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IKO Rules and Mechanics AMA w/ Studio X
Greetings Reddit!
As some of you may know, something big is coming at 7a PT on April 2nd. We are so excited for this set, and it's rules and mechanics, that we will be hosting an AMA on Friday, April 3rd from 10a - 11a PT right here on r/magicTCG.
This AMA will be focused on the rules and mechanics of IKO, and hosted by your friendly community team and members of Studio X -
u/wotc_clarke - that's me!
u/wotc_communityteam - Chris, our Community Manager for Magic TCG
u/EliShffrn - Eli, Rules Manager
u/HumpherysMTG - Dave, IKO Set Design Lead
EliShffrn
Exactly so! You can even do that in this set with Luminous Broodmoth.
EliShffrn
The latter - the commander replacement effect won't get mutate cards into the command zone, but Leadership Vacuum will.
EliShffrn
The creature has flying, so Broodmoth doesn’t trigger at all. The AMA ended like seven hours ago but that’s okay. :)
EliShffrn
Yup! Mutating doesn’t chamge control.
EliShffrn
Companion cards as commanders don't carry the deckbuilding restriction, no. That's only if you get them as commanders. You can't have a companion that matches a card in your deck (including your commander) and you can't break color identity. The rules committee has been talking with us about this all along. :)
Bloodchief Ascension looks at cards hitting yard, and three cards hit, so boom boom boom. It doesn't care how many permanents those cards represented.
EliShffrn
A mutating creature spell merges with the permanent - there's a whole bunch of flexible, future-proofed rules tech in here!
EliShffrn
Yes, all of its components get shuffled in together, then you scry 2.
EliShffrn
No. Mutating creature spells can't target Humans, but once they're merged, nothing unmerges them.
EliShffrn
The latter. The spell and target must share an owner.
EliShffrn
If there's a DFC or meld card in the merged permanent, it can't be turned face down.
EliShffrn
Yup, the changes made by mutating are copiable. The copy won't have mutated (yet), but it'll have the changes.
EliShffrn
If the card itself has both flash and mutate, yes; you can't mutate a card without flash onto a card with flash at instant speed, if that's what you meant.
EliShffrn
Frogify etc apply after mutate, so mutating onto a Frogified creature gets you a merged creature that's still Frogified with no abilities. Ribbit.
The only characteristics that shine through are those of the topmost card, so you can totally do that and get a creature that says "I'm not a creature." It's not the first time we've had a typeless permanent, but it's certainly the easiest way to make them.
EliShffrn
This is also true, yes!
EliShffrn
EliShffrn
That's one point of comparison, but other than that, they're nothing alike. >_>
EliShffrn
You get one token that's a copy of the merged creature that died - but only if you exile each component of it from your graveyard.
EliShffrn
Nah, they ARE one entity, they don't combing their power and toughness or get blocked separately.
EliShffrn
Right!
EliShffrn
The spell becomes part of a creature that was already on the battlefield.
EliShffrn
Yup, color identity and singleton rules still apply to it.
EliShffrn
It does. Mutate is an alternative cost to cast it, and alternative costs are subject to the commander tax.
EliShffrn
Yes, the resulting creature is your commander.
EliShffrn
EliShffrn
No, companion stuff is on a per-game basis, not per match.
EliShffrn
If you can exile every component from the graveyard, you may do so. If you can't exile any (maybe there's a token in there) then you can't exile anything at all. The ability that makes a token already accounts for this thanks to meld - you pick one card to copy.
EliShffrn
Nope - the creature mutates, not individual cards or anything, and then you choose the order for those triggers to go on the stack!
EliShffrn
Companions are on a per-game basis, not per-match. If you make your deck illegal for the companion, you can't reveal it for game two.
EliShffrn
That's not what either of those rules say. One says that they'll cease to exist after moving, the other says they can't move from any zone other than the battlefield, not to.
EliShffrn
Then your opponent controls it still, but you own it.
EliShffrn
Rosewater has shifted his answer after seeing lots of discussion: Grusilda will relent and give her love to mutated creatures!
