Hey there, the bug was not an off by one. The issue was introduced while making optimizations for lower spec hardware. In some cases sound occlusion wasn’t recalculated when it needed to be.
Hey there I sent this post over to QA to dig into. Thanks for the report, anyone who has additional video or details please share in the comments if possible.
I noticed no difference when /u/billwarnecke said it went live, unfortunately.
Hey u/aurens and u/Carter_OW - I'll pass this along to QA and our sound folks. For the previous bug we had a way to reproduce the issue and verified before and after the change it fixed that particular scenario. Perhaps there's more to it though. Sorry for the hassle.
Bill Warnecke
Hey there, the bug was not an off by one. The issue was introduced while making optimizations for lower spec hardware. In some cases sound occlusion wasn’t recalculated when it needed to be.
Cheers
Bill Warnecke
Hey there I sent this post over to QA to dig into. Thanks for the report, anyone who has additional video or details please share in the comments if possible.
Sorry for the hassle, cheers.
Bill Warnecke
This is fixed in the next patch, thanks for taking the time to report details here though, it is much appreciated. Cheers
Bill Warnecke
1.45 release for the audio fix. Sorry for the delay.
Bill Warnecke
Hey u/aurens and u/Carter_OW - I'll pass this along to QA and our sound folks. For the previous bug we had a way to reproduce the issue and verified before and after the change it fixed that particular scenario. Perhaps there's more to it though. Sorry for the hassle.