A really nice taunt for priest. Can be very good against aggro, and is acceptable at worst against slower decks where this might steal a useful deathrattle minion.
Getting the spellburst to activate consistently against aggro could be a fiddle, but is very achievable and probably worth it.
Not sure what deck needs a plain 0 mana 8/8 right now, but this is easy enough to discount in pain zoolock that it could be very good at 4 or 5 mana as a curve topper.
As a side note: Both kel'thuzads are good with reincarnate.
With this one it can be 7 mana: copy a minion and trigger its deathrattle. That's probably bad, but in a word where lightning bloom exists, could this mean something for combos?
A pretty good card for tempo decks, and another card that slots nicely into tempo deathrattle priest, which is a remarkably good deck.
The combo potential of killing minions as soon as you play them is probably not anything that spiritsinger umbra can't do, but this definitely has potential.
Discard warlock gets another discard target, and this one is pretty good.
The only real downside is that the card is not great if played from hand instead of discarded, but hand of gul'dan has that problem and is one of the best cards in the deck. Looking forward to using this.
Big fan of this card, even if it ends up not being good.
Very nice to have removal + a body at a reasonable cost, but this might not see play because it isn't great against aggro, and is too slow for aggro decks.
If a strong midrange deck emerges in either class, ¿maybe dragon priest?, expect this to see play.
7 mana is very expensive for a board clear, and this card only deals 3 damage to the board.
If a slower demon hunter deck is viable, this card might just be worse than chaos nova, even though it gives you a board with the clear.
Game winning in the specific situation of being played on turn 7 against a wide board, but you would probably be better of clearing the board a little earlier.
This is a little slow at 4 mana, and rogues do not have a very powerful midrange suite, so this likely does very little.
The card will fairly consistently be a 2-for-1 against aggro, but I'm not sure that this effect is enough to change the weakness of slower rogue decks to aggression.
The tempo-based version of pirate warrior can probably get a 3 or 4 drop out of this fairly consistently, but is that worth it? I'm not sure.
If this was a pirate, I think it could see play as a curve-topper for pirate decks in both classes, but as it stands I think this won't see a huge amount of play.
Obviously interesting in kingsbane rogue, where it could act as a spiteful summoner.
If spellburst worked differently, I could imagine this being super strong with plague of flames, where it would be 6 mana: steal your opponent's board and get another kel'thuzad.
If I'm correct, though, kel'thuzad has to survive the spell for spellburst to happen, so this will probably be fine, not great.
Unless this enables some sort of combo, I can't imagine many decks running this card, just because it enters play too late against aggro, and is not always game-winning against slower decks.
An interesting removal card. It could see play as a second volcanic potion if demon hunter continues to be the top aggro deck, and this is potentially better than volcanic against discardlock.
Has a potentially weird interaction with spell damage which could be interesting.
Spellburst is an 'after you cast a spell' effect. If the minion isn't in play when the spell's effect ends, z.B. shadowstep, I think that it won't trigger.
Kanrethad is best in discolock, not renolock. The discount on the first half coupled with discolock's super fast draws make it able to often be free or better in just the turn you play it.
The prime is the worst part of the card in that deck.
You could run it in renolock, but that decklist is fairly tight.
Not that great. Most decks would rather run a suite of rush minions if they need removal + a body.
1 mana 1/1s are not good enough for aggro, and midrange won't like multi-card combos just to give minions rush unless they are really hurting for board clears, which seems unlikely given the density of pushed control tools already revealed.
Shamans will now have access to a whole world of combos that don't exist yet, and at least one of them is guaranteed to involve mecha'thun. Maybe good, maybe not, but I'm looking forward to trying it out.
An interesting effect, but in practice this will probably only protect one minion in an aggro deck.
This could be a really great stabilising tool for midrange, where it turns all rush minions into 2-for-1s.
Immunity is not super useful when your hero is attacking, but in a race, any healing is better than nothing.
A really nice taunt for priest. Can be very good against aggro, and is acceptable at worst against slower decks where this might steal a useful deathrattle minion.
Getting the spellburst to activate consistently against aggro could be a fiddle, but is very achievable and probably worth it.
Not sure what deck needs a plain 0 mana 8/8 right now, but this is easy enough to discount in pain zoolock that it could be very good at 4 or 5 mana as a curve topper.