EliShffrn
Rosewater has shifted his answer after seeing lots of discussion: Grusilda will relent and give her love to mutated creatures!
EliShffrn
Depends what's on top. If the Aura isn't on top, it can't become attached to something; you get a weirdo permanent with an enchant ability. If the Aura's on top, you get an Aura attached to something with some other abilities that are probably nonsense in the context of being an Aura.
EliShffrn
During layer 1, in timestamp order with clone effects. So if you Clone a Raging Goblin and then mutate it, the mutated creature has haste and the other abilities; if you mutate a creature then Cytoshape it into Raging Goblin, it's just Raging Goblin.
EliShffrn
A few years ago, the rules changed - split cards have just one CMC now, based on the combined mana costs of their two sides.
EliShffrn
There's never a single unit when you return the components of a mutated card. They always split up into separate permanents.
EliShffrn
Nope - the creature already on the battlefield just changed. Nothing that cares about a creature entering the battlefield sees it.
EliShffrn
This isn't correct; they move to the appropriate zone and cease to exist afterward as a state-based action.
EliShffrn
Mutating creature spells don't enter the battlefield, so Infinite Reflections won't apply to it.
EliShffrn
The CDA overwrites the characteristics, no matter what's on top.
EliShffrn
Sure why not. :D
The later copy effect overwrites the mutation effect. It's just a Grizzly Bear.
"Target of the mutating creature spell" is what we say; some people call the entire stack a "mutato" but a) it looks really, really awful if you're not pronouncing it so it's clear you're saying muTAYto, and b) that's the whole stack, not the target!
EliShffrn
Yup, much closer to a melded permanent than an Aura on a permanent.
EliShffrn
Exactly one or zero.
EliShffrn
Layer 1, copiable values.
CDAs apply after layer 1, so they'll overwrite whatever.
EliShffrn
No, a creature with 0 toughness dies to a different state-based action.
EliShffrn
It's not referencing itself by name, so its name becomes Lazav Blahblahblah.
EliShffrn
The creature dies - even if it's your commander - and the card that represents your commander heads to the command zone while the rest of the cards go to your yard. So Elenda will actually get a death trigger as your commander this way!
EliShffrn
Tokens don't die when they get bounced to hand. They go to your hand. They'll cease to exist moments later, but they go there first.
EliShffrn
Doesn't matter top or bottom. All of the cards come back as Auras.
EliShffrn
No, being a Human matters only as the mutating creature spell is put on the stack and as that spell resolves.
EliShffrn
No, only one creature died.
Oh, the leaving part; yes, that will trigger three times.
EliShffrn
It’s a creature spell with its creatures types, so yes. :D
EliShffrn
Something else. Mimic Vat says to make a token that's a copy of a card exiled with it, so you pick one card and get a copy of that one.
Wizards Clarke
Great question! Initially the intent from Eli was due to the complications surrounding Mutate, but we're now thinking this could be a regular occurrence for each major card set release. What do you all think?
Wizards Clarke
Thanks! Also adding in the Mechanics article from Daily MTG - https://magic.wizards.com/en/articles/archive/feature/ikoria-lair-behemoths-mechanics-2020-04-02
See everyone tomorrow!
Wizards Community Team
Hello and good morning (at least over here) everyone! A reminder that we'll be here with Eli and Dave at 10:00 AM PT, which is just a little less than an hour and a half from this message. See you all then!
Wizards Community Team
Now that we've had a day from the full reveal, you might be able to see why we went for an AMA this time around! Ikoria's mechanics are definitely a bit on the unusual side, so we wanted to make sure everyone had their chance to ask questions in one place!
Wizards Clarke
Now that you've seen the mechanics, what do you think of them now?
EliShffrn
It's not that part of it stops being a creature - the whole merged creature stops being a creature. This means, for example, that if you merge a creature on top of Thassa, you can get a permanent with no card types!
EliShffrn
This set is definitely on the high end of rules complexity. We're thinking this was a really useful idea so maybe it'll happen all the time now!
