their own new (sub)layer, or do they apply in layer 6 still?
    2. How do keyword counters work with, say, [[Archetype of Endurance]]? That is, can I still give a creature a hexproof counter, and that counter just sits there doing nothing so long as my opponent's Archetype of Endurance is around?

    Companion
    1. If I have a Lutri in my sideboard as Companion, can I also have a Lutri in my presented deck?

    Tournament Stuff
    1. Is tournament policy already being developed for managing "there's a card in this deck that doesn't jive with the Companion"? Unsure if the expectation is for them to be tournament viable, or if we're just kinda shrugging for now and we'll burn that bridge when we get to it.
    2. Does a Companion count toward the 15-card sideboard limit?

    I also put together a special placeholder while we wait on the Ikoria comp rules: https://vensersjournal.com/THB-IKO

    Top post biggest post!

    • Mutate:

      1. You'll exile the entire permanent, including all of the cards that represent it. Any that can return transformed do so separately; any that can't stay in exile. (No matter what's on top)
      2. Any permanent can flip; the alternative characteristics are used if flipped, not used if not flipped. (No matter what's on top)
      3. To transform a merged permanent, it must contain at least one DFC. Otherwise it's not legal to transform it. If you do, turn every DFC component of the merged permanent to its other face. (No matter what's on top)
      4. The copy looks like the mutated creature. All the mutation modifications are copiable. The copy hasn't mutated yet, though.
      5. When the effect ends, the top card determines whether or not it's still a creature. It may have some weird abilities, but nothing that can't already happen in some oddball way.
      6. All the components return separately.
      7. The top card determines whether the merged permanent is face up or face down. If the permanent is face down, it's a 2/2 blob. Otherwise, the face-down card doesn't contribute any abilities to the merged permanent.
      8. The whole pile goes to the command zone and can't leave. Just the commander card.
    • Keyword Counters:

      1. Layer 6 indeed.
      2. Yes; same as you can slap an Aura that gives hexproof, the counter just won't do anything right away.
    • Companion:

      1. You can. The companion doesn't consider itself when looking at your deck.
    • Tournament:

      1. I know that the tournament folks are aware of this. I don't know what the penalty is offhand.
      2. It does!
  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Do cards exiled with Illuna, Apex of Wishes return to the deck after it resolves or do they remain in exile?

    They remain in exile. Poor cards.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If I mutate on to a creature with counters on it and place the new creature on top, where do the counters go?

    The resulting merged creature is the same creature it was before (just bigger better and weirder), so the counters are still on it.

  • HumpherysMTG

    Posted 5 years, 9 months ago (Source)

    Not sure if the AMA will be in a separate thread tomorrow or not, so I'll post this here anyway:

    Keyword counters seem like a higher level of tracking difficulty for paper play compared to other sets.

    Amonkhet block cared about only cared about exerting creatures as an extra state above simple -1/-1 counters, so I often saw players at my LGS just use a spindown or other larger counter to track it.

    If there are going to be multiple types of keywords being distributed via counters, my question is how did R&D playtest these? Did they only have access to what would normally be in the 24 packs for limited, or did they have ample supply of as many counters as needed? How often will the double-sided keyword sheet replace the normal token slot? For constructed, was there care taken to ensure all players had an appropriate supply of counters, because I can tell you that playing AKH+ standard, there were plenty of players who forgot their exert tokens.

    It just seems like a particularly messy design for paper. At least with creature tokens, most of the time P/T is the main attribute and it can be easily maintained with a d6.

    In house, we primarily tested with rectangular slips of paper on stock like what we’d find for the token stock with printed out words for the mechanics and some coloration to help find them. We usually had an unorganized stack of double-sided counter in arms reach for players but not so many there would always what you needed. We also messed around with some custom dice and stickered dice with labels we made personally for fun that I could imagine others out might want to try.

    As for rates, in about 1 in 8 Draft Boosters, instead of a token you will get a Keyword Ability Counter card with tear away counters (similar to Amonkhet's). There’ll be a number of other ways to get your hands nice counters, such as in Prerelease Packs and Bundles, you will get a double sided Keyword Ability Counters cardboard punch-out that are a little thicker (think board game style counters). Additionally, in Kathril, Aspect Warper's Commander Deck you will get additional Keyword Ability Counters including counters found only in Kathril's deck and the ones found throughout Ikoria: Lair of Behemoths.

    There didn’t tend to be all that many counters in play in most cases. You’ve just seen an over-represented sample of new stuff so far.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does mutation effect devotion to the Theros gods? Also, if a mutation is on the God and if devotion turns off for whatever reason, does it fall off?

    Nope; mutating doesn't create an attachment, it's just merging two cards into one. The resulting permanent just stops being a creature. This means, for example, that if you merge a creature on top of Thassa, you can get a permanent with no card types!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So my questions would be:

    1. What happens if I copy a mutated creature? Do I only copy the top creature or the whole mutated creature?
    2. What happens if I blink (exile and it gets back) a mutated creature?
    3. What happens if my mutated creature gets exiled by a "Banishing Light"-like effect? And what happens if it gets brought back?
    4. What happens if a mutated creature gets bounced back to my hand?
    5. What happens if a mutated creature is put on the top/bottom of my library? Who gets to choose in which order the creatures are going on top/bottom?
    6. How do companions interact with the sideboard? Does it also have to be companion legal?
    7. Could you write an article with an in-depth explanation of the mechanics with edge-cases for people to easily to access?
    8. What happens with counters that are already on a creature if I mutate on top of it?
    9. What happens with auras or equipped equipment if I mutate on top/bottom of it?

    Thank you upfront for the answers.

