Comments
152 totalhandbuff paladin must be the favourite child of team5. never did work out and yet they keep trying
not a fan of destroying my own deck until there is some graveyard interactions introduced
there are enough good board clears for warlock already. this looks like overkill
i love this new improve with mana crystal count mechanic. a 2 mana 6/6 is nothing to sneaza at even as a top deck
zero cost everything has always been used , one way or another
next turn 3 damage. i dont see the vlaue at the moment. maybe when all cards are revealed
maybe would work in wild where spell hunter is possible
will find a place in a specific that wants to use weapon synergies
are there enough deathrattle cards in a demonhunter shell?
good value for 4 mana. outcast would make it really powerful
not even this card can make me play paladin secrets
draw a card and create a secondary minion with high cost , sign me up please
these no other 4 cost 2 cost cards have always spawned arche types
removal plus taunt afterwards. this might actually do the job
at least some chance to try to stop combo decks