EliShffrn
Yes, this set is definitely on the high end of rules complexity. We're thinking this was a really useful idea so maybe it'll happen all the time now!
EliShffrn
The merged creature flips; this means that the component represented by Akki Lavarunner flips, and the resulting merged creature now has Tok Tok's abilities.
For Jace, Vryn's Prodigy, he doesn't transform; he gets exiled and returns. Any creature cards merged with him won't return because they can't return transformed. So sad.
For Werewolves, the Werewolf card turns over, the other cards don't.
EliShffrn
The whole permanent leaves and returns split up; if you bounce them, they go to the same place. They're not attachments; they're part of the whole.
EliShffrn
Top post biggest post!
Mutate:
Keyword Counters:
Companion:
Tournament:
EliShffrn
They remain in exile. Poor cards.
EliShffrn
The resulting merged creature is the same creature it was before (just bigger better and weirder), so the counters are still on it.
HumpherysMTG
In house, we primarily tested with rectangular slips of paper on stock like what we’d find for the token stock with printed out words for the mechanics and some coloration to help find them. We usually had an unorganized stack of double-sided counter in arms reach for players but not so many there would always what you needed. We also messed around with some custom dice and stickered dice with labels we made personally for fun that I could imagine others out might want to try.
As for rates, in about 1 in 8 Draft Boosters, instead of a token you will get a Keyword Ability Counter card with tear away counters (similar to Amonkhet's). There’ll be a number of other ways to get your hands nice counters, such as in Prerelease Packs and Bundles, you will get a double sided Keyword Ability Counters cardboard punch-out that are a little thicker (think board game style counters). Additionally, in Kathril, Aspect Warper's Commander Deck you will get additional Keyword Ability Counters including counters found only in Kathril's deck and the ones found throughout Ikoria: Lair of Behemoths.
There didn’t tend to be all that many counters in play in most cases. You’ve just seen an over-represented sample of new stuff so far.
EliShffrn
Nope; mutating doesn't create an attachment, it's just merging two cards into one. The resulting permanent just stops being a creature. This means, for example, that if you merge a creature on top of Thassa, you can get a permanent with no card types!
EliShffrn
EliShffrn
This set is definitely on the high end of rules complexity. We're thinking this was a really useful idea so maybe it'll happen all the time now!
EliShffrn
When you copy a merged permanent, you copy the whole thing - merging establishes copiable values.
For bouncing, it's all or nothing. It's just one creature, you can't shimmy a wedge between them. Ouch.
EliShffrn
You are correct in the interaction; the top component sets all characteristics other than abilities.
Wizards Clarke
Now that you have seen IKO, what do you think in terms of complexity and your hype level?
EliShffrn
Emblems use the command zone but don't refer to it; referencing it would be odd. Putting other legends in the command zone with your commander felt very suspect to us, too. All in all, it's invisible to players, and the rules doing byzantine twirls that the players don't see is pretty normal.
EliShffrn
For DFCs, to transform it, you turn each DFC to its other face. Non-DFCs aren't affected. If it contains no DFCs, it can't transform.
A creature that mutates is still the same creature, it just grew new parts. It's still monstrous or renowned or whatnot.
EliShffrn
Now we've also shown off nonlegendary mutating creatures with "whenever this creature mutates" triggers! You can totally stack them in multiples. Perhaps you have a Runeclaw Bear with two Snapdaxes for arms. Ikoria's just that kind of place.
EliShffrn
Somewhere in between. Anything rulesy, including "what is the answer" or "why is the answer" is fair game - I can focus on "what," Dave can focus on "why."
EliShffrn
Yes and yes! Gold star. ✨
EliShffrn
The Commander Rules Committee didn't want a big cool marquee mechanic to simply not work in Commander. They agreed that there's a philosophical distinction between cards that work outside of the game in and of themselves and cards that pull other cards in.
EliShffrn
You choose after setting your sideboard aside as the game begins. You have to reveal it, in APNAP order.
EliShffrn
Whether a permanent is face up or face down is determined by the topmost component of the merged permanent. If it's face down, it's a 2/2 blob. If it's face up but a component is face down, the component just doesn't add anything.