    1. You copy the whole thing.
    2. They all get exiled, and come back separately. Did you blink it through a ceiling fan or something? Ow.
    3. They all get exiled, and they all return separately once Banishing Light leaves.
    4. All the cards go back to your hand.
    5. All the cards go to your library - you choose the order for the cards.
    6. They're in your sideboard, but don't look at your sideboard to see if they like your deck.
    7. Isn't that what we're doing here, but in a Roaring 20s kind of way? :D
  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Man, this set must be complicated if we need an entire AMA just about rules questions.

    This set is definitely on the high end of rules complexity. We're thinking this was a really useful idea so maybe it'll happen all the time now!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Hi there! Two questions:

    1. When copying a mutated creature, what is copied?
    2. When bouncing permanents, can I individually select the components of the mutated creature? Or is it all or nothing?

    When you copy a merged permanent, you copy the whole thing - merging establishes copiable values.

    For bouncing, it's all or nothing. It's just one creature, you can't shimmy a wedge between them. Ouch.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    By the wording as far as I can tell mutating over a legendary creature will overwrite the name and workaround the legendary rule. And since mutate makes everything one single creature you could duplicate all bonuses by making a token copy of it, then populate to insanity. Am I overthinking it when a single mechanic overwrites a rule broken only by five cards in the history of magic?

    You are correct in the interaction; the top component sets all characteristics other than abilities.

  • Wizards Clarke

    Posted 5 years, 9 months ago (Source)

    So, this is the first time a AMA dedicated to mechanics takes place, right ?
    I wonder if that's mean the set will be somewhat more complex than the others ?
    In any case, I'm hyped :)

    Now that you have seen IKO, what do you think in terms of complexity and your hype level?

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Why are companion cards cast from "outside the game?" Objects taking action from the sideboards seems like such a messy solution.

    Why not just start in the command zone for a one time cast? Standard already uses emblems which are in the command zone. The reminder text could stay the same. Just seems much cleaner having castable cards start in an actual zone.

    Emblems use the command zone but don't refer to it; referencing it would be odd. Putting other legends in the command zone with your commander felt very suspect to us, too. All in all, it's invisible to players, and the rules doing byzantine twirls that the players don't see is pretty normal.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens if you transform a mutated creature?

    If a creature is monstrous or renowed and something mutates on top of it does it remain monstrous or renowed?

    For DFCs, to transform it, you turn each DFC to its other face. Non-DFCs aren't affected. If it contains no DFCs, it can't transform.

    A creature that mutates is still the same creature, it just grew new parts. It's still monstrous or renowned or whatnot.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If I mutate a legendary creature under the same legendary creature, does the resulting creature have two instances of the legendary ability (e.g., when this creature mutates, do )?

    Now we've also shown off nonlegendary mutating creatures with "whenever this creature mutates" triggers! You can totally stack them in multiples. Perhaps you have a Runeclaw Bear with two Snapdaxes for arms. Ikoria's just that kind of place.

  • EliShffrn

    Is it an AMA or AMAAM (ask me anything about mechanics)?

    Somewhere in between. Anything rulesy, including "what is the answer" or "why is the answer" is fair game - I can focus on "what," Dave can focus on "why."

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If a mutated creature is bounced, do I get back all the parts? If a mutated creature is flickered, will it get separated?

    Yes and yes! Gold star. ✨

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Why does Companion function in Commander at all? In Commander, any ability that references cards you own outside the game does not function. I'm not saying I don't like the mechanic, I just don't understand the exact wording or rules for why this functions and Wish effects do not.

    The Commander Rules Committee didn't want a big cool marquee mechanic to simply not work in Commander. They agreed that there's a philosophical distinction between cards that work outside of the game in and of themselves and cards that pull other cards in.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    When do you choose your companion? When you cast it from the Sideboard? For example, if I have a highlander deck with only cards of CMC 3+ and I have both Keruga and Iutri in my sideboard. I can cast either one, but once I cast one from the sideboard, I cannot cast the other from the sideboard?

    Or during the pregame phase, do I need to choose which companion I want for the game and do I need to tell my opponent this?

    You choose after setting your sideboard aside as the game begins. You have to reveal it, in APNAP order.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does Mutate work with morph? What happens if you mutate onto a face down creature, can you pay the morph cost and if you can, what happens then?

    How does mutate work with double-face cards? If you mutate onto Ravager of the Fells, what happens when he transforms into Huntmaster of the Fells? How about Bloodline Keeper?

    What if you Mutate onto a token, then you blink that creature?

    What happens if you mutate onto Vehicle, and the Vehicle stops being a creature at the end of the turn?

    and.. How does Mutate work with Kamigawa Flip cards?

    and, the most imporant of them all.. MELD?

    Whether a permanent is face up or face down is determined by the topmost component of the merged permanent. If it's face down, it's a 2/2 blob. If it's face up but a component is face down, the component just doesn't add anything.

    For DFCs, to transform it, you turn each DFC to its other face. Non-DFCs aren't affected. If it contains no DFCs, it can't transform.

    If you blink a merged permanent, you exile all the bits. Then any cards in it return; the token components get stuck in exile, pining for the fjords.

    That Vehicle's going to have some arms and legs sticking out, but it won't be a creature unless you mutated on top of it.

    For Kamigawa flip cards, remember that any permanent can in theory be flipped - it's just really hard to get anything else flipped. If you flip a merged permanent, the flip card components use their alternative charateristics.

    Meld is just meld. If the topmost object doesn't have the right name, it doesn't get exiled. If it does get exiled, the wrong-name pieces stay in exile.

  • Wizards Community Team

    Posted 5 years, 9 months ago (Source)

    What was mutate before it was mutate?

