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Ask Us Anything! - Join the Overwatch development team for the celebration AMA

It’s time to get ready for the Overwatch developer AMA! From 1:30 – 3:30 PM PDT | 4:30 PM – 6:30 PM EDT | 20:30 – 22:30 UTC, we will have several developers from the Overwatch team present within this thread to answer your questions! We’ve written out a few things to know, so please read before posting a reply.

  • We will be answering questions about the current state of Overwatch and its history over the past four years, so please no future questions – We don’t have any announcements to make about the future today. We’d love to be able to answer as many questions as possible, so let’s try to make them count
  • We welcome questions on a variety of topics, but we just ask that you remain respectful – We’re here to help!
  • Reply to this thread with your questions – Other threads or platforms and any sort of direct messaging are not included in this event
  • Please adhere to all rules within the r/Overwatch subreddit

We are joined today by a suite of Overwatch developers, so feel free to direct your questions to appropriate team members!

Let’s get the AMA underway!


  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    Being able to play games online with friends is probably the only thing keeping me sane during this pandemic.

    Thanks for the work you do, Bill. It means the world to us.

    <3

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    What hero would make the best scrambled eggs? Very important stuff

    I've heard that the French perfected scrambled eggs (via my eggs-tensive research on the internet), and so I think it'd be Widowmaker.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    What is the biggest current priority in terms of game design right now, are any more class reworks coming like for tanks a while back? Is it 2cp and Horizon/Paris reworks? Will there be changes to the current double shield meta?

    the most immediate priority is a balance patch aimed at the double shield meta. this will show up on the experimental card in the next few weeks.

    we don't have any reworks immediately imminent for any hero, although we are discussing some.

    2cp is more of an ongoing exploration for us. we've tried many, many things and have yet to be satisfied with any of the results.

    paris has gotten some attempts at a rework but we weren't pleased with our results, so we paused. we haven't started looking at horizon again yet.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    When is Summer Games happening?

    soon

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    if you were to give percentages, how much do you listen to pros feedback vs the casuals?

    well there are about 200 pros and 50 million casuals.... but we both know you're not asking for that percentage breakdown =]

    we listen to everyone's feedback. it's all important. when it comes to balance, we primarily balance the game around owl, gm/masters.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    What is Torbjörn’s favourite food?

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Have you ever considered expanding the Overwatch ip into media other than the game? E.g movies, ect.

    I know comics and short stories exist but I mean like a major push to the big screen or full novels

    we are very excited to explore the overwatch universe in a number of mediums. nothing to announce at this time but we would like this very much.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    How often do you each actually play the game these days, if at all? Do you Main any character in particular or just go Mystery Heroes and let RNGesus decide?

    i play the game everyday. we have multiple playtests daily plus we play for fun on our own time. i love to play all of the heroes but some i really struggle on (doomfist, sombra, sigma). i play a lot of reinhardt, symmetra, mercy these days. i also love hanzo and mccree, although i'm not so great with them.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    What are you general thoughts on the power creep discussion?

    i think this is a good discussion. but i think a lot of the good points get lost in the echo chamber of the internet. i'll see a good thread, video etc about power creep but then there is a lot of "group think" that happens and you have a bunch of people who think they are agreeing on something, when really they are not.

    "power creep is bad!"... "btw buff roadhog, revert rein earthshatter nerf, buff pharah, you should TOTALLY be adding way more new heroes... and they all better do new cool stuff...." ... "oh yeah and power creep is bad!"

    personally, i prefer when the conversation is more focused. is time to kill to fast? do we feel like CC is too much? too much/little healing? and then apply all of these to individual heroes....

    we've added 11 new heroes to the game since it launched. obviously, the game is going to change when you do that. we just need to evaluate each hero on their own and make adjustments.

    my personal feeling is that i would like to see less barriers and cc and see the game trend slightly more in the fps direction than the moba direction

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Throughout the development of Overwatch, has there been anything you're willing to share that you've regretted, or wished you had handled differently? Whether it be in regards to heroes, abilities, maps, things you wish you had done, things you wish you hadn't done, etc.

    this type of question is very hard to answer because we all now have the benefit of hindsight.

    sometimes i wish we had kept offense and defense heroes (rather than merging them into damage) and only allowing offense heroes to be played on attack and defense to be played on defense. i know that idea might sound crazy and stupid but i think it would have allowed us to more "all in" on some "niche" hero designs like Torb, Symmetra and Bastion. much of the issue we face with the hero balance on these heroes is our player expectations that these heroes should be fully viable on all situations, and that really wasn't our intent or vision for the game. we believed that with hero swapping, people would be more willing to adapt to "solve the problem". we're fighting some amount of human psychology and game design, i know.

    the sombra arg is another standout... lol

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)
    • What is an unexpected way Covid impacted your workflow? Do you see it impacting the industry in the future with working from home more?

