Comments
I like it! A very good downside compared to the overstated bad cards we’ve seen in the past (I.e. [card]Soldier of Fortune[/card], [card]Hoarding Dragon[/card], [card]Ticking Abomination[/card]) I also like this introduction of sleep as a status effect rather than just freezing. I would like to see other cards in the future that could make minions “Sleep”
Very annoying to deal with since the only hard removal that would work are transform effects if you wanted to get rid of this thing for good. The only question is, “Is it good enough?” if you just play this card without cheating it out unless your opponent is in a losing position, he might go face instead and ignore …
It’s possible that this card can replace a copy of [card]Brawl[/card] where decks run 2 of them, I’m just trying to think what type of whirlwind effect they use instead, like you wouldn’t use this along [card]Warpath[/card] unless necessary
Don’t foget that [card]Nightmare Amalgam [/card] is also a totem! You can play him on 3 and assuming he doesn’t get removed Turn 4 Equip the 3/2 [card]Splitting Axe[/card], attack and summon a copy of him! That to me is enough value
(dated: 7/21/19 last current revealed card is [card]Desert Obelisk [/card] )
Ok So I was looking at all the cards currently in the Standard Rotation as of date above to try and make this Desert Obelisk somewhat viable (if you wanna call it that.)
Out of 9 classes, 4 of which I found that could manipulate [card]Desert Obelisk …