Comments
462 totalI can't really imagine a deck in which you are willing to run this as a combo board clear when mage and shaman have access to so many great single card control tools already. The single sided nature of the …
A pretty nice card, heals for 1 more than apfelbaum and costs 1 less.
Not sure where this goes, but the card is well-costed enough that it can probably go into a good number of slower druid/shaman decks.
Yes, unless warlocks get a healing 1 mana spell.
I think that this combo makes more sense in wild with brann, where you only need one darkglare and half as many spells, though.
You fire pen flingers at yourself when your mana is low, and the darkglares refresh your mana.
It's a neutral twilight's call.
The only decks that currently consider twilight's call are mecha'thun/toggwaggle decks, but maybe other classes need this effect too?
This could be strong in midrange deathrattle hunter where you often have very high …
I have no idea how to evaluate this, but I'm guessing that it goes into combo decks and not much else.
Also, as mentioned earlier, twig of the world tree + this = 5 mana for 10 mana. Probably …
1 mana super soularium, and this one isn't legendary.
Looking forward to trying this in odd rogue.
This might be useful in some sort of combo, but I can't think of what right now.
Half of a spellkin. Probably not great going of how much play spellkin sees.
Unlikely to go anywhere as far as I see it.
Definitely good somewhere. Tutors toggwaggle and murozond to the top of your deck in togg priest, and probably helps other decks as well.
Almost certainly a combo-only card. I don't think that this makes a lot of sense anywhere …
An interesting way to design a silence minion, but unless a deck needs more consume magics, then this probably struggles to see play.
Not expecting to see this in odd DH any time soon.
Another even-costed card for demon hunter, and hand disruption seems to be a theme for them this expansion.
Because the card is shuffled back, not discarded, this can't really do anything to stop combos and won't be incredibly important …
An interesting little card. Definitely enables something, but remember that this does not return to hand if it is killed by the spell you cast.
Can probably fit into raza priest, but the ability to play enough cards per …
Would be better than greenskin were it not for pirate synergies. Still, this is likely to make it into midrange pirate warrior just because of the power of combining upgrade with a rush minion. The only downside is that you …
A big swing card for renolock, but unlike n'zoth and bloodreaver, this one puts the cards into play instead of making copies. I think that if renolock needed more swing turns, they'd run kanrethad over this.
As a 9 …
Not great, even though the statline is fine for 3 mana.
Copying a rush minion is, at best, going be a one sided board clear for two cards and 7 - 8 mana. There isn`t a warrior deck that …
Could be used to copy big demons in renolock. Copying big demons is good, but expired merchant combos provide more power by copying the resurrection cards instead.
Probably doesn't see play in odd DH just because the only really …
What a cool card. Really interesting way of disrupting your opponent, and replacing useless cards.
As with all Demon Hunter cards, I have no idea what a competitive non-odd demon hunter looks like, and given that this card is …
The card's biggest weakness is that in a fast deck, this fills your board with 0-attack minions when it dies, even though they are bloodlust-able. That and this having an odd mana cost, locking it out of even shaman.
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Pretty interesting effect, but has the problem of needing a spell that costs 3 or more to really shine, which precludes this from a lot of more aggressive decks.
If Warrior or Paladin get a powerful aggro 3 mana …
This card looks really good, but compared to flamewalker I'm not actually sure how pushed this is when it isn't being used in an OTK.
It might not make it into quest mage, but this probably enables a good …