I've got 2 cards that I would appreciate some thoughts on:
Feedback:
linkblade91 - Even with the deckbuilding restriction its far too strong. Warlock's card draw is high enough that its possible to play this in a hand-lock deck without actually having to meet the restriction (Like they were doing with Zephrys and DQA), and discarding your hand doesnt matter when it just wins you the game like 20 damage would often do. I'd suggest maybe splitting the damage among minions but not discard the hand? Sort of a no-downside deathwing then.
Demonxz95 - I think Shandris is pretty comparable to Sir Finley of the Sands in effect and statline. It looks good and is a good payoff for a more controlling style hunter.
shaveyou - The baseline effect of the lone hunter seems a bit too good for what its no-neutral effect gives on top. Maybe reduce the statline a little.
I've already submitted this card as I stumbled onto the competition with time running thin, but would still love some thoughts or feedback.
Both druids and Warriors like to leverage their big minions, and this is a flexible tool to use those big minions to better control the board. I think it's comparable to Charge, but with some extra upsides when using it alongside faster minions with rush, and can give your big minion an extra attack on a single turn.
Hi everyone,
I've got 2 cards that I would appreciate some thoughts on:
Feedback:
linkblade91 - Even with the deckbuilding restriction its far too strong. Warlock's card draw is high enough that its possible to play this in a hand-lock deck without actually having to meet the restriction (Like they were doing with Zephrys and DQA), and discarding your hand doesnt matter when it just wins you the game like 20 damage would often do. I'd suggest maybe splitting the damage among minions but not discard the hand? Sort of a no-downside deathwing then.
Demonxz95 - I think Shandris is pretty comparable to Sir Finley of the Sands in effect and statline. It looks good and is a good payoff for a more controlling style hunter.
shaveyou - The baseline effect of the lone hunter seems a bit too good for what its no-neutral effect gives on top. Maybe reduce the statline a little.
Hi Everyone,
I've already submitted this card as I stumbled onto the competition with time running thin, but would still love some thoughts or feedback.
Both druids and Warriors like to leverage their big minions, and this is a flexible tool to use those big minions to better control the board. I think it's comparable to Charge, but with some extra upsides when using it alongside faster minions with rush, and can give your big minion an extra attack on a single turn.