    Dave is having a few issues with his shiny new Reddit account, so we're posting here on his behalf. Here's what he had to say:

    This was the original reminder text for Mutate:

    Mutate MANA (You may cast this creature for its Mutate cost. If you do, it enters the battlefield overlaid on a creature that it shares a creature type or keyword with. It inherits all counters and keywords. Put a +1/+1 on this creature.)

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Does Godzilla kill 0 power creatures instantly? I believe the answer is yes because I think that no damage marked is "0 damage marked", and something like Arboreal Grazer has 0 power, which 704.5g would say kills the sloth. However, other arguments I've seen are the no damage marked is null, not 0, and therefore those creatures would not die until they received some non-zero amount of damage.

    Nope - one of the rules update is that for that state-based action you have to have an amount of damage marked and the marked amount must be greater than or equal to etc etc.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If you have a Companion, are you required to show your deck to your opponent before/after the game, to verify that you met the deck requirements?

    If so, when does this happen? Before the first game of the match? Before each game? Between the first game and the others? Between each game? After the entire match?

    If you don't need to reveal your deck, how do we verify that our opponents are following the rules?

    If you do reveal it before/after the entire match, how do we know our opponents didn't sideboard out to meet the requirement in earlier games?

    If you have to reveal it before the game, then doesn't that provide crucial sideboarding info to your opponent? Do they have to sideboard first or do they get to sideboard after seeing your deck?

    No, you do not have to reveal your entire deck. Each companion restriction is self-verifiable - that is, if you play a card that violates it, it's immediately obvious.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    According to the mechanics article " Tokens can mutate just like nontoken permanents can. For any merged creature, if a token is on top, the creature is a token. If a card is on top, the creature is a nontoken permanent. "

    If a pile has a token on top, thus being a token permanent with non-token parts, and a return to hand effect is applied to the mutated permanent, to what zone do the non-token pieces go to?

    From " If a mutated creature leaves the battlefield, all of its components go to the appropriate zone. " Does this mean the individual parts are treated separately in some cases, thus losing the token property? What is the new rule for this behavior?

    Specifically how does a token with non token mutations interact with rules 111.7, 111.8, 704.5d?

    Tokens can totally go to your hand. They just cease to exist later. They'll do that here, too.

    The "appropriate zone" comment references commander; your commander goes to wander off to the command zone and abandon the other cards.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    With the new companion mechanic, it says that the companions have to be outside of the game (in your sideboard), but it also says that it works with commander even though there isn’t a sideboard. Does that mean that they are adding a sideboard to the commander format as long as the cards have companion? Does this mean that if you are playing a 2 out of 3 commander game that you can put the companion into your 99 in between games in exchange for another card? Would that other card have to also have the companion mechanic? Do the wish cards allow you to put your companion from outside of the game into your hand? Could you have multiple companion cards that go along with your deck, and then choose which one you want to be your companion after seeing what commanders your opponents have, but before the start of the game? If it’s not part of your deck, since it’s outside the game, does it’s color identity have to match your commander’s?

    The Commander Rules Committee didn't want a big cool marquee mechanic to simply not work in Commander. They agreed that there's a philosophical distinction between cards that work outside of the game in and of themselves and cards that pull other cards in.

    Your companion must match the color identity rules of your commander and not be a duplicate of a card in your deck; you can bring all you want with you, just pick one before the game begins. Companions are chosen before commanders are revealed, but casual games do casual things so eh.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does Mutaton work with Commander Damage? Does it only deal Commander Damage if it is the top Card or even when it is one of the lower cards?

    If any card in the merged permanent is a commander, the whole thing is your commander.

  • Wizards Community Team

    Posted 5 years, 9 months ago (Source)

    What happens when a whole mutated stack of creature cards dies? Does every card underneath go to the graveyard with the top card?

    Eli is furiously typing away on some other questions right now (and may even beat me to the punch) but I can do this one!

    The mutated creature stack will travel to zones together. This means when they day each creature will go to the graveyard at the same time - but with only one "death" trigger since it was one creature that died. Similarly if the mutated creature is returned to hand, all creatures return to hand. For something like a Banishing Light effect all the creatures will be exiled at once. However if they return to the battlefield (say from the Banishing Light being destroyed) they'll enter the battlefield separately all at once.

    Hope that helps!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I'd imagine the answer is yes, but does Mutate get around commander tax given there is a valid target in play?

    Nope; it's an alternative cost, and the commander tax applies to any cost you pay to cast the spell.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Mutate and Growth Chamber Guardian. This doesn't work like I'd want it to work, correct? In that, the first instance of text in the text box refers to whatever the top creature is named, but the card will still search out another Growth Chamber Guardian when adapted and not whatever it is currently named.

    More specifically, does Mutate replace all instances of a card's name in it's text box with the current name of the creature, or just those that refer to that specific physical (or digital) card?

    You have it right; when something refers to itself by name, it means "this object" but asking about something "named NAME" isn't referencing itself, but other objects. It uses that name as a literal string and doesn't replace it when it has a different name.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I've got doubts about the interaction between [[Sarkhan the Masterless]] and Mutate as a mechanic. For example:

    1. You transform your planeswalkers into Dragon creatures with Sarkhan's +1.
    2. Sarkhan is now a valid target to mutate into! Cast [[Cloudpiercer]] and put it on top of dragon-Sarkhan.

      Is Cloudpiercer a 5/4 or a 4/4 that flies due to the transformation? At end of turn, it loses flying, right? It has loyalty counters leftover from being Sarkhan, and it can use loyalty abilities, right? Will it die when it reaches 0 loyalty? Will it lose loyalty when receiving damage?

    Mutating creates a layer-1 copiable effect; being 4/4 applies later, so it'll still be 4/4 for this turn.