For DFCs, to transform it, you turn each DFC to its other face. Non-DFCs aren't affected. If it contains no DFCs, it can't transform.
If you blink a merged permanent, you exile all the bits. Then any cards in it return; the token components get stuck in exile, pining for the fjords.
That Vehicle's going to have some arms and legs sticking out, but it won't be a creature unless you mutated on top of it.
For Kamigawa flip cards, remember that any permanent can in theory be flipped - it's just really hard to get anything else flipped. If you flip a merged permanent, the flip card components use their alternative charateristics.
Meld is just meld. If the topmost object doesn't have the right name, it doesn't get exiled. If it does get exiled, the wrong-name pieces stay in exile.
Wizards Community Team
Dave is having a few issues with his shiny new Reddit account, so we're posting here on his behalf. Here's what he had to say:
This was the original reminder text for Mutate:
Mutate MANA (You may cast this creature for its Mutate cost. If you do, it enters the battlefield overlaid on a creature that it shares a creature type or keyword with. It inherits all counters and keywords. Put a +1/+1 on this creature.)
EliShffrn
Nope - one of the rules update is that for that state-based action you have to have an amount of damage marked and the marked amount must be greater than or equal to etc etc.
EliShffrn
No, you do not have to reveal your entire deck. Each companion restriction is self-verifiable - that is, if you play a card that violates it, it's immediately obvious.
EliShffrn
Tokens can totally go to your hand. They just cease to exist later. They'll do that here, too.
The "appropriate zone" comment references commander; your commander goes to wander off to the command zone and abandon the other cards.
EliShffrn
The Commander Rules Committee didn't want a big cool marquee mechanic to simply not work in Commander. They agreed that there's a philosophical distinction between cards that work outside of the game in and of themselves and cards that pull other cards in.
Your companion must match the color identity rules of your commander and not be a duplicate of a card in your deck; you can bring all you want with you, just pick one before the game begins. Companions are chosen before commanders are revealed, but casual games do casual things so eh.
EliShffrn
If any card in the merged permanent is a commander, the whole thing is your commander.
Wizards Community Team
Eli is furiously typing away on some other questions right now (and may even beat me to the punch) but I can do this one!
The mutated creature stack will travel to zones together. This means when they day each creature will go to the graveyard at the same time - but with only one "death" trigger since it was one creature that died. Similarly if the mutated creature is returned to hand, all creatures return to hand. For something like a Banishing Light effect all the creatures will be exiled at once. However if they return to the battlefield (say from the Banishing Light being destroyed) they'll enter the battlefield separately all at once.
Hope that helps!
EliShffrn
Nope; it's an alternative cost, and the commander tax applies to any cost you pay to cast the spell.
EliShffrn
You have it right; when something refers to itself by name, it means "this object" but asking about something "named NAME" isn't referencing itself, but other objects. It uses that name as a literal string and doesn't replace it when it has a different name.
EliShffrn
Mutating creates a layer-1 copiable effect; being 4/4 applies later, so it'll still be 4/4 for this turn.
When the effect wears off, it'll lose flying, still have all those loyalty abilities, and keep those counters. Whether it's a planeswalker or not depends on what's on top. If you put Sarkhan on top, then yes, it's not a creature anymore. Just a planeswalker with some weird abilities. If you put Sarkhan on bottom, it's not a planeswalker anymore. Just a creature with some weird abilities.
EliShffrn
Both! The resulting merged permanent has both triggered abilities, and it mutated, so both abilities trigger. Evil laugh.
EliShffrn
Different editors have different preferences; sometimes one's preference becomes so well-liked it becomes standard, sometimes we have different valid templates. There's a lot of art to go along with science here.
EliShffrn
You hold a little funeral for it, and all of the cards go to the graveyard.
EliShffrn
Correct; you reveal your companion before removing your commander from your deck.
