OW engine this is huge bowl of spaghetti code.
Simple changing to df weapon and few other balance changes created a few new bugs ._. Even jeff said iirc that changing things like this its not so easy like it looks
For what it’s worth Overwatch is a heavily data driven game. This change isn’t code at all.
Absolutely true that some things are harder to fix than it may seem. This change isn’t one of those cases though, it’s mostly a timing issue.
Why didn't they just put Hazno's scatter back to 10 if they are going to patch anyways.
Hey there we’re hoping to push out a server side hotfix tomorrow for this. The change didn’t make this build, so we worked on alternative ways to get it out to all platforms.
More information should follow tomorrow if things go as planned. Cheers.
Bill Warnecke
For what it’s worth Overwatch is a heavily data driven game. This change isn’t code at all.
Absolutely true that some things are harder to fix than it may seem. This change isn’t one of those cases though, it’s mostly a timing issue.
Bill Warnecke
Hey there we’re hoping to push out a server side hotfix tomorrow for this. The change didn’t make this build, so we worked on alternative ways to get it out to all platforms.
More information should follow tomorrow if things go as planned. Cheers.