    When the effect wears off, it'll lose flying, still have all those loyalty abilities, and keep those counters. Whether it's a planeswalker or not depends on what's on top. If you put Sarkhan on top, then yes, it's not a creature anymore. Just a planeswalker with some weird abilities. If you put Sarkhan on bottom, it's not a planeswalker anymore. Just a creature with some weird abilities.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Hi, I have a question about the Mutate mechanics for creatures with abilities that trigger "whenever this creature mutates...".

    Let's say I have a Cloudpiercer in play (cast for its normal mana cost). I then cast Vadrok on top of it for its Mutate cost. When the mutation resolves, which triggered ability activates, Cloudpiercer's, Vadrok's or both? Given that the description of the ability says "they mutate into the creature on top", I assume you get both the card filtering from Cloudpiercer and the flashback from Vadrok at the same time, but I wanted to make sure I understood it correctly.

    Both! The resulting merged permanent has both triggered abilities, and it mutated, so both abilities trigger. Evil laugh.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    OK, hard hitting question time.

    - Triumph of Ferocity reads "...draw a card if you control the creature with the greatest power or tied for the greatest power."

    - Primal Empathy reads "...draw a card if you control a creature with the greatest power among creatures on the battlefield."

    What motivated the different wording for Primal Empathy? Can we expect Triumph of Ferocity (and other cards) to be updated to match Primal Empathy?

    Different editors have different preferences; sometimes one's preference becomes so well-liked it becomes standard, sometimes we have different valid templates. There's a lot of art to go along with science here.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens when a creature that mutated dies?

    You hold a little funeral for it, and all of the cards go to the graveyard.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    For the purpose of companion, when you are building a commander deck I assume that the commander is part of the deck building restriction for the companion cards? I wanted to make sure because I could see it being treated like the sideboard rule in that the main board needs to follow the rule but the side board (command zone as well???) can be what ever.

    Correct; you reveal your companion before removing your commander from your deck.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    imagine, you have [[seheeli, sublime artificer]] out and you turn your equipment into a servo, then you mutate it and put the mutation on bottem... is is permanently a creature now? from what I gather it's not how enchantments work. they would stay fused.

    now put the mutation creature on top? does it go back to being an equipment with some weird abilities slapped on it?

    how would all this work.

    All characteristics are determined by the topmost card/token. While Saheeli's effect is applying, that overwrites these, but once it expires, it goes back to the top card/token plus the abilities of those under it. This means you'll get either an Equipment or a creature with some weird abilities. Well, the Equipment gets nothing from the Servo so that's not that weird.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Does the set have cards that care about creature typing?

    Maybe. :)

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    One question that I've seen come up multiple times, that doesn't seem to have a consistent answer given, is regarding companions and sideboarding. What happens if post-sideboarding, your new deck doesn't fit the companion requirements, despite it fitting the requirements pre-sideboard? Would you still be able to cast the companion from the sideboard as normal, or would it simply be locked there like any other sideboard card?

    You reveal a companion as the game begins, not the match, so if you change your deck so that your companion isn't that interested in it anymore, you can't choose that companion for that game.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Will companion cards be able to played from outside the game in competitive play, and if so how will judge calls be handled when it's found that a companion card is played from outside the game but the deck is found to be illegal (let's say they play the companion card where every nonland card in your deck must have an equal CMC but it's found later that they have an odd CMC card in their deck)? Won't this make deck checks more difficult for judges? Not to mention that but how will decklists be handled if a player chooses to play a companion card in the zone it's in from the start of the game?

    Each companion condition is self-verifiable, meaning that if you ever play an invalid card, it's immediately obvious. Even more obvious than sneakily running a fifth copy of Storm Crow. It's not something that needs a dedicated deck check.

  • Wizards Community Team

    Posted 5 years, 9 months ago (Source)

    Hi! just wondering if the Godzilla cards can Show up in the draft boosters?

    The Godzilla Series Monsters will be in Japanese draft boosters, similar to the alternate-art War of the Spark Planeswalkers (although at a different frequency). They won't appear in any other draft boosters. You can read the whole breakdown here.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does Zilortha and Doran interact?

    Creatures assign damage equal to their toughness and take damage equal to their power. It's aaaalmost like you switched them! But not exactly.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    question about Companion in regards to commander, do companions ADD to their commanders Color identity? or are they BOUND to it? IE can i include the u/G Hippo Companion in addition to a r/W Commander for example? OR can the Simic hippo only go with simic commanders?

    They're bound by it; your commander is still the boss.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Do mutated creatures have summoning sickness if the base creature was already in play?

    If I cast [[ichthyomorphosis]] on a creature with a +1/+1 counter and a flying counter, does it lose flying but keep the +1 counter, or does it keep flying because it is a flying counter?

    When a creature mutates, the resulting merged permanent is the same permanent that was there already - it just got bigger, better, weirder, etc. If that permanent was summoning sick, the resulting permanent is; if it wasn't, the resulting permanent isn't.

    The creature will lose flying; modifications to base power/toughness are further modified by + and - effects, but there aren't "base abilities" to modify.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Can you Mutate a Legendary Creature onto itself? E.g. If you draw a second copy of [[Vadrox, Apex of Thunder]], can you mutate it onto the one you have in play without triggering the legendary rule?

    Does this work if you mutate it onto another nonlegendary creature (possibly as the bottom creature vs the top creature)?

    Oh yes, that is quite a fun thing to do.

  • Wizards Community Team

    Posted 5 years, 9 months ago (Source)

    How does mutate work with cards that transform (werewolf's, bolas, morph, etc.)?

