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On Chinese game clients, dead players are represented not by skeletons but by tombstones. Heeeere's Oondasta!


  • Devolore

    Posted 12 years, 9 months ago (Source)

    I'd figure the tombstones would be more graphically intensive due to their model being (what looks like) around 3 times larger than a skeleton.

    Model size doesn't really matter, it's the number of polygons (essentially any flat surface) that the system has to render. A box with a mound of dirt probably has a lot fewer flat surfaces than a pile of bones.




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