The effect is too unreliable. The classic Ysera offers immediate value, and more if she survives beyond a turn. This Ysera relies on drawing cards that have been randomly shuffled into your deck.
An almost Zephyrus-like effect, which is extremely powerful. For that privilege, you pay 3 more mana, gain a better body, and don't have the Highlander requirement. I think this will be playable in any slower mage deck.
This seems fair, but not great. I think this will result in a bonus 6/6 from time to time, but the fact that you can't always land the 6/6 on the same turn or during a turn that would best disadvantage your opponent means there's a lack of consistency that could hold it back.
Of course, the best scenario would be a spell like Blizzard or Flamestrike clearing the board and simultaneously dropping a 6/6, giving you the initiative.
Hard to evaluate - my guess is it competes with Cosmic Anomaly and replaces it in Dragon decks. The average dragon tends to be decent, so this could be a winner.
I like the concept behind these guessing games - it adds to the general skill cap and requires an understanding of the meta. For some reason, these haven't taken off yet, but I remain hopeful.
Too underwhelming for the cost. The 1/7 body isn't difficult to take down by turn 7. If the opponent has any minions, they could probably trade and still survive. It's only playable on an empty board, which is quite situational.
The effect is too unreliable. The classic Ysera offers immediate value, and more if she survives beyond a turn. This Ysera relies on drawing cards that have been randomly shuffled into your deck.
Wow. Mech Hunter is already viable, and this card has no real drawbacks. You can play it on curve and come out with a Zilliax next turn.
It seems too slow to work for Facehunter - you have to draw this and wait 3 turns for it to activate.
Secret Hunter now sends Phase Stalkers to better creep on you.
Emperor Cobra is dead. Long live Primordial Explorer!
Me board clear and STILL go face!
Me NO go face??? Me am smart. Me STILL go face!
An almost Zephyrus-like effect, which is extremely powerful. For that privilege, you pay 3 more mana, gain a better body, and don't have the Highlander requirement. I think this will be playable in any slower mage deck.
This seems fair, but not great. I think this will result in a bonus 6/6 from time to time, but the fact that you can't always land the 6/6 on the same turn or during a turn that would best disadvantage your opponent means there's a lack of consistency that could hold it back.
Of course, the best scenario would be a spell like Blizzard or Flamestrike clearing the board and simultaneously dropping a 6/6, giving you the initiative.
Hard to evaluate - my guess is it competes with Cosmic Anomaly and replaces it in Dragon decks. The average dragon tends to be decent, so this could be a winner.
Probably not good enough to see play. Fair value, but not great.
When I first saw the statline, I thought it was a solo adventure boss card! This seems very interesting for a control/big pally.
I like the concept behind these guessing games - it adds to the general skill cap and requires an understanding of the meta. For some reason, these haven't taken off yet, but I remain hopeful.
Infinite value?? I like the concept and would definitely play this if Pally comes up with a good dragon package.
Wanted to let you guys know the hyperlink, Descent of Dragons expansion guide, on this page doesn't work and results in a Page Not Found error.
Too underwhelming for the cost. The 1/7 body isn't difficult to take down by turn 7. If the opponent has any minions, they could probably trade and still survive. It's only playable on an empty board, which is quite situational.
Strong but not something you'll play on turn 4
Priest - the ultimate board clearer.
At last, 4-attack minion... I have you now!
Drawing all day! Maybe Myra's Unstable Element can finally retire