    Eli answered this as a part of a series of questions here! The short of it is:

    To transform a merged permanent, it must contain at least one DFC. Otherwise it's not legal to transform it. If you do, turn every DFC component of the merged permanent to its other face. (No matter what's on top)

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does Mutate work with Athreos, Veil-Shrouded?

    Do I get one piece of the mutation back, or all of them?

    All of them come back. They only had one coin, but they were really five creatures in a trenchcoat.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Is it possible to release the full rules for the mechanics before the Release Notes? It would be really helpful for judges to anwer their and thier communities' questions.

    It doesn't mesh well with our schedule; on the bright side, the rules do come up before judges need them to judge events.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Quick mutate question, probably answered somewhere. When you mutate 3 cards and up, can you place the card anywhere in the pile or does it have to be top or bottom?

    Thanks!

    Ooo, no one's asked that here yet! Only top or bottom, not in the middle.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Getting those Un-rules questions in, does a Mutated creature count as a Combined creature for [[Grusilda, Monster Masher]]? I'd assume so since Meld and BFM do, but you never know with un-cards.

    Rosewater has answered that it does not; the creature is affected by a mutating creature spell, but we didn't take two creatures and smoosh them together in a horrifying parody of nature, so Grusilda just isn't interested.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Two questions:

    1. If I have Luminous Broodmoth and [[Gravity Sphere]] in play, will layering work such that my creatures that die have flying when they return?

    2. What happens if I [[flicker]] a mutated creature?

    1. Timestamps will be your enemy here. The timestamp of a counter on an object is the latest time a counter of that kind was placed on that object, so the returned creatures have flying.

    2. The components all come back separately.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If a merged creature is flipped due to a flip card component being flipped, do any further flip cards that get added to the merged creature afterward automatically contribute their flipped side or do they contribute their unflipped side?

    Flipped is a status like tapped/untapped that a permanent can have - if the merged permanent is flipped, any flip card in it uses its alternative characteristics. But good luck getting a second flip card in: We deliberately avoided ways to get two arbitrary cards merged, so you'll have one arbitrary card and then any number of cards with mutate.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Eli, can you walk us through some of your process for designing the rules for mutate? How much collaboration was there between yourself and other designers? Did these rules take just one pass, or did you have to mutate them a few times to get them in the perfect spot?

    Rosewater and I had to look at host/augment back with Unstable to figure out a vague shape of what rules would look like for it so that his answers could be internally consistent. Then Ikoria happened and I was able to scavenge a lot of the technology of "multiple cards represent one object."

    We start with a core concept and then add on bibs and bobs as design tests and asks for things to work differently. The actual written rules took just a few passes, but the underlying rules work that informs them took constant passes over months.

  • Wizards Community Team

    Posted 5 years, 9 months ago (Source)

    Can I name godzilla with a card like gideon's intervention? Do they have two names or just the normal name and they dont actually have the Godzilla name? If I can name the alt name it's kinda dumb since the normal card would also have to be affected despite never mentioning the alt name

    I think Eli covered this elsewhere in the thread, but I can tackle this: The original name for the card is the only one relevant for cards like Gideon's Intervention that ask for a player to name the card. The Godzilla Series Monster name isn't the "real" one in this case.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens when a mutated commander dies? Do all cards part of the creature get to go to the command zone?

    Nope! The card representing your commander goes to the command zone, and the rest go to your graveyard.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens when a whole mutated stack of creature cards dies? Does every card underneath go to the graveyard with the top card?

    Yes, it's all one creature and it all moves together.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I assume the the mutated creature on top decides its name and creature type for cards and interactions that care about those things?

    Bingo! Other than abilities, the merged permanent has characteristics of only its topmost component.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If I sideboard my deck so that it will turn on companion, does it work? If I sideboard it so companion doesn't work, is it still online?

    You choose a companion as each game begins, after sideboarding. If you make one hate your deck, it can't be your companion for that game.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Does a Companion, on an EDH game, need to match the entire color identity, or only part of it. I.E.: a Grixis Commander with an UR companion?

    It can just match part of it, that's fine. The rule is that it can't have any color that is not part of your commander's color identity.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    When you cast a card for its mutate cost what exactly "mutates"? Just the cast card? The cast card and whatever creature is ending up on top? Both?

    The resulting permanent mutates - it's all one creature represented by more than one card. Any abilities it has that trigger on mutating get to trigger, whether that ability came from the mutating creature spell or from the creature that it targeted.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If you activated [[Sarkhan the Masterless]]'s +1 then mutate a creature on it, what will happen at the end of turn? what if the creature is under Sarkhan?

    Depends which card is on top - you'll get a creature with some planeswalker abilities or a planeswalker with some creature abilities.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If I mutate Nethroi with mutate creatures in my graveyard, can I choose to pay the alternate cost and mutate them onto things, or do they just etb as creatures? Thanks!

    Mutate is an alternative cost, and you're not casting the cards when Nethroi makes them them get on up and dance, so they can't mutate onto things.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Can you have other copies of the companion in your main deck?

    Can you sideboard out a companion in BO3?

    You can - three main and one side is valid. You choose a companion as each game begins, so yes, you could have it maindeck but side it out and then declare it your companion if its restriction is met.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Mutate:

    What happens with mutated objects stopping being a creature? specially if they are not on top of the mutation chain? (like a vehicle or a "devontionless" God)

    You get a merged permanent that isn't a creature. It doesn't fall part or anything.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does [[Etrata, the Silencer]]'s ability work when targeting a creature that has mutated? Does it exile every part of a mutate pile with a hit counter on it?

    The whole creature is exiled; the components can't be interacted with separately.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What determines the name, colors, and types of a mutated creature?

    The topmost component establishes all of the characteristics other than abilities.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Mutation are attachment...... Treat them as supertype aura or equipment.

