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Boozor

LV.6
50/200 XP
Joined March 2019 59 posts 350 XP 170 achievement pts

Comments

54 total
+1
[Arena Impact] 10 New basic/classic cards

Rating (1=excellent, 2=good, 3=average, 4=poor, 5=terrible)

Plaguebringer (1): Plague Scientist was a pretty high quality pick, this card is probably better on average since it can be played for 4 mana whereas the Scientist usually requires more mana to …

6 years, 9 months ago
+3
Discover Effect - IIf you still think this Activion game is not rigged :)

Need to pray to RNGesus before you start your run. 

6 years, 9 months ago
+3
About using HearthArena

The base scores are mostly correct.


The deck building algorithm that is used to adjusted the scores can be wildly off.  

 

The app is a good second opinion, but it will be less and less …

6 years, 9 months ago
+1
Rise of Shadows: Arena Impact

Barista Lynchen (2): Solid card, 1 hit and it's good. Anything mores this really great value. Battlecries are the most valuable types of minions so we pick a lot of them naturally in Arena.  

The Boom Reaver(2): It's …

6 years, 11 months ago
+1
Rise of Shadows: Arena Impact

Scargil(3): 4 mana 4/4 is okay. The murloc synergy will likely have minimal impact on it's overall effectiveness.  

Arcane Fletcher (4): Other then Hunter I don't see this card being draftable. Even in Hunter it's rarely going to …

6 years, 11 months ago
+1
Rise of Shadows: Arena Impact

Archivist Elysiana (3): I can see this working out in some spots. Playing it will be tricky, but I can see some upside with this to make up for the initial tempo loss. 

Hench-Clan Hag (2): It's going to …

7 years ago
+1
Rise of Shadows: Arena Impact

[card]Archmage Vargoth[/card] (3) - Playable as a 4 mana 2/6, but effect can be a drawback, or a potential blow out. On average probably does nothing.  

[card]Tak Nozwhisker[/card] (3) - Needs support to realize true value, but a 6/6 …

7 years ago
+1
Rise of Shadows: Arena Impact

Catrina Muerte (1): Should be an awesome card. True minion win condition for Priest. Anything over 2 mana should break even, anything more can be absolutely insane.  

[card]Lucentbark[/card] (3): Stat wise is pretty mediocre, however with some heal support …

7 years ago
+1
Rise of Shadows: Arena Impact

Fel Lord Betrug (2): Can tap to get immediate impact, although for 10 mana it's not going to be strong enough. The effect is strong if it survives one turn since you draw 2 cards per turn as Warlock potentially. …

7 years ago
+1
Rise of Shadows: Arena Impact

Jepetto Joybuzz (4) - 8 mana 6/6 and draw 2 cards would be playable/pretty good, but I think the draw and transform into 1/1s makes this card worse on average. 

Dragon Speaker (4) - This card is probably average …

7 years ago
+1
Rise of Shadows: Arena Impact

Keeper Stalladris (2) - Bit of a weaker stand alone 2 drop but it's playable and can give some insane value.  

Vereesa Windrunner (2) - Bit of a low roll [card]Malkorok[/card] but still great and has spell synergies as …

7 years ago
+1
Rise of Shadows: Arena Impact

Omega Devastator (1): Ya it's good. First Assembly now, Devastator. Very powerful card.  

Improve Morale(2): I like it. It's a stronger [card]Blood to Ikor[/card] since the Lackeys are going to be better then a generic 2/2 often enough.  

7 years ago
+1
Rise of Shadows: Arena Impact

Oblivitron (5): This card is probably un-draftable. Not only is it's effect a deathrattle meaning it's likely that you won't have the initiative to trigger it, it's grossly over costed/under statted and the effect is tribe only. There's just too …

7 years ago
+1
Rise of Shadows: Arena Impact

Boozor's Arena Rankings

Arch-Villain Rafaam (2): Excellent base line scores, but the battlecry can be awkward. It's a situational play in some spots, and of course the RNG can be immense depending on the available Legendaries. Building a deck around the card …

7 years ago