    • The workshop was a passion project of a few developers; are there similar projects that are currently being worked on, or some that didn't make the cut?

    • Who do you personally find the best designed hero in the roster?

    And for a bit of a personal question; Do you have any tips on how to break into the industry in the current climate? I recently graduated and it is an awkward time, with some companies just not hiring. Have some priorities for new hires shifted? (Something like a bigger emphasis on independancy to proof you can work from home).

    Great questions, here's an answer for a couple of them!

    - An unexpected way covid19 has changed our day to day is the impact it has had on meetings. It took a while for people to become more comfortable in online meetings, but now they tend to be more focused and efficient. It's awesome! The engineer in me loves getting more time to write code.

    - As far as tips for breaking into the industry in the current climate, I think it's a bit too early to tell how things will change long term. I hope to see a shift industry wide that is more accommodating for remote work. In general I think you should regularly look at open positions at studios you'd be excited to work at and apply as much as you can. Just experience interviewing will be helpful to land the perfect spot.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Will cross play ever be a thing with overwatch?

    this is something we're passionate about and exploring.

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    How often do you each actually play the game these days, if at all? Do you Main any character in particular or just go Mystery Heroes and let RNGesus decide?

    I play nearly every day. I tend to prefer Zarya, McCree, and Zenyatta. I do a lot of Mystery Heroes with friends I grew up with. They live in Minnesota and I'm in California, Overwatch is one way that I try to keep in touch!

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Has the team ever experimented with making 2CP/Assault "ticks" every 25% instead of 33%?

    we've tried all sorts of balancing points, including 6 ticks. it solved some issues but created others. the more ticks, the more the defending team feels obligated to sit on the point....

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    2CP is often viewed as the most controversial Overwatch map. Was there ever any plans to allow players to "skip" 2CP or perhaps avoid certain map types like they can avoid players?

    I often hear people say "well, if you could skip 2CP then no one will play it" isn't that just a sign that 2CP is poorly designed? What can be done about it in the now?

    our first goal is to make the mode something that everyone enjoys. you can see by today's experimental card that we try various things to iterate on the game -- just some of them don't work.

    for ow2 we have some ideas that will allow for more player agency but nothing is set in stone yet so i don't want to commit to any promises.

    and in the spirit of being open, i think the criticism of 2cp is fueled a bit by the echo chamber of certain communities, when overall the maps and modes are not as universally hated as some would have you believe.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Have any solutions been looked at for "border bullying"? My friend is max rank and is constantly being picked on because of how much he has played. Possibly a system where you can choose what border you would like to have displayed if you've already passed that border in levels? Thanks so much for this AMA! Looking forward to the future of OW!

    the border system will go away with overwatch 2. we want to make sure to recognize your accomplishments but we'll be doing something different for the sequel.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    How much testing goes into new maps, is it all internal or do you guys ever bring in outside opinions, how many maps have been created but never gone to the live game?

    we test the maps a lot. for a very long time. usually if we're patching a map into the live game, we'll do an extended ptr period for testing (same with heroes). for maps that shipped with the game, we tested some of those for years. we don't openly bring in outsiders to test maps early as we have a pretty comprehensive play test and map testing process. sometimes, depending where we're at in a dev cycle, we might bring a map to a trade show (i.e. blizzcon, gamescom etc.) before it goes live.

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    given overwatch supports 12 players, ever thought of doing a ove raid? say 12 players v a giant raid boss.