EliShffrn
All characteristics are determined by the topmost card/token. While Saheeli's effect is applying, that overwrites these, but once it expires, it goes back to the top card/token plus the abilities of those under it. This means you'll get either an Equipment or a creature with some weird abilities. Well, the Equipment gets nothing from the Servo so that's not that weird.
EliShffrn
Maybe. :)
EliShffrn
You reveal a companion as the game begins, not the match, so if you change your deck so that your companion isn't that interested in it anymore, you can't choose that companion for that game.
EliShffrn
Each companion condition is self-verifiable, meaning that if you ever play an invalid card, it's immediately obvious. Even more obvious than sneakily running a fifth copy of Storm Crow. It's not something that needs a dedicated deck check.
Wizards Community Team
The Godzilla Series Monsters will be in Japanese draft boosters, similar to the alternate-art War of the Spark Planeswalkers (although at a different frequency). They won't appear in any other draft boosters. You can read the whole breakdown here.
EliShffrn
Creatures assign damage equal to their toughness and take damage equal to their power. It's aaaalmost like you switched them! But not exactly.
EliShffrn
They're bound by it; your commander is still the boss.
EliShffrn
When a creature mutates, the resulting merged permanent is the same permanent that was there already - it just got bigger, better, weirder, etc. If that permanent was summoning sick, the resulting permanent is; if it wasn't, the resulting permanent isn't.
The creature will lose flying; modifications to base power/toughness are further modified by + and - effects, but there aren't "base abilities" to modify.
EliShffrn
Oh yes, that is quite a fun thing to do.
Wizards Community Team
Eli answered this as a part of a series of questions here! The short of it is:
To transform a merged permanent, it must contain at least one DFC. Otherwise it's not legal to transform it. If you do, turn every DFC component of the merged permanent to its other face. (No matter what's on top)
EliShffrn
All of them come back. They only had one coin, but they were really five creatures in a trenchcoat.
EliShffrn
It doesn't mesh well with our schedule; on the bright side, the rules do come up before judges need them to judge events.
EliShffrn
Ooo, no one's asked that here yet! Only top or bottom, not in the middle.
EliShffrn
Rosewater has answered that it does not; the creature is affected by a mutating creature spell, but we didn't take two creatures and smoosh them together in a horrifying parody of nature, so Grusilda just isn't interested.
EliShffrn
Timestamps will be your enemy here. The timestamp of a counter on an object is the latest time a counter of that kind was placed on that object, so the returned creatures have flying.
The components all come back separately.
EliShffrn
Flipped is a status like tapped/untapped that a permanent can have - if the merged permanent is flipped, any flip card in it uses its alternative characteristics. But good luck getting a second flip card in: We deliberately avoided ways to get two arbitrary cards merged, so you'll have one arbitrary card and then any number of cards with mutate.
EliShffrn
Rosewater and I had to look at host/augment back with Unstable to figure out a vague shape of what rules would look like for it so that his answers could be internally consistent. Then Ikoria happened and I was able to scavenge a lot of the technology of "multiple cards represent one object."
We start with a core concept and then add on bibs and bobs as design tests and asks for things to work differently. The actual written rules took just a few passes, but the underlying rules work that informs them took constant passes over months.
Wizards Community Team
I think Eli covered this elsewhere in the thread, but I can tackle this: The original name for the card is the only one relevant for cards like Gideon's Intervention that ask for a player to name the card. The Godzilla Series Monster name isn't the "real" one in this case.
EliShffrn
Nope! The card representing your commander goes to the command zone, and the rest go to your graveyard.
EliShffrn
Yes, it's all one creature and it all moves together.
EliShffrn
Bingo! Other than abilities, the merged permanent has characteristics of only its topmost component.
EliShffrn
You choose a companion as each game begins, after sideboarding. If you make one hate your deck, it can't be your companion for that game.
EliShffrn
It can just match part of it, that's fine. The rule is that it can't have any color that is not part of your commander's color identity.
EliShffrn
The resulting permanent mutates - it's all one creature represented by more than one card. Any abilities it has that trigger on mutating get to trigger, whether that ability came from the mutating creature spell or from the creature that it targeted.
