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Doomfist Has 18+ Bugs Across 4 Skills. I Gathered Examples for Every Single One of Them.
Rocket Punch Bugs
Bug 1.
Unstopped Ghost Punch - it is when DF goes through the target all the way till the RP stops by itself, the full distance is traveled.
Examples:
- 1.1 https://gfycat.com/FirmSomberItaliangreyhound
- 1.2 https://gfycat.com/SmoothRealCassowary
- 1.3 https://gfycat.com/JoyfulTerrificCattle
- 1.4 https://plays.tv/video/59b556771502deefcb/how-dodge-doomfist
- 1.5 https://clips.twitch.tv/PlainAbstemiousCheetahDoubleRainbow
- 1.6 https://clips.twitch.tv/DeafExuberantManateeANELE
- 1.7 https://clips.twitch.tv/BluePlainRingBrainSlug - this is a combination of 3 bugs in one punch actually. First, doomfist bounces off the right wall, second, he ghosts through reinhardt(unstopped), third, he doesn't break the railing before falling into the water.
Bug 2.
Stopped Ghost Punch - it is when DF goes through the target and the animation of punching is played as if DF punched the target, but DF is stopped shortly after w/o traveling the full punch distance, and nobody was actually punched.
Examples:
- 2.1 https://gfycat.com/RecentSparklingEthiopianwolf
- 2.2 https://gfycat.com/TightExemplaryAlbacoretuna
- 2.3 https://youtu.be/YR3vFJorg1Y?t=211 - 3 examples of a stopped ghost punch
- 2.4 https://clips.twitch.tv/ClumsyStrongDonkeyBloodTrail
Bug 3.
Wall slides - it is when you punch the target into a wall but it doesn't take impact damage and slides off of it instead.
Examples:
- 3.1 https://giant.gfycat.com/VigorousLightheartedBeauceron.webm
- 3.2 https://www.youtube.com/watch?v=quXP1_gDNV8
- 3.3 https://streamable.com/7onk6 - Slide off of thin air
- 3.4 https://clips.twitch.tv/EvilVastDragonflyPMSTwin
- 3.5 https://gfycat.com/YawningLiquidElephantseal
- 3.6 https://www.youtube.com/watch?v=Zfnu9uZXDHg
- 3.7 https://www.youtube.com/watch?v=t8uJZrNt3vg
- 3.8 https://gfycat.com/MemorableIdolizedApe
- 3.9 https://gfycat.com/WavyHeartfeltIbis
- 3.10 https://gfycat.com/PeskyForsakenKoi
- 3.11 https://gfycat.com/PeskyForsakenKoi
- 3.12 https://clips.twitch.tv/AnnoyingSneakyKleeFeelsBadMan
- 3.13 https://clips.twitch.tv/EncouragingAwkwardChickpeaBatChest
- 3.14 https://clips.twitch.tv/UnusualDelightfulPelicanTBTacoLeft
- 3.15 https://youtu.be/NsRVn-bNgnc?t=10
Bug 4.
The Bouncy Bug - Introduced with the Mercy/Dva rework patch. Doomfist bounces off the walls and misses his target which he aimed for, usually resulting in death.
Examples:
- 4.1 https://www.youtube.com/watch?v=nWy_YdBml5Q&t= - Extensive testing and showcasing.
- 4.2 Removed due to being a bad example, will be replaced with a new one as soon as i find one
- 4.3 https://gfycat.com/EnviousClosedAsiansmallclawedotter - In-game
- 4.4 https://gfycat.com/ImpossibleThatAdouri - In-game
- 4.5 https://gfycat.com/DapperInformalAtlanticbluetang - DF bounced off the wall on the right
- 4.6 https://gfycat.com/GaseousLivelyCollardlizard - DF bounced off the wall on the right
- 4.7 https://www.youtube.com/watch?v=fhDz3iJP1zc - proof it wasn't like this before.
- 4.8 https://clips.twitch.tv/AuspiciousShyHerbsHeyGirl - bounced to the right
- 4.9 https://clips.twitch.tv/EntertainingBitterCormorantTwitchRaid - bounced from the left wall
- 4.10 https://clips.twitch.tv/AnnoyingEnjoyableAniseItsBoshyTime - bounced by the right wall
- 4.11 https://clips.twitch.tv/ChillyPowerfulPorcupineWutFace - bounced by the left wall
Bug 5.
