Goodwills Orchestra - A Hearthstone Custom Expansion
After the catastrophic and dooming events of my previous expansion, The Dawning Cataclysms, I feel that we all need a detour from the tense atmosphere, and instead of cries and screams, its cheers and ovations.Let's clear the curtains, and…
After the catastrophic and dooming events of my previous expansion, The Dawning Cataclysms, I feel that we all need a detour from the tense atmosphere, and instead of cries and screams, its cheers and ovations.
Let's clear the curtains, and welcome to the Goodwills Orchestra!
This expansion marks the second one in my still in progress hearthstone year, the Year of the Angler. Such charming notes that lure whoever listens to them into the maw of the act...
Instrumental to Go!

Goodwills Orchestra features the new keyword, Score. Music isn't always the same tone or intensity, and not all songs are played the same way, and thus you oughta keep the beat up to gain all of their perks. When someone goes off-sync or off-chord, unfortunately for most musicians it means starting all over again.

Examples of a triggered Score and an ongoing Score, respectively.
Scores don’t have to be completed in one turn, they keep the progress, however their progress will reset if the cards are not played in order, keep it all in sync!
Elusive will also be keyworded, as it should be, a good number of cards in this expansion contain this keyword, and I needed the space.
Never-Forever Songs
The beat may not last forever, but its impact will always remain remembered by the people.



Some cards in this expansion will feature “temporary cards” which will be discarded at the end of your turn if they haven’t been used; sometimes replenishable, these musicians are under your directions, so lead them appropriately.
Moving Inspirations
Oh marvelous minds have arrived, of great variety and types!

Each class will get their own musician associated to their respective theme, inspired by people or things in the music industry throghout its entire existance, these will be represented by their own Hero Cards.
Without further ado, let the show begin!
Cards
Death Knight (13/13)
Music Theme: Blues












Tokens:






Demon Hunter (10/10) Tokens:
Music Theme: Metal











Druid (10/10) Tokens:
Music Theme: Carnival













Hunter (10/10) Tokens:
Music Theme: Latin American (Mainly Spanish)











Mage (10/10) Tokens:
Music Theme: Horror















Note: Ghostwriter is supposed to be an Undead, but this was made before March of the Lich King was announced, and I'm too lazy to fix it.
Marvelous Forms:




Paladin (10/10) Tokens:
Music Theme: Middle Eastern


















The Other Tokens (To split tem relatively well):










Priest (10/10) Tokens:
Music Theme: Rap











Rogue (10/10) Tokens:
Music Theme: Jazz












Shaman (10/10) Tokens:
Music Theme: Synth/Electro












Warlock (10/10) Tokens:
Music Theme: Classical













Warrior (10/10) Tokens:
Music Theme: Country












Neutrals (35/35) Tokens:



































Death Knight
Somber Undertone: Deal 2 damage to two random enemies and Freeze them.
Tragic Backstory: Summon a Risen Groom with stats equal to the spell's cost.
Demon Hunter:
Fan Appeal: Give all your minions +1 Attack and your Hero +2 Attack this turn only.
Rusted Strings: Summon three 1/1 Demons with Rush.
Druid:
Backup Dancers: Give the friendly minion with the lowest Attack +3/+2 and Rush.
Popular Hit: Restore 6 Health to all friendly characters.
Hunter:
Aggressive Steps: Give two friendly minions +2 Attack.
Voiceover: Can choose an additional target (if able).
Mage:
Brief Tension: Reduce its cost by (2) and reduce all numbers in its text by 1.
Lingering Chorus: Cast an original copy of the spell in 3 turns with random targets.
Paladin:
Mysticism: Lifesteal. Give anything it creates or summons Lifesteal.
Long-Winded: Give your left and right-most minions Divine Shield.
Priest:
Extended Version: Add two temporary copies of the original spell to your hand.
Stronger Lyrics: Give all minions -1 Attack until next turn, then destroy all minions with 1 or less Attack.
Rogue:
Sudden Pause: Destroy the last minion your opponent summoned.
Improv: Discover a temporary Combo card. It costs (3) less.
Shaman:
Single Key Touch: Reduce the cost of a random card in your hand by (2).
Tune it Further: Deal 5 damage split amongst enemies.
Warlock:
Mighty Instruments: Increase its cost by (1) and increase all numbers in its text by (3)
Deeper Connection: Draw two cards and increase their cost by (1).
Warrior:
Inspiring Guitar: Your minions can't go below 1 Health this turn. They attack random enemy minions.
Welcoming Intro: Deal 1 damage to all minions. Then 1 damage to all enemy minions.



Mini-Set
The Talent Show (33/60)
Death Knight
Demon Hunter
Druid



Hunter


Mage

Paladin
Priest



Rogue
Shaman
Warlock



Warrior
Neutral
















Hope you enjoy this expansion! I did a lot more research than I expected to keep this as flavorful as possible.
