EliShffrn
Depends which card is on top - you'll get a creature with some planeswalker abilities or a planeswalker with some creature abilities.
EliShffrn
Mutate is an alternative cost, and you're not casting the cards when Nethroi makes them them get on up and dance, so they can't mutate onto things.
EliShffrn
You can - three main and one side is valid. You choose a companion as each game begins, so yes, you could have it maindeck but side it out and then declare it your companion if its restriction is met.
EliShffrn
You get a merged permanent that isn't a creature. It doesn't fall part or anything.
EliShffrn
The whole creature is exiled; the components can't be interacted with separately.
EliShffrn
The topmost component establishes all of the characteristics other than abilities.
EliShffrn
Mutating doesn't attach one object to another; it results in one object represented by more than one card. Most importantly, it means you can't zap one part of the whole.
EliShffrn
For DFCs, to transform it, you turn each DFC to its other face. Non-DFCs aren't affected. If it contains no DFCs, it can't transform.
For DFCs that exile themselves and return transformed, you'll exile the whole thing, but only the cards that are actually DFCs return transformed. The rest stay in exile.
To turn a merged permanent face down, you turn each component card/token face down. You can turn it face up later for its morph cost, turning each component face up as you do so.
EliShffrn
To turn a merged permanent face down, you turn each component card/token face down. You can turn it face up later for its morph cost, turning each component face up as you do so.
EliShffrn
Per Rosewater, it does not - it's not disgusting and horrifying enough for her tastes.
EliShffrn
Mutating establishes new copiable values, so you'll get a token that looks like the merged creature: characteristics of the top card plus each ability of its components.
EliShffrn
They all come back separately, no longer one merged creature.
Wizards Community Team
It's 11:00 AM over here, which means we're going to start winding things down. Eli will be here answering a few more questions, but we'll be departing shortly.
Previews continue throughout the weekend, with Commander being the big focus! Next week Dave and Mark both have articles about the design and vision of Ikoria, so if you're looking to read more about that stay tuned to Daily MTG!
Thanks again for stopping by everyone, and we hope you enjoy the rest of preview season!
EliShffrn
When one leaves the battlefield, all of the components go together. That means they die to your graveyard, bounce to your hand, flicker to exile. But once they hit that zone, they break up, and flickering returns their component pieces separately.
EliShffrn
The characteristics are only that of the topmost object plus abilities of the other components. So things not on top aren't adding to color, devotion, etc.
EliShffrn
Each companion condition is self-verifiable, meaning that if you ever play an invalid card, it's immediately obvious. Even more obvious than sneakily running a fifth copy of Storm Crow. It's not something that needs a dedicated deck check.
EliShffrn
One of the rules update is that for that state-based action you have to have an amount of damage marked and the marked amount must be greater than or equal to etc etc.
EliShffrn
No, the 0-toughness rule is separate from the lethal-damage rule.
EliShffrn
Whether a permanent is face up or face down is determined by the topmost component of the merged permanent. If it's face down, it's a 2/2 blob. If it's face up but a component is face down, the component just doesn't add anything.
EliShffrn
Yup!
EliShffrn
Individual cards not working is fine.
EliShffrn
It'll be a 4/4 Dragon for the turn, but after that, it'll either be a planeswalker with some creature abilities or a creature with some planeswalker abilities, depending which card's on top.
EliShffrn
You can totally mutate a legendary creature onto another of itself, or twice onto the same creature, or twice under other creatures (just not twice on top of separate creatures, or the legend rule gets antsy).
The resulting creature when you mutate a creature is the same creature it was all along - it just got bigger, better, and weirder - so if it had summoning sickness, it still does, and if it doesn't, it still doesn't.
EliShffrn
They break apart - commander goes to command zone, the rest go where you'd think.
EliShffrn
Righto
EliShffrn
We deliberately made this not possible. :)
EliShffrn
I think it got edited in; regardless: It's deliberately not possible to happen, so there is no answer.
EliShffrn
Yup! That's one heck of a deckbuilding restriction, but yes.