Rocket Punch Stun Ignore - some characters like zarya and reaper can sometimes activate their shift midway through the punch knockback.
Examples:
- 5.1 https://clips.twitch.tv/SarcasticSmilingFloofTheRinger - Reaper. Activates the shift miliseconds after being punched, when the stun should be still active. Even if we assume he did it after the stun, which doesn't ware off that fast, but lets assume, the wall splat animation was played. If he was in shift, why did the splat animation got played? if he wasn't in shift when it played, why didn't he take any damage? no matter how you look at it, makes no sense.
- 5.2 https://clips.twitch.tv/VibrantSneakyClipzItsBoshyTime - Zarya
Bug 6.
Delayed Rocket Punch - Doomfist just stops midair for some duration of the rocket jump instead of going forward, or the full duration of it.
Examples:
- 6.1 https://gfycat.com/HarmlessCheapKilldeer
- 6.2 https://gfycat.com/BiodegradableDopeyBluet
- 6.3 https://gfycat.com/WetGoldenBlackpanther
- 6.4 https://gfycat.com/NeglectedCloseChuckwalla
- 6.5 https://clips.twitch.tv/JollyNastyMonkeyVoteYea
- 6.6 https://clips.twitch.tv/AbstemiousDarkClamSoBayed
- 6.7 https://clips.twitch.tv/SleepyAgileEchidnaSeemsGood
Bug 7.
Rocket punch does not break destructable objects.
Examples:
- 7.1 https://gfycat.com/TemptingTerrificAfricanporcupine - in actual match. Slow it down at the impact moment if it isn't obvious.
- 7.2 https://gfycat.com/ImpureFeminineJenny
Bug 8.
Mei's Wall <-> RP Interaction - often rocket punch won't punch the person in front of the wall, but will hit the wall behind the person and stop.
Examples:
Bug 9.
Genji's Dash <-> RP Interaction - Genji's dash ignores the stun and the knockback effect, and continues to travel until it stops by itself.
Example:
- 9.1 https://streamable.com/dlyoh - dash ignores the stun and the knockback continuing along its path
- 9.2 https://streamable.com/f5jct - genji pins himself into a wall after ignoring the punch stun and knockback, because his dash ended near a wall
Bug 10.
Reinahrdt Charge <-> RP Ineraction = often Doomfist gets stunned by punching a charging reinhardt from an angle that shouldn't be considered as a pin angle for reinhard, like punching rein from a side/back.
Examples:
- 10.1 https://gfycat.com/CorruptAccurateImago?speed=0.125 - i don't even know if this is a case of ghost punch or a bug with interaction with the charge. Somehow doomfist gets pinned while hitting(didn't actually hit anything btw) rein from the back.
- 10.2 https://gfycat.com/OptimisticIdioticBear - Doomfist gets stunned by punching a charging rein more than 90 degrees from his face
Seismic Slam Bugs
Bug 11.
Seismic Slam no damage registration - when the target is in your seismic slam area of damage, it doesn't take any damage as if it didn't get hit at all.
Examples:
- 11.1 https://gfycat.com/CavernousAnxiousGossamerwingedbutterfly
- 11.2 https://gfycat.com/ImperfectFondAquaticleech
- 11.3 https://clips.twitch.tv/MagnificentPuzzledBulgogiBlargNaut
- 11.4 https://gfycat.com/PowerlessZestyAcornbarnacle
- 11.5 https://gfycat.com/CalculatingLegalAustralianfurseal
- 11.6 https://clips.twitch.tv/BlitheSlipperySandstormDoubleRainbow
- 11.7 https://gfycat.com/ThinBothGavial
- 11.8 https://clips.twitch.tv/DignifiedSpikyVelociraptorWOOP
Bug 12.
Seismic Slam Cancellation - Slam sometimes is randomly canceled completely and puts it on cooldown, w/o triggering the wave at all.
Examples:
Bug 13.