    Ideas like this are what makes workshop so exciting. We've seen some super cool custom games that implement this concept.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Scoreboards? Guilds?

    the tab screen was an almost religious debate during the development of the game. i think many of us feel like there are other options for us to explore. a big fundamental change is more likely for ow2 than the current live game. but in general the team is interested in giving players more/better ways to examine their own performance. again more likely on an ow2 timeframe.

    guilds is a feature that we've always been excited about. many of us worked on world of warcraft and specifically worked on the guild system there. so it's something that's near and dear to us. we have some really cool ideas of how something like that could work with overwatch. unfortunately, from a tech and design standpoint, the feature would be an extremely heavy lift (at least to do it right -- the way we'd want to do it). so not on the near horizon but definitely on our wishlist.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    is there any possibility of overwatch to have an event with any non-blizzard game ? ex:with street fighter where doomfist as balrog and zen as dhalsim and widow maker as crimson viper etc. with a minigame

    i think everyone on the development team would be extremely excited to do these sorts of things. they usually get bogged down by business/legal types....

    but yeah, if they left it up to the dev team we'd be all over it

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    Copying the questions from /u/Ceiu as i'm interested too:

    • Has there been any internal discussion on having some kind of public bug tracker? As a player, I find it very frustrating and difficult to report and track bugs in a meaningful way, as the forums tend to be flooded with non-issues, and reports don't seem to get any traction or attention unless you happen to post something that gets bumped repeatedly or a dev happens to see it.
    • What are the scope of changes going to be for OW2? We know it'll include at least a couple new heroes and a new game mode, but should we also expect a plethora of balance changes? Have bugs in the current game already been fixed in the OW2 branch? Is the underlying engine getting an update (perhaps dropping the rollback-like key-sending netcode for explicit command events/packets)? I think back to the patch notes for a typical StarCraft update vs the massive list with all sorts of changes for the initial release of SC:BW. Is that about what we can expect here?
    • With all the things that can fudge or adjust SR (i.e. the current can-only-place-up-to-3900 thing, and previous decay implementations), have you considered dropping it entirely and going back to something closer to the season 1 sliding point on a rail between ranks? The current ranks are probably fine, but with how volatile SR is (as opposed to the backing MMR), it doesn't seem to have much value today compared to the ranks themselves.

    Hey there, I can tackle a couple of these!

    We haven't seriously considered a public bug tracker. As you call out there are a few benefits that would come from having one, there is a major investment required to manage that system, and process changes for the entire development team. Our development team and QA folks are regularly reviewing bug report forums. It may not seem like issues are noticed but they're almost certainly being tracked.

    We don't have a lot to share about OW2 today, but as a general strategy we fix bugs in the earliest version of the game that makes sense. We wouldn't intentionally hold off on a bug fix for OW2 unless there was some major architecture changes required to make the fix.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Does every hero have the same chances in Mystery Heroes? Because I often see Bastion, especially in the initial composition.

    it's random

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    To anybody: what is your favorite player-made Workshop mode?

    Doomfist Parkour

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Who was the most fun hero to develop/design?

    they are all super fun. it's seriously a dream job. most recently, i really liked being involved with sigma. josh and geoff drove the design of the character and qiu was the artist who drew him. but it was a lot of fun to help develop the character. i loved the idea of an absolute genius who is disassociated, who thinks we see what he sees, who thinks we understand physics and the universe the way he does. i loved the idea of a tragic victim who was being used for evil who was not evil himself....

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Here are some questions from members of Russian Overwatch fan-community OverFire:

    1) Can you share some insights on Paris & HLC reworks? Horizon already underwent a rework in the past, so which parts of this map you consider especially problematic? Any hints on when we’ll be able to test new version of those maps?

    2) Long-time players have enormous amount of credits and really have nothing to spend them on. Do you think this problem should be solved somehow (perhaps reset credits/introduce new currency in sequel) or we can safely hoard credits for future?

    3) Question for Overwatch art department: what is your opinion on fan-skins, showing “alternative life” of some heroes (ex. Talon Mercy, Overwatch agent Zarya etc.)? Do you think it would be a great idea to introduce something like that in the game or such skins would be too confusing?

    4) How do you choose which hero gets new skins for event/promotional challenges like “Maestro Sigma”. Is your choice based on popularity of a hero or how many skins a hero already has?

    5) Some players don’t like to be matched against premade groups — have you ever thought about introducing pure solo-queue to avoid such situations?

    6) A couple of months ago Jeff Kaplan said that level borders will go away in OW2. Why do you think this system is problematic?

