I think this will be played around with, but atm, I don't see a murloc shaman really working out with the current scene. If there is more support I could see some use. I wouldn't pick this without murlocs IMO.
Seems like this will be great for some meme's and fun. Not a build around, but interesting enough it will see some experimentation and will be fun if it gets discovered or generated.
Priests will love/use this. They are good at board clears. This is cheap board clear. If they get a holy spell power buff, then this can be really gross.
Neat tech type. Not a destroy, which is a big bummer for the secret holder, but could still really offer a solid counter to secret focused decks. Still has the potential to be crap depending on what class/secrets you get.
I love that they found an interesting way to do sigils for DH's. I like the design, as it is still fair as the opponent can see it coming. I hope the other sigils are neat. Will likely see play from several archetypes.
I think we will see this card around. Warriors attack. A lot. More than most other classes. I see this as a fantastic control card to stop up/slow down opponents and even threaten in the right situation.
Meh to Ok card in DH. Not enough deathrattles that DH cares about. In other classes, this would be clutch. I think it could surprise us if DR synergy shows up for DH's but I bet it will just be a meh card.
Very cool card with some neat and new ways of doing stuff. I like the continuation of the left/right most minion effects, and the outcast while amazing, is not required for this to be good.
Neat buff. Probably too slow most of the time.
Fun legend with a really neat effect. Could make for some very neat value plays and probably a fun control lock card.
Good for big one creature, bad for board clear. I think this is meh at best.
Seems just straight up good.
Feels....fine. Not amazing or great, just fine. I'm sure there will be some use case scenarios where this will be great, but usually just fine.
Tempo smorc smorc smorc, but less chargey! I think this will be fun with even just a few spells. Maybe we get to see a new spell hunter come about?
Seems alright. Not the end of the world if you don't get the full effect, and seems like something rogues can put to use.
I think this will be played around with, but atm, I don't see a murloc shaman really working out with the current scene. If there is more support I could see some use. I wouldn't pick this without murlocs IMO.
Seems like this will be great for some meme's and fun. Not a build around, but interesting enough it will see some experimentation and will be fun if it gets discovered or generated.
Seems like a solid, reliable cheap hunter spell. I think we'll see this in play a fair amount.
Priests will love/use this. They are good at board clears. This is cheap board clear. If they get a holy spell power buff, then this can be really gross.
Solid priest card with upsides they love. Will definitely see play in a few types of decks.
Neat tech type. Not a destroy, which is a big bummer for the secret holder, but could still really offer a solid counter to secret focused decks. Still has the potential to be crap depending on what class/secrets you get.
I love that they found an interesting way to do sigils for DH's. I like the design, as it is still fair as the opponent can see it coming. I hope the other sigils are neat. Will likely see play from several archetypes.
Neat idea. Probably still just draw and smorc, as hunters do. Could be pretty good if the spell support is there.
I think we will see this card around. Warriors attack. A lot. More than most other classes. I see this as a fantastic control card to stop up/slow down opponents and even threaten in the right situation.
Meh to Ok card in DH. Not enough deathrattles that DH cares about. In other classes, this would be clutch. I think it could surprise us if DR synergy shows up for DH's but I bet it will just be a meh card.
Very cool card with some neat and new ways of doing stuff. I like the continuation of the left/right most minion effects, and the outcast while amazing, is not required for this to be good.
Some built in aoe is neat. If there is more support for hero power stuff, this will get used for sure. IT's usable as is though.
I think people will fiddle with this, but I don't see it being consistent unless there is more support to enable it.