EliShffrn
But every Wall in Godzilla's vicinity doesn't just give up and fall down when he walks into the room. He has to spend at least a tiny effort.
EliShffrn
Any judges? No. But I've clarified in this thread. :) Companions are declared on a per-game basic, not per-match.
EliShffrn
Bingo!
EliShffrn
It's not being turned face up, so it doesn't trigger, but you've got it right.
EliShffrn
You choose a companion on a per-game basis, not per-match. If you tease your companion with a deck it likes but then pull a switcheroo on it, it won't let you keep it as your companion in game two.
EliShffrn
That's what we made not possible - you can get any number of creature cards with mutate stacked up, but only one without.
EliShffrn
Or are you exercising your right to arm bears?
EliShffrn
It's not possible to mutate two cards together with different owners, so the question's very deliberately moot. :)
EliShffrn
I meant that the rest can't leave the command zone; they do leave the battlefield.
EliShffrn
It's the same object post-mutating, so it'll still get exiled.
EliShffrn
You can have it deal full damage to the defending player, or deal 1 to the wall (so it dies) and the rest to the defending player.
EliShffrn
If you build your deck to meet more than one restriction, you can pick a different companion each game. You deserve it.
They're just in your sideboard, so they're registered there. You reveal the one that you choose to be your companion each game.
EliShffrn
Yup, slightly easier than Helm of the Host with Kiki-Jiki.
EliShffrn
Yes, that would reset Gravity Sphere's timestamp.
EliShffrn
Let's say it's Bonesplitter and Servo. You'll either have a 1/1 Servo with "Equipped creature gets +2/+0" and "Equip 1" (which can't be attached to anything because it's a creature), or a Bonesplitter that looks exactly like any other Bonesplitter - the Servo on the bottom adds no abilities because it has none. If it were instead a Beast token with trample, you could get a Bonesplitter with trample, which wouldn't give trample to the equipped creature.
EliShffrn
To turn a merged permanent face down, you turn each component card/token face down. You can turn it face up later for its morph cost, turning each component face up as you do so.
EliShffrn
The merged permanent is one object - all of its components move together. It's not really like an Aura at all.
EliShffrn
Keyword counters work in any zone, just like +1/+1 counters, if you somehow get them there. "Somehow" meaning Skullbriar. The gift that keeps on giving.
EliShffrn
Oops, didn't read the top-level comment and thought we were merging a normal Servo with an Equipment, which isn't possible but is rules-supported.
The Equipment will have all abilities of the creature card; if it becomes a creature again, that'll be handy, otherwise it'll just be weird.
EliShffrn
Oh, yes; each card gets a hit counter. Etrata is very strong against mutate.
EliShffrn
Before mulligans. Before shuffling, even.
EliShffrn
No one asked: Put a flying counter on Mist Dragon, activate the "lose flying" ability, then put a flying counter on it, then remove one flying counter from it.
Timestamps for counters are the latest time any counter of that kind was put on it, since counters are interchangeable, so it flies!
EliShffrn
Both abilities trigger whenever it mutates.
EliShffrn
Right
EliShffrn
Yup! And if you mutate something else with a different "whenever this mutates" trigger, you get that plus the two Vadrok triggers.
EliShffrn
You can't pay the morph cost because the object is face up. Whether it ever "has" the ability (before you mutate it) is a whole philosophical issue that's on the side.
EliShffrn
If the permanent is face down, you can turn it face up by revealing the morph ability; if the permanent is face up, you can't turn it face up again.
EliShffrn
To turn a merged permanent face down, you turn each face-up component card/token face down. To turn it face up, you turn each face-down component face up.
EliShffrn
Depends on timestamps - if you Frogify a creature with a flying counter, it loses flying, but you can put another on and it has flying again.
EliShffrn
Yes - the other components remain in exile.
EliShffrn
Keyword counters are in the same layer as adding/losing abilities so that the keywords can be removed and regained intelligently. The timestamp of a keyword counter on an object is the last time a counter of that kind was put on that object.
EliShffrn
Same way as everything else. It's not leaving the battlefield, so it doesn't break apart or anything.