Comments
582 totalDog's version is much more fun
Will run this in any control priest as it's just a good board clear even without the dragon synergy.
I look forward the most to messing with this and [card]test subject[/card]. Double your spells returned and if you cast [card]embalming ritual[/card] on it, double the test subjects. Quadruple with [card]Vivid nightmare[/card]!
Quote From johnyDI Saying this card is bad is saying we did not learn our lesson with carniverous cube.
The meta is different, the cards are different, but mana cheating effects will aways be dangerous, especially in …
Quote From DelkoHS A very powerful Invoker for sure, but it seems very slow. The stats are also underwhelming, but that is the case for most of the Invoker cards. If this would be 1 mana cheaper (at …
6 mana deal 5 spells never saw play, but leaving a 5/3 with elusive behind might be good enough, especially if you can reduce its cost with that new legendary or buff it as paladin.
I don't know if damage by spells is going to be that relevant anymore with all the rush cards in the game now. 4 health is not good enough for this to make it just for the elusive effect alone.
Inconsistent, but giving your opponent cards is always a no unless you're trying to mill him.
neutral [card]bonfire elemental[/card] that's a dragon in a meta where you want to play dragons? will definitely see play.
Inconsistent and there are probably better cards to put in your dragon deck than this.
Good 3-drop, si:7 without the combo, also just compare it to fire plume phoenix, it's a good tempo card.
Big druid doesn't have anything to offer currently, but I'd consider it in meme astral communion druid in wild I guess?
Cannon barrage is a powerful card and this is a really good cheap activator it has been missing.
Shaman shouldn't have gotten a board buff, it's too dangerous. Also the overload might be more of a benefit than a drawback.
Not as broken as tunnel trogg, but still good and usable in many shaman archetypes.
Strongest invoke card for sure. 3/3 and 2 times 2 damage to enemy minions, while also upgrading galakrond.
A bit slower [card]Competititve spirit[/card] but you can control when it triggers more flexibly for the same cost.
Good card, but its stats are very easily removable so you'd better have some mechs on the board!
Good galakrond and shaman can really make use of the hero power, but I always thought warrior or hunter would be the ones with a rush archetype.
[card]ray of frost[/card] with the option to dealing 2 mana to an unfrozen minion instead of 2nd freeze for half of the mana cost.