    Mutating doesn't attach one object to another; it results in one object represented by more than one card. Most importantly, it means you can't zap one part of the whole.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does mutate work with cards that transform (werewolf's, bolas, morph, etc.)?

    For DFCs, to transform it, you turn each DFC to its other face. Non-DFCs aren't affected. If it contains no DFCs, it can't transform.

    For DFCs that exile themselves and return transformed, you'll exile the whole thing, but only the cards that are actually DFCs return transformed. The rest stay in exile.

    To turn a merged permanent face down, you turn each component card/token face down. You can turn it face up later for its morph cost, turning each component face up as you do so.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens if I mutate a [[Mischievous Quanar]] and then activate it's 3UU ability?

    To turn a merged permanent face down, you turn each component card/token face down. You can turn it face up later for its morph cost, turning each component face up as you do so.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Does a mutated creature count as combined for the purposes of Grusilda, Monster Masher?

    Per Rosewater, it does not - it's not disgusting and horrifying enough for her tastes.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Let's say I mutate a token in my ghired deck and then proceed to populate it, what happens?

    Mutating establishes new copiable values, so you'll get a token that looks like the merged creature: characteristics of the top card plus each ability of its components.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens if you flicker a mutated creature, do all come back in the same stack? Only the top?

    They all come back separately, no longer one merged creature.

  • Wizards Community Team

    Posted 5 years, 9 months ago (Source)

    It's 11:00 AM over here, which means we're going to start winding things down. Eli will be here answering a few more questions, but we'll be departing shortly.

    Previews continue throughout the weekend, with Commander being the big focus! Next week Dave and Mark both have articles about the design and vision of Ikoria, so if you're looking to read more about that stay tuned to Daily MTG!

    Thanks again for stopping by everyone, and we hope you enjoy the rest of preview season!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What happens if you flicker a mutated creature?

    What happens if a creature i have targeted with mutate dies?

    What happens if a mutated creature gets bounced to your hand?

    When one leaves the battlefield, all of the components go together. That means they die to your graveyard, bounce to your hand, flicker to exile. But once they hit that zone, they break up, and flickering returns their component pieces separately.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I have questions on how mutate effects the color of the creature, specifically how it interacts with [[Rienne, Angel of Rebirth]]. What does the color look like if there is a multicolored creature on top but not on bottom, or vice-versa? What if both are multicolored? What if both are mono-colored but are different colors? What would Riennes' ability affect in those instances? How much would they get buffed by cards like [[Knight of New Alara]]?

    Also, slightly unrelated, but do creatures on bottom effect devotion at all?

    The characteristics are only that of the topmost object plus abilities of the other components. So things not on top aren't adding to color, devotion, etc.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How exactly will the Companion ability be enforced in Competive REL events?

    For example, let's assume an opponent announces Lutri as their chosen companion. How do we know they don't have multiples of any non-land cards without having a judge consult their decklist?

    And even if the judge clears Lutri for game 1, what if the opponent runs multiples of sideboard cards? How do we know they're not siding in multiple copies of Leylines/etc if they announce Lutri as their companion again? Would we then have to call a judge back over again, this time having them check our opponent's sideboard as well? And then yet again if it goes to game 3?

    Unlike Morph, Companion lacks the "reveal it after the game" safeguard. And unlike with a cheater who sneaks in a 5th copy of a key card, regular pregame deck checks won't catch someone announcing an illegal companion since they're not announcing anything at the time. Even if the judges swoop in for a deck check right after the companion is declared game 1, it does nothing to prevent an illegal companion post-board. So how do we determine whether or not the Companion condition is met without constantly annoying the judges?

    Each companion condition is self-verifiable, meaning that if you ever play an invalid card, it's immediately obvious. Even more obvious than sneakily running a fifth copy of Storm Crow. It's not something that needs a dedicated deck check.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So what exactly does happen to my walls if Godzilla, King of the Monsters is in play? Do they die immediately, as they have both zero power and (a lethal) 0 damage on them? Do they wait until taking damage before realizing they're supposed to be dead, Wile E. Cyote style?

    The people need to know.

    One of the rules update is that for that state-based action you have to have an amount of damage marked and the marked amount must be greater than or equal to etc etc.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Does a [[force of savagery]] survive by default now?

    No, the 0-toughness rule is separate from the lethal-damage rule.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Add to the Mutate: What if you Mutate with a Morph or Manifest creature?

    Whether a permanent is face up or face down is determined by the topmost component of the merged permanent. If it's face down, it's a 2/2 blob. If it's face up but a component is face down, the component just doesn't add anything.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So do I get all cards back with Rienne if it dies when the top is multicolored then?

    Yup!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    What about the recent big cool marquee Planeswalker that has an ability that simply doesn't work in commander?

    Individual cards not working is fine.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If I have Sarkhan the Masterless on board and I +1 them, turning the planeswalker into a dragon, then I Mutate a creature onto Sarkhan while it's a dragon, what happens to the creature at the end of the turn? If the mutate creature is on top, does it have planeswalker activated abilities?

    It'll be a 4/4 Dragon for the turn, but after that, it'll either be a planeswalker with some creature abilities or a creature with some planeswalker abilities, depending which card's on top.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Hello! I have some questions:

    Can I actually mutate a legendary creature onto one that have the same name? How does the legendary rule apply? For example, can I mutate [[illuna, apex of wishes]] from my hand onto an Illuna I already have on the battlefield? Or can I mutate Illuna from my hand onto another non-human creature while I already have an Illuna on the battlefield? Does it make a difference if I decide to put in on top or bottom of the mutating pile?

