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With sealed events being DKA and INS, how do they stop cheaters?

I have this worrisome feeling that people are going to bring in their three Delvers, their Dissipates and their Trepanation Blades... Is this a common act I'll have to just get over?

Edit: Bonus question, I was simulating some pulls and got a crap pull for one. My question was, do you guys think someone could pull off having Gutter Grime as their bomb?

Edit edit: I feel like many took the implication that I was planning on cheating. This is not the case. I went to the INS prerelease and I had tons of fun, so I got pumped for it and my new Magic-playing friends got pumped, too. I just didn't want to end up going to an event of cheating-galore.

Thanks for the tips on limited that you guys gave to me too!


  • bdrago

    Posted 13 years, 11 months ago (Source)

    The people downvoting this guy's comments are likely TERRIBLE at limited. Trepanation Blade is pretty awful as is most of the equipment in the set. Butcher's Cleaver and sometimes Inquisitor's Flail (like with first strikers) are playable and that is about it.

    All of the other equipment is either too mana intensive to get going reliably considering the kind of clock you're on or it just doesn't do enough.

    EDIT: Forgot about Blazing Torch, but that really isn't a traditional equipment card - it is obviously pretty good (as good as a colorless burn spell can be)

    Pitchfork and Dagger are both playable in a deck with a lot of humans. Usually more relevant in draft, but I've definitely had sealed pools where they were good. G/W or Invisible Stalker.dec they're usually fine.

  • bdrago

    Posted 13 years, 11 months ago (Source)

    Trepanation Blade is usually pretty bad in limited. Most of the time it's a very expensive +2/+0 with a drawback if you mill flashback cards.

    Against me? It's the best card in Innistrad limited. Two true stories (WARNING: Magic Bad Beats stories incoming):

    GP San Diego - I'm undefeated and playing against an average player with a pretty bad deck. Game one I'm so mana-flooded that I've drawn all 17 lands in my deck. Even so I'm hanging in there, and with eight cards left in my deck I draw Unburial Rites and return two big flyers to play. He has no flyers and I swing for lethal next turn.

    He draws, plays Trepanation Blade, and swings. With no lands I mill all my cards and die on my next draw step.

    PTQ Costa Mesa - Early rounds and undefeated again. Not to be mean, but my opponent was pretty bad. Ground is locked up and I'm swinging with a Stitched Drake and just played a Murder of Crows. He's had an Invisible Stalker that's been hitting for one, but I'm still at 16 or so life.

    He draws, plays Trepanation Blade, and swings. I mill 8 cards before hitting a land, so I take 10. Next turn I knock him down to three, and feeling pretty good because I have so many lands left in my deck.

    He attacks, and I mill 7 then hit a land. Of the 12 cards left in my deck after the mill, 10 are land.

  • bdrago

    Posted 13 years, 11 months ago (Source)

    The people downvoting this guy's comments are likely TERRIBLE at limited. Trepanation Blade is pretty awful as is most of the equipment in the set. Butcher's Cleaver and sometimes Inquisitor's Flail (like with first strikers) are playable and that is about it.

    All of the other equipment is either too mana intensive to get going reliably considering the kind of clock you're on or it just doesn't do enough.

    EDIT: Forgot about Blazing Torch, but that really isn't a traditional equipment card - it is obviously pretty good (as good as a colorless burn spell can be)

    Pitchfork and Dagger are both playable in a deck with a lot of humans. Usually more relevant in draft, but I've definitely had sealed pools where they were good. G/W or Invisible Stalker.dec they're usually fine.




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