Comments
10 totalThis one does not do it for me at all. Cards like this are entirely dependent on the player having a hand full of minions which, as the game goes on, is harder and harder for Warrior as a class …
Now this is a good zoo push. It's always good to see this archetype being supported as it fights a pretty honest battle compared to many other powerful strategies we've seen in the last several years, even in Warlock. Getting …
I have my doubts on this one. It's obviously a ridiculous effect, but it's important to note that in addition to racing the fatigue damage, which given the imps take a full turn each time they are spawned to get …
This feels like a very clear push for Murlocs to not be a gimmick but a genuine force for Shaman this expansion. Definitely a good payoff for the tribe. Keep in mind that Murlocs has had some ridiculous pay-offs in …
Some dang fine removal. I am sure the only determining factor in if this card sees play is if there is a shell for it. Definitely one that will be good if it can prove itself.
It has been remarked by some streamers in their reviews that this card is worse than many other cards that did see play such as Maelstrom Portal and around the same power level as cards that do not see play …
It does take a while for this to be much better than twinslice and I think that makes twinslice better as a tool all around. Not the least of which reasons is that it can be split up. Not to …
Given Hunter's proclivity to ending games quickly, I don't think a bad 2 drop that gets better to be just above average in their end-game is going to be good enough to make the cut. I don't think there was …
How good this will be is definitely dependent on how good of a Frost Nova impression this does. If the meta shapes out that this is just 0 mana frost nova at any point in the game reliably, then I …