    7) Can we see more of early pre-alpha Overwatch footage? Those videos you've shown at BlizzCon 2017 were amazing!

    Thank you for the game & your answers!

    1. aaron did a lot of work on paris but we're still not happy with it. horizon is not on the...horizon (oof bad pun)
    2. we always encourage players to spend their credits on things they want. there's nothing on the immediate horizon you need to be hoarding these for outside of event loot boxes
    3. i'm not an artist but we like exploring alternate versions of heroes such as "Junker D.Va" sometimes
    4. for maestro sigma in particular, that actually started with our composers and audio director. adam, derek and scott had all of this amazing music and we were brainstorming ways of getting it to players. we came up with the idea of "albums" that we were going to release (note: plural) and we thought that doing a mini-event around the first album would be really fun. then we thought about which character would make sense to have a musical skin (obviously lucio was discussed). our animation department had done the amazing conductor emote which was going to be a normal event unlock. we decided to use the emote, create a conductor skin and then release them both to promote the album. super fun process.
    5. we've definitely thought about a solo queue but at this time we don't feel like it's necessary or best for overwatch. also, if i were to show you the statistics, you would see that it's an extremely rare case for solo players to be matchmade into group situations larger than 2
    6. it's not that i think the system is problematic, it's just not very cool/interesting. we just feel like there are other opportunities
    7. haha glad you liked. i have a ton. would be happy to share. for now, if anyone wants to see, just look on youtube for the overwatch archives panel with myself and arnold tsang
  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    If there was an Overwatch representative for Super Smash Bros who would be the most well fit for it

    tracer plz

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    How has remote support for your team gone? Are you still using internal support to handle the case Laos?

    Remote support is challenging. Our team regularly works together to support each other, we have chat channels for help, and people utilize that regularly for support. While engineers are often helping the team out with connectivity issues, it really has been a team wide effort to band together and solve problems.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    /u/blizz_jeffkaplan youre an inspiration, thank you for your work on Overwatch <3

    thank you so much for saying that. warms my heart. but i always remind people: overwatch is made by a whole team of amazing developers... i am just one tiny and equal part of that. but thank you.

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    My last one, I promise: what's been your biggest challenge with Overwatch to date?

    Our initial launch was a huge challenge. We wanted to release on all platforms (PC, Xbox One, PlayStation 4) in all regions at the same time. We put significant effort into performance profiling to ensure our servers would hold up on launch day. There was a huge amount of work involved between engineering and QA to get through the console certification process for both platforms. It was an exciting time, one I'll never forget, and I'm happy with how well it went!

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    How has work progress been impacted by the overlooming global pandemic and subsequent social distancing and cancellations? Has work been slowed down significantly, and how has a typical work day changed as a result?

    i think the suddenness of transitioning to working from home was a shock for many of us. we had been tracking the pandemic for months and making preparations, but i don't think the reality had sunk in that we were going to have to close down as well. we have offices in shanghai and seoul that had been shut down, so it was something blizzard had been dealing with for months. but the call to close irvine down (that's where the ow team is) came very quickly.

    of all things, team 4 -- aka the ow team -- was in the middle of a move when it happened. most of us don't even know where our office stuff is... in some box somewhere in a new office?

    the first few weeks were rough. there were a lot of tech and communication hurdles. i am sure you all have dealt with that as well. we were really lucky to have amazing technical staff on team 4 as well as really great blizzard it staff to make it go more smoothly.

    now, we're all adjusting in our own ways. personally, i like working from home. in particular i like being around my wife for more of the week -- it's really nice. but i miss the team like crazy. some members of the team feel really isolated. it really depends on the person. i'm worried as hell about everyone and hope everyone is staying safe and healthy.

    as for the game, i honestly think some parts are moving faster and some are moving slower... overall, i don't think we're losing time and maybe have even gained some? but that's my biased view and others on the team might feel differently. as game director, i am extremely pleased with the progress on both games in the work from home situation.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Do characters that exist in the story (like Mauga, sanjay, dae-hyun) have a chance at being heroes in the future?

    absolutely. ana, doomfist, sombra are all examples of this...

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Can you give Sigma shoes please, or even socks

    maestro

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Have alternative in-game UI's ever been considered as rewards? Or new customizable weapon sounds that only the player can hear?

    these are cool ideas!