    Another ruling question that's bugging me is about summoning sickness of mutating cards. It's well written in the mechanics article posted on the Magic website that if I mutate a card from my hand onto a creature that is not summoning sick and I decide to mutate it "UNDER" the creature, said mutated creature can attack this turn. But what if I want to put it "OVER" the creature already on the battlefield?

    Thank you in advance for the responses, have a nice day. :)

    You can totally mutate a legendary creature onto another of itself, or twice onto the same creature, or twice under other creatures (just not twice on top of separate creatures, or the legend rule gets antsy).

    The resulting creature when you mutate a creature is the same creature it was all along - it just got bigger, better, and weirder - so if it had summoning sickness, it still does, and if it doesn't, it still doesn't.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    When a Mutated commander is destroyed or exiled do the component cards go to the specified zone with the option of putting just the commander in the command zone or does the commander replacement work on all the components?

    They break apart - commander goes to command zone, the rest go where you'd think.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Thank mr Eli.

    Followup: A meld pair works like you'd expect then, right? If you have pile-that-includes-Bruna and a normal Gisela, you exile everything, the non-Bruna stuff is stuck in exile, Gisela and Bruna return melded?

    Righto

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Another question:

    If two cards on a mutated creature have conflicting abilities, which ability takes precedence? Does it go by timestamp order, or from bottom-to-top order regardless of timestamp?

    We deliberately made this not possible. :)

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Did you intentionally skip mutate question 9 or did that get edited in after you replied?

    I think it got edited in; regardless: It's deliberately not possible to happen, so there is no answer.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Interesting. As a follow-up, does that mean that you could have 2 different companions in your sideboard, then change which one you use between games (assuming it follows the reqs when you reveal it)?

    Yup! That's one heck of a deckbuilding restriction, but yes.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Godzilla knocks down walls.

    But every Wall in Godzilla's vicinity doesn't just give up and fall down when he walks into the room. He has to spend at least a tiny effort.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I was under the impression that “starting deck” meant the deck you presented at the start of every game, including post-board. Can any judge clarify?

    (Otherwise, it kind of defeats the purpose of Companion when you can have 14 cards breaking the rules after game 1.)

    Any judges? No. But I've clarified in this thread. :) Companions are declared on a per-game basic, not per-match.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So, as soon as any amount of damage is dealt to a creature with 0 power you control while you also control Godzilla, King of Monsters, the creature will die due to state-based actions, correct?

    Similarly, if damage is already marked on a creature with 0 power and you gain control of Godzilla, King of Monsters, will the creature with damage marked die as soon as state-based actions are checked?

    Bingo!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Whether a permanent is face up or face down is determined by the topmost component of the merged permanent. If it’s face down, it’s a 2/2 blob. If it’s face up but a component is face down, the component just doesn’t add anything.

    That seems confusing, since face up and face down are statuses like tapped and untapped. You’re saying that if you have a morph and you mutate onto it and put the mutating creature on top of the stack, the permanent is now face up? And the component on the bottom is blank and can’t be turned face up? Does this transition from face down to face up trigger cards like [[Aphetto Runecaster]]?

    It's not being turned face up, so it doesn't trigger, but you've got it right.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does Companion work in Matches? Does the restrictions only matter the first game, or will we have to deck check game two to make sure our opponent didn't put in something that breaks the deck building restrictions?

    You choose a companion on a per-game basis, not per-match. If you tease your companion with a deck it likes but then pull a switcheroo on it, it won't let you keep it as your companion in game two.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Isn't there something to be said about power and toughness defining abilities? So if a mutated creature includes [[Abominable Treefolk]] and [[Tarmogoyf]] (and I'm not saying I would make a mutant with those, but it is a thing one could do)? Or am I fundamentally misunderstanding something here?

    That's what we made not possible - you can get any number of creature cards with mutate stacked up, but only one without.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    He's definitely exercising his right to bear arms.

    Or are you exercising your right to arm bears?

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    if you gain control of an opponent's creature, and then you mutate it, who is the owner of the pile? What happens if trostani is then played for example?

    It's not possible to mutate two cards together with different owners, so the question's very deliberately moot. :)

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Re: mutate 8. If the commander card that gets punted was the top card of the mutant stack, and the rest remain, does the controller pick a new top?

    I meant that the rest can't leave the command zone; they do leave the battlefield.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If I bring back a creature from the graveyard with something like [[Postmorten Lunge]] that says " Exile it at the beginning of the next end step" and then I mutate something ON TOP of it, will it still be exiled at the end step? Or will the mutated creature count as a new creature and it will remain on the battlefield? Thanks!

    It's the same object post-mutating, so it'll still get exiled.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So if a Trampler is blocked by a 0 pow creature, is it going to deal full damage to the opponent or will it deal 1 to the blocker?

    You can have it deal full damage to the defending player, or deal 1 to the wall (so it dies) and the rest to the defending player.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Following up to this: in a best-of-three, can my Companion change between games as long as the deck I present for each game (post-board) matches the Companion I present for each game?

    During deck registration, do I need to register any possible Companions I might use as a "Companion-board?"

    If you build your deck to meet more than one restriction, you can pick a different companion each game. You deserve it.

    They're just in your sideboard, so they're registered there. You reveal the one that you choose to be your companion each game.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So if you mutate on top of kiki-jiki, it can infinitely copy itself?

    Yup, slightly easier than Helm of the Host with Kiki-Jiki.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    OK, good to know. Thanks for the response! One clarifying question on number 1.

    What if the returned creature is Felidar Guardian. Could it flicker Gravity Sphere, thus resetting that timestamp and causing it to lose flying?

    Yes, that would reset Gravity Sphere's timestamp.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I'm having a hard time putting that together in my head, could you give 2 examples. one with servo on top one with servo on bottem?

