While writing this, I found myself learning much more about color vision deficiencies than I initially imagined. I wasn't surprised to find co-workers who have various types of dichromacy (it's all too common, and I have a lot of co-workers), but I was surprised at how emotional the new UI was for them. One person I talked to called it a completely new video game experience for him, and convinced me that this is a disability issue worth fighting for.
Of course, we didn't only work on feedback from colorblind Blizzard employees. Our UI team got vital feedback from players during the 6.1 PTR. That public test taught me a valuable lesson about testing: there's always someone out there who sees things differently, and you want to find them as early as possible.
I wouldn't be surprised to learn that there are rare varieties of color vision deficiency that we've yet to help (if we can). But I'm proud to work with a company of people who really want to.
Randy Jordan
While writing this, I found myself learning much more about color vision deficiencies than I initially imagined. I wasn't surprised to find co-workers who have various types of dichromacy (it's all too common, and I have a lot of co-workers), but I was surprised at how emotional the new UI was for them. One person I talked to called it a completely new video game experience for him, and convinced me that this is a disability issue worth fighting for.
Of course, we didn't only work on feedback from colorblind Blizzard employees. Our UI team got vital feedback from players during the 6.1 PTR. That public test taught me a valuable lesson about testing: there's always someone out there who sees things differently, and you want to find them as early as possible.
I wouldn't be surprised to learn that there are rare varieties of color vision deficiency that we've yet to help (if we can). But I'm proud to work with a company of people who really want to.