Marvel Snap Cards
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On Reveal: Add another Sentinel to your hand.
Ongoing: Cards in your hand cost 1 less. (minimum 1)
On Reveal: Set all cards here to their original base Power.
On Reveal: Destroy all enemy cards at this location that have 9 or more Power.
On Reveal: Add a random 1-Cost card to each location.
Costs 1 less for each unspent Energy last turn.
On Reveal: If you play your next card here, double its Power.
After ANY card is played here, this moves to another location.
You can only play this at a location where you have 6+ total Power.
On Reveal: Each player discards the lowest-Power card from their hand.
On Reveal: Give your other 3-Cost cards +2 Power.
Passive: While in your hand, this transforms each turn into a Hawk or Bear.
On Reveal: Trigger the effect of this location.
On Reveal: Ignore all Location abilities next turn.
On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power.
On Reveal: Next turn, you can move 1 card to this location. Draw a card.
On Reveal: Give your Ongoing cards +2 Power.
On Reveal: Transform the highest-cost card in your opponent's hand into a Pig, keeping its Power and Cost.
On Reveal: Your opponent can’t play cards at this location next turn.
The first time this moves to a location, destroy an enemy card there.
On Reveal: Inflict all enemy cards here with -1 Power.
On Reveal: Add a 1-Power Squirrel to each other location.
On Reveal: If your opponent played a card here this turn, +3 Power.
Costs 1 if your opponent discarded a card from their hand this game.
On Reveal: Move an enemy card from here to another location.
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Ongoing: If you hand is empty, +6 Power.
If your opponent has 12+ Power here at the end of any turn, destroy this.
At the end of each turn, gain +1 Power for each unspent Energy.
Ongoing: Has the Ongoing effects of all enemy cards.
If you move the Human Torch to this location, +10 Power.