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    Will there ever be an implementation to let players choose—or at least prefer—which servers they want to play on? I'm on Middle Eastern servers for example and, though the low ping is nice to have, I'm met with even longer queue times instead, and I'd personally rather play on ~150ms ping with shorter queue times than ~30ms ping with longer queue times.

    Hey there! Recently we added the ability to specify the server location when creating a custom game. Currently we don't have any plans to expand this to Quick Play or Competitive, but we do see people ask for this occasionally. We have some concerns with how this would be implemented, in particular trying to avoid win trading or match fixing by abusing low population regions.

    If you're on PC you can select Americas, Europe, or Asia for your region when you launch Overwatch. That will limit you to servers that are part of that region. Middle East is currently part of the Europe region, you could try to use Americas or Asia to change things up.

    Cheers

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    /u/blizz_jlafleur /u/billwarnecke The GDC 2017 Gameplay Architecture and Netcode talk is one of my favourites, a great insight into ECS and CSP! Do you have any more technical conferences or articles planned in the future?

    Hey there, that is also one of my favorite talks! There are a few GDC presentations just a bit after we launched Overwatch, if you haven't seen them all you should check them out! Right now we don't have anything planned for conferences, I think we'll need to see the impacts of covid19 further. Cheers

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    What are your first thoughts when you hear someone saying "This hero is bad", "This hero is broken" or the like?

    i just chalk it up to the way gamers talk and communicate.

    as a culture (meaning gamers), we use a lot of "mean" language: broken, lazy, cancer etc....

    i've just learned to filter that type of communication and focus on whether or not there is an issue. i can get sensitive and hurt... or i can just, you know, do my job.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    is there an official way to offer suggestions for new features to be added to the game? sometimes REALLY good suggestions get buried before they can ever reach your team!

    we read this subreddit all the time. if it's a great idea, it will get visibility

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    will the audio occlusion bugs ever be fixed?

    it's not fun to be killed by silent-no-footsteps reaper/roadhog: https://www.youtube.com/watch?v=C8Aq7m7yuYE (no crouching)

    with that replay in hand I actually tried a clean Windows install to see if that helped, and tried three different soundcards (including built-in standard intel onboard audio drivers, and same for nvidia HDMI audio)... no difference

    Hey there, we've definitely worked through audio occlusion bugs in the past, but unfortunately there's not a single problem that solves all of the issues. Any time you encounter this if you can post detail on our bug report forums it really helps us dig into that specific issue.

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    u/billwarnecke I really like how Overwatch has a global cast of characters, so can you talk a bit about the audio localization pipeline works (for example how you manage the sheer amount of audio for different locales and how you decide which voicelines will be in the character’s native language or not)? or any fun stories about audio features? (I love the piano in Paris!)

    Hey there, great question! Localization is an important part of Overwatch and audio is just one part of that effort. When we're discussing new heroes, new maps, and lore, we make an effort to collaborate with our diverse global team early in the process. A unique aspect of localization for us is empowering our regional teams to help select voice actors and provide early feedback when we're working with content that is from their region.

    In general we try to have VO in both English and native language, and tend to alternate which we use based on if the hero is on your team or the other team. There are logistical considerations, for example not all voice actors are multi-lingual.

    Audio plays a huge role in Overwatch gameplay. Scott Lawlor, our audio director, and the rest of the audio team are extremely passionate about Overwatch. Their hardwork and creativity result in not a great overall audio experience but also nice touches like the piano in Paris!

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Will there ever be a option to combine your console account with your pc account, because know I look like a genji one-trick on pc while having lots of hours on tank on console and also I cant use the limited edition skins I got on console on pc.

    we really like the idea of cross-persistence. it's something we would love to see for overwatch. the technical and business hurdles are immense but we are very passionate about trying to make something like this happen someday.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    What map was the most challenging to make and what made it difficult? In reverse, what map were you guys most excited to bring to life in game?

    well apparently paris and horizon are the most difficult...

    i think bringing blizzard world to life was particularly special for our entire team

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    As someone who’s been on the receiving end of numerous racist and homophobic slurs in the text chat channels, would perhaps censoring some of the words and obvious variants in those be within the realm of possibility to deter that sort of behavior?

    i'm so sorry this happened to you. please make sure to report all cases of this. it really does do something and we take this very seriously. we have some ideas we would like to explore to minimize the ability for this to happen. in the meantime, i strongly recommend leaving the profanity filter on.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    how's the lore coming

    we're in a really great place to move forward right now. over the past year we were lucky enough to get jeff chamberlain to become our new creative director. jeff was the director of our original announcement piece for overwatch back in 2014 (as well as some amazing blizzard cinematics over the years -- WOTLK intro for example). we've also added some really amazing narrative designers and are partnering with our story and franchise development group (they make the animated shorts, origins movies, comics, statues etc) at an insanely intense level. there are some very cool lore developments coming.