    Let's say it's Bonesplitter and Servo. You'll either have a 1/1 Servo with "Equipped creature gets +2/+0" and "Equip 1" (which can't be attached to anything because it's a creature), or a Bonesplitter that looks exactly like any other Bonesplitter - the Servo on the bottom adds no abilities because it has none. If it were instead a Beast token with trample, you could get a Bonesplitter with trample, which wouldn't give trample to the equipped creature.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Does Ixidron turn the entire stack of a mutated creature face down, or just the top card?

    To turn a merged permanent face down, you turn each component card/token face down. You can turn it face up later for its morph cost, turning each component face up as you do so.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    When a mutated creature dies does it behave like an Aura and all mutations go to the graveyard or does it behave like bestow?

    The merged permanent is one object - all of its components move together. It's not really like an Aura at all.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Does Keyword Counter work on other Zones than the Battlefield?

    in case a [[Skullbriar, the Walking Grave]] gets a keyword counter, does it has the keyword for cards that care about them like [[Cairn Wanderer]]?

    Keyword counters work in any zone, just like +1/+1 counters, if you somehow get them there. "Somehow" meaning Skullbriar. The gift that keeps on giving.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I thought all abilities from all creatures are present. so even if it's an equipment now it would have the mutate ability "in case you turn it into a creature again"

    Oops, didn't read the top-level comment and thought we were merging a normal Servo with an Equipment, which isn't possible but is rules-supported.

    The Equipment will have all abilities of the creature card; if it becomes a creature again, that'll be handy, otherwise it'll just be weird.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    I don't think that quite answers the question.

    We know that if the whole creature is exiled, then all cards that make up that creature are put into exile. If N cards make up that creature, how many of those N cards get hit counters on them? If N = 1 (i.e. a non-mutated creature), one card gets a hit counter, so based on what happens in other situations, it should be N cards each time.

    Oh, yes; each card gets a hit counter. Etrata is very strong against mutate.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    When are you supposed to reveal a companion? Before or after taking mulligans?

    Before mulligans. Before shuffling, even.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Was there a question your team was not ready to answer asked on this AMA? Was there a question you guys were waiting on being asked but no one did? If so what was the question and what was the answer?

    No one asked: Put a flying counter on Mist Dragon, activate the "lose flying" ability, then put a flying counter on it, then remove one flying counter from it.

    Timestamps for counters are the latest time any counter of that kind was put on it, since counters are interchangeable, so it flies!

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    If you, say, mutate a Vadrok on top of another Vadrok on the board, does the "Whenever this creature mutates" trigger twice on only once? If you then mutate another creature onto both of those, do you get the Vadrok trigger twice or once?

    Both abilities trigger whenever it mutates.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    To check if I'm reading this correctly, does that mean if I have a stack of three mutated together and Cloudshift them they would come back as three separate objects?

    Right

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Hi! Just want to make sure I'm positive since this sounds really strong. I can play a Vadrok for 3 cmc and then mutate a Vadrok the next turn for 4cmc on top of it and get to cast 2 cards from my graveyard for free? And then get 2 every other time it mutates? Wow. Loving this mechanic.

    Yup! And if you mutate something else with a different "whenever this mutates" trigger, you get that plus the two Vadrok triggers.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So it loses the morph ability because if it's on bottom the object is no longer facedown, is that right?

    You can't pay the morph cost because the object is face up. Whether it ever "has" the ability (before you mutate it) is a whole philosophical issue that's on the side.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    But does the blob still have the morph ability? Can I still flip it face up? What happens if I do?

    If the permanent is face down, you can turn it face up by revealing the morph ability; if the permanent is face up, you can't turn it face up again.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So what happens, does only the face-down component get flipped face-up? Or do all face-up components also get flipped face-down at the same time?

    To turn a merged permanent face down, you turn each face-up component card/token face down. To turn it face up, you turn each face-down component face up.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    So to be clear, keyword counters on a creature lose their effect to cards like Ichthyomorphosis or Frogify?

    Depends on timestamps - if you Frogify a creature with a flying counter, it loses flying, but you can put another on and it has flying again.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Are you able to meld Bruna with Gisela if the previous person's "pile that includes Bruna" has Bruna as the top card? Since the merged creature takes on the name of the top card.

    Yes - the other components remain in exile.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    Keyword counters

    1. * Layer 6 indeed.

    Why are keyword counters evaluated in layer 6 rather than in their own sublayer, like layer 6b?

    As we know, if a creature gains flying from an effect and then loses flying from another effect, it doesn't have flying. These kinds of effects are evaluated in timestamp order.

    If a creature gains flying from an effect, then loses flying from a second effect, then gets a flying counter from a third effect, then that creature has flying.

    If a creature gains flying from an effect, then gets a flying counter from a second effect, then loses flying from a third effect, does the creature still have flying? Why or why not? Do we now have to keep track of the timestamps of each keyword counter (or at least the timestamp of the effect that put the keyword counter onto the creature), too?

    Applying power and toughness modifications as a separate sublayer to power and toughness modifying counters works because addition is associative — you get the same result whether you apply all counters last, all counters first, or any mix between. This isn't the case with yes/no effects, since yes -> no -> yes does not give the same result as yes -> yes -> no. So it seems weird that keyword counters are treated as though their function were associative when it isn't.

    Keyword counters are in the same layer as adding/losing abilities so that the keywords can be removed and regained intelligently. The timestamp of a keyword counter on an object is the last time a counter of that kind was put on that object.

  • EliShffrn

    Posted 5 years, 9 months ago (Source)

    How does a merged permanent phase out and phase in?

    Same way as everything else. It's not leaving the battlefield, so it doesn't break apart or anything.




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