Instant Seismic Slam - in certain circumstances, the skill activates instantly, no honing/small jump, just isntantly, and usually for 11 damage.
Examples:
- 13.1 https://gfycat.com/IncompatibleOldFairybluebird
- 13.2 https://gfycat.com/RealisticAgreeableGreyhounddog
- 13.3 https://gfycat.com/ReliableWarpedKakapo - instant slam on the head
- 13.4 https://clips.twitch.tv/FunRepleteStarGivePLZ
- 13.5 https://clips.twitch.tv/BoredTangentialTortoiseDatBoi
- 13.6 https://clips.twitch.tv/SpineySuaveIcecreamDeIlluminati
- 13.7 https://clips.twitch.tv/HonestRenownedGalagoKeepo
Bug 14.
Grounded Slam Output With Aerial Slam Indicator - often when the indicator for a honing slam appears, Doomfist does a grounded slam instead.
Examples:
Bug 15.
Grounded Slam Output From High Altitude - happens if there is a character below doomfist, despite both being at high altitude above the ground.
Examples:
- 15.1 https://clips.twitch.tv/CalmAmazonianTriangleFeelsBadMan - Slam bugs and gives a grounded version because dva is below doomfist.
Uppercut Bugs
Bug 16.
No Launch Uppercut - Sometimes the uppercut doesn't launch the enemy up, or in the direction you uppercut.
Examples:
Bug 17.
Grounded Uppercut - You uppercut but don't go up. I've seen it one time.
Examples:
- 17.1 https://clips.twitch.tv/RockyJoyousTomatoSquadGoals - i don't even know how to explain it. No packet loss, no jittering, low ping. What the hell happened?
Meteor Strike Bugs.
Bug 18.
Incorrect Ult Landing - Ult lands on an unperchable ledge despite being centered below.
Examples:
Compilations
This section containt videos that compiled bugs from different categories.
- https://www.youtube.com/watch?v=8aEvi9A8gB0
- https://youtu.be/YR3vFJorg1Y?t=44
- https://www.youtube.com/watch?v=vRMUbUD7VKY
- https://www.youtube.com/watch?v=2wQC456kDvI
Other Bugs
I don't even know in which category to put due to their rarity/unclarity/similarity with other bugs.
- https://clips.twitch.tv/YummyPlausibleMacaroniRiPepperonis - Slam got stuck on the door somehow. Usually these kind of slams get cancelled completely, which is also a bug, but this one didn't, which isn't normal too. Doomfist shouldn't get stuck on objects.
Lowering Seismic Slam Frustration Factor
There is also one more thing i would like to address, it is not a bug, but it is a massive source of frustration. This suggestion is a tl;dr version of this thread(https://redd.it/7dru1l), where i go with a little bit more explanation.
I'm talking about the situation where Slam lands directly into an enemy and completely whiffs, despite being right on top of him. I suggest making a small area around doomfist, in the point of landing, to also be considered the slam area.
Here is an imagine of what i mean: https://i.imgur.com/2OanzWw.png
Same image for mobile users: https://i.imgur.com/mqhIZP1.jpg
Removing Inconsistency From the Shotgun
Doomfist's shotgun has a completely RNG spread, and it makes it inconsistent for no reason. The RNG is so big that it makes the shotgun have high variance in results.
See this: https://www.youtube.com/watch?v=J18bsHeoRc4
RNG introduces a variance in the TTK, from 2 shots to kill to 4, which is double the shots. This is bad and leads to inconsistent results. Nobody plays doomfist atm because his bugs make him inconsistent and frustrating to play, having a built in inconsistent tool is just beyond me. There is no good reason to have this RNG, especially in a eSports oriented game.
The RNG spread should be removed and made into predetermined spread, that is always the same, with every shot.
I will be adding more examples with time, if you have more bugs not posted here or more examples, please post and i will add it.
People were asking for a link to this post on official Bnet forums, here it is: https://us.battle.net/forums/en/overwatch/topic/20759526643
Edits:
2017.11.22 - added examples: 3.15, 1.7;
Bill Warnecke
Hey folks, as always we greatly appreciate all of the effort that goes into a post like this. Thank you! Our gameplay QA team will dig through this once we are back in the office after the holiday. Cheers.