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    Can the matchmaking system tell the difference between level 1 and 101?
    Because each time I pass over the next star threshold, I start getting into matches with complete beginners for a while.

    Hey there, the matchmaker COULD be aware of the level of a player but it isn't something that we currently take into account when matchmaking.

    The reason we don't specifically take level into account is because it's an indicator of time played on a specific account and not the skill level at which someone performs. While it is true the more you play the more skill you're likely to gain, it's also true that skill gain will be reflected in the matchmaking values as well.

    Cheers

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Appreciate the AMA! If as you guys say that you’ve been trying out a bunch of reworks to the 2CP mode, what other changes did you guys try? What worked and what didn’t?

    we've tried a number of things over the years:

    • changed the capture points to work like control points (meaning KOTH points)
    • added defenders spawn rooms closer to point a
    • added a "middle" capture point between a and b
    • moved the defenders spawn point back on b
    • made it so that capture happens regardless of if defenders were on the point

    those are just a few off the top of my head. lots of level design changes.

  • Bill Warnecke

    Posted 5 years, 4 months ago (Source)

    I want to question the mechanic wherer a new account loses much more SR than an older one, where an older one would lose 25 SR, the new one could lose up to 100. This is supposed to help the smurfing problem? wouldn't it keep smurfs down after some dumb loss, and make the problem worse? Why not flip the switch and award more SR for a win on new accounts? I honestly feel that, although not perfect, it's better, because if someone gets boosted to a higher rank than their skill or gamesense, they get pummeled and sent back down until they stabilize, and smurfs shoot right back up.

    Hey there, this is a good question. The matchmaking system gains confidence in its evaluation of your skill as you play more games.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    How much of the Overwatch universe lore do you want/plan to show the world? I find every single hero very much amazing in their own regards, but I don't see enough background stories or interesting details. :(

    we have many years of lore planned for the overwatch universe. there are so many aspects that we're excited about -- far reaching plot lines and individual character arcs. there are also a lot of heroes, places and world groups we want to tell more stories about. we're also excited about telling stories in new ways and using new mediums.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Will there be a summer games this year? Since the first one held was based heavily on the Olympics and that this years is canceled will there still be a summer games event and around what time would it be held since it’s the end of July and starting into August my thought is that I will be held at the beginning week of august and run until the end of august

    yes the summer games are returning this year. information is coming very soon

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    So, I’m a young kid and just wondering something about the development of Overwatch and OW 2. Does the Overwatch 1 team also work on Overwatch 2? Or did you hire separate people, and once OW 2 is out, OW 1 devs find another job? If the OW 1 team works on OW 2 as well, how do you maintain and keep that work schedule, especially during these times?

    the same team that works on and made overwatch is also making overwatch 2. we did find the need to grow the team quite a bit in order to do both and also because overwatch 2 is a much larger game than overwatch. the team that shipped the original game was approximately 70 developers. the team is closer to around 160-170 now. it's a very tricky balance and often very stressful working on two projects at once. the reason we chose to do things the way we did is because we wanted to maintain consistency of vision and direction over the game and the franchise and not make things feel too splintered. for an individual developer, they usually have a clear task that's either for the live game or overwatch 2. but we often find ourselves context switching between the two games.

  • Jeff Kaplan

    Posted 5 years, 4 months ago (Source)

    Hey! Aspiring game developer here. I was wondering what some of the core aspects of creating a new hero are for you guys. What steps do you take in creating a new hero? Also, what are some of your core balancing values when it comes to heroes in general, or adding new heroes?

    creating new heroes is a lot of fun. our process is interesting in that new heroes can come from story (76, ana), design (pharah) or art (winston). we really inspire each other with ideas and we'll add different heroes for different reasons. we're always talking about "what does the game need right now"




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