Comments
462 totalAn interesting effect, but in practice this will probably only protect one minion in an aggro deck.
This could be a really great stabilising tool for midrange, where it turns all rush minions into 2-for-1s.
Immunity is not …
A really nice taunt for priest. Can be very good against aggro, and is acceptable at worst against slower decks where this might steal a useful deathrattle minion.
Getting the spellburst to activate consistently against aggro could be a …
Not sure what deck needs a plain 0 mana 8/8 right now, but this is easy enough to discount in pain zoolock that it could be very good at 4 or 5 mana as a curve topper.
As a side note: Both kel'thuzads are good with reincarnate.
With this one it can be 7 mana: copy a minion and trigger its deathrattle. That's probably bad, but in a word where lightning bloom exists, could this mean …
A pretty good card for tempo decks, and another card that slots nicely into tempo deathrattle priest, which is a remarkably good deck.
The combo potential of killing minions as soon as you play them is probably not anything …
Discard warlock gets another discard target, and this one is pretty good.
The only real downside is that the card is not great if played from hand instead of discarded, but hand of gul'dan has that problem and is …
Big fan of this card, even if it ends up not being good.
Very nice to have removal + a body at a reasonable cost, but this might not see play because it isn't great against aggro, and is …
7 mana is very expensive for a board clear, and this card only deals 3 damage to the board.
If a slower demon hunter deck is viable, this card might just be worse than chaos nova, even though it …
This is a little slow at 4 mana, and rogues do not have a very powerful midrange suite, so this likely does very little.
The card will fairly consistently be a 2-for-1 against aggro, but I'm not sure that …
The tempo-based version of pirate warrior can probably get a 3 or 4 drop out of this fairly consistently, but is that worth it? I'm not sure.
If this was a pirate, I think it could see play as …
If spellburst worked differently, I could imagine this being super strong with plague of flames, where it would be 6 mana: steal your opponent's board and get another kel'thuzad.
If I'm correct, though, kel'thuzad has to survive the spell …
An interesting removal card. It could see play as a second volcanic potion if demon hunter continues to be the top aggro deck, and this is potentially better than volcanic against discardlock.
Has a potentially weird interaction with spell …
Spellburst is an 'after you cast a spell' effect. If the minion isn't in play when the spell's effect ends, z.B. shadowstep, I think that it won't trigger.
If you had two notetakers, however...
Kanrethad is best in discolock, not renolock. The discount on the first half coupled with discolock's super fast draws make it able to often be free or better in just the turn you play it.
The prime is the …
Because spellburst triggers after casting, spells that generate copies of spellburst minions will generate undepleted copies.
A combo idea:
Diligent notetaker + Greater Sapphire spell stone + lightning bloom gives you a GSS and 3 lightning blooms in …
Not that great. Most decks would rather run a suite of rush minions if they need removal + a body.
1 mana 1/1s are not good enough for aggro, and midrange won't like multi-card combos just to give minions …
A very expensive spell that does not change the board state unless you already had minions on the board.
Druids don't really need this kind of effect when embiggen already exists and sees very little play outside of hadronox …
Just too random and too slow a body to see significant play.
The statline is pretty okay though, and random spells are usually acceptable at worst, as most spells at least do something good.
Innervate is back, and shamans have it too.
Shamans will now have access to a whole world of combos that don't exist yet, and at least one of them is guaranteed to involve mecha'thun. Maybe good, maybe not, but …
An interesting card, if not only for the fact that it's the first time a non-druid class can but a choose one card in their deck.
If you draw it on curve in your assumed-viable beast aggro deck, then …