As a side note: Both kel'thuzads are good with reincarnate.
With this one it can be 7 mana: copy a minion and trigger its deathrattle. That's probably bad, but in a word where lightning bloom exists, could this mean something for combos?
A pretty good card for tempo decks, and another card that slots nicely into tempo deathrattle priest, which is a remarkably good deck.
The combo potential of killing minions as soon as you play them is probably not anything that spiritsinger umbra can't do, but this definitely has potential.
Discard warlock gets another discard target, and this one is pretty good.
The only real downside is that the card is not great if played from hand instead of discarded, but hand of gul'dan has that problem and is one of the best cards in the deck. Looking forward to using this.
Big fan of this card, even if it ends up not being good.
Very nice to have removal + a body at a reasonable cost, but this might not see play because it isn't great against aggro, and is too slow for aggro decks.
If a strong midrange deck emerges in either class, ¿maybe dragon priest?, expect this to see play.
7 mana is very expensive for a board clear, and this card only deals 3 damage to the board.
If a slower demon hunter deck is viable, this card might just be worse than chaos nova, even though it gives you a board with the clear.
Game winning in the specific situation of being played on turn 7 against a wide board, but you would probably be better of clearing the board a little earlier.
This is a little slow at 4 mana, and rogues do not have a very powerful midrange suite, so this likely does very little.
The card will fairly consistently be a 2-for-1 against aggro, but I'm not sure that this effect is enough to change the weakness of slower rogue decks to aggression.
The tempo-based version of pirate warrior can probably get a 3 or 4 drop out of this fairly consistently, but is that worth it? I'm not sure.
If this was a pirate, I think it could see play as a curve-topper for pirate decks in both classes, but as it stands I think this won't see a huge amount of play.
Obviously interesting in kingsbane rogue, where it could act as a spiteful summoner.
If spellburst worked differently, I could imagine this being super strong with plague of flames, where it would be 6 mana: steal your opponent's board and get another kel'thuzad.
If I'm correct, though, kel'thuzad has to survive the spell for spellburst to happen, so this will probably be fine, not great.
Unless this enables some sort of combo, I can't imagine many decks running this card, just because it enters play too late against aggro, and is not always game-winning against slower decks.
An interesting removal card. It could see play as a second volcanic potion if demon hunter continues to be the top aggro deck, and this is potentially better than volcanic against discardlock.
Has a potentially weird interaction with spell damage which could be interesting.
Spellburst is an 'after you cast a spell' effect. If the minion isn't in play when the spell's effect ends, z.B. shadowstep, I think that it won't trigger.
If you had two notetakers, however...
Kanrethad is best in discolock, not renolock. The discount on the first half coupled with discolock's super fast draws make it able to often be free or better in just the turn you play it.
The prime is the worst part of the card in that deck.
You could run it in renolock, but that decklist is fairly tight.
Because spellburst triggers after casting, spells that generate copies of spellburst minions will generate undepleted copies.
A combo idea:
Diligent notetaker + Greater Sapphire spell stone + lightning bloom gives you a GSS and 3 lightning blooms in hand.
next turn malygos + 3 lightning blooms + burn spells?
Not that great. Most decks would rather run a suite of rush minions if they need removal + a body.
1 mana 1/1s are not good enough for aggro, and midrange won't like multi-card combos just to give minions rush unless they are really hurting for board clears, which seems unlikely given the density of pushed control tools already revealed.
A very expensive spell that does not change the board state unless you already had minions on the board.
Druids don't really need this kind of effect when embiggen already exists and sees very little play outside of hadronox decks.
Unlikely to see play, but the combo potential is more than zero, so it could be interesting to see how it plays out.
Just too random and too slow a body to see significant play.
The statline is pretty okay though, and random spells are usually acceptable at worst, as most spells at least do something good.
Innervate is back, and shamans have it too.
Shamans will now have access to a whole world of combos that don't exist yet, and at least one of them is guaranteed to involve mecha'thun. Maybe good, maybe not, but I'm looking forward to trying it out.
And yet another 0-cost spell for druids. I guess.
An interesting card, if not only for the fact that it's the first time a non-druid class can but a choose one card in their deck.
If you draw it on curve in your assumed-viable beast aggro deck, then this is a 3-mana prince keleseth.
May also be useful in a combo that kills your opponent with two ~BEAST~ with charge?