Star Spring Soraka Trundle
Last updated 4 years, 1 month ago
- Archetype Midrange
- Deck Type Ranked
- Crafting Cost 33300
- Your Cost
33300
This is version 1.1 of a Targon/Freljord healing deck that is designed to win the game using Star Spring.
Version 1.2 has removed several cards, and added new/different ones, partly based on the comment below. I'm doing 2x Soraka, because I don't have a third yet. Got the third Soraka, so dropped to 2x copies of Tarkaz.
I'm still testing and figuring out which cards deserve inclusion, which ones are staples, which ones are a bit iffy, and which should be cut. Based on this testing, I've come to the conclusion that the following cards are core to this deck archetype:
Star Spring, Soraka, Trundle, Scarthane Steffen, Troll Chant, Ember Maiden, and Astral Protection. These are the cards I'm 100% certain are correct to include. Probably at least 2x Tarkaz the Tribeless as well, because this deck is so dependent on damaging its own cards.
The remaining cards are good, and have proven useful, but I'm not yet convinced they are required.
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4
Comments
I am sitting at 7-0 streak and I am having lot of fun! Thank you for this deck!
I love hearing things like this! Did you continue to have success with it, or did you start hitting rough matchups?
I'd personally cut your 2x Bloodsworn Pledge for 2x Grandfather Rumul. He's an eight-cost card, so some synergy with Trundle as well. Bloodsworn Pledge generally is pretty bad (six stats for 4 mana, when the average is nine) while Grandfather provides much more stats for the cost. Plus, adding 4 health is much better than adding three, as evidenced by the amount of three-damage spells compared to four-damage spells. I'd also cut your two copies of Wish and two copies of Broadbacked Protector for another copy of Take Heart and three copies of Troll Chant. Take Heart is one of the best cards in this deck, I wouldn't play any less than three. Troll Chant is an insane combat trick, to the point where it's even played in Warmother's Call decks. For two mana, you can greatly effect the board by saving two of your units by either giving them more health or lessening the damage coming to them. I cut Wish because that card is Slow, and healing at Slow speed instead of Burst speed is asking to be two-for one'd. I cut Broadbacked Protector because healing your Nexus is pretty unnecessary in these decks because you already have so much defensive cards, and the self-damage is negligible at best. Ember Maiden and Tarkaz are all you need for forcing damage on your own units.
I've done some testing and changes over about 15 games or so. I included some of your ideas. Troll Chant especially was a great call.
No problem! Enjoy the grind