Comments
582 totalMechs are not giving up that easily to a meta full of dragons! Rush is really underestimated sometimes, this easily slots in midrange mech decks.
It's not a battlecry and it's very easy to remove so this looks very bad.
Reminds me of [card]gnomeregan infantry[/card] Kappa
Fun design, but I doubt menagerie will happen anytime soon.
Great with Ziliax, but probably too slow to see play. Maybe some oblivitron shenanigans can be worth it?
Rogue hero power but on the turn it's played it's a 4 attack weapon. Nice card, galakrond warrior seems fun but I'm not sure how it will fare against pirate warrior.
Good card for galakrond warrior, but that's the only deck, you'll even consider it in.
Interesting removal, but I don't see why you'd run this when even supercollider isn't ran as it's often an overkill, except in hyper control warrior.
Very strong card, I'm sure it will find a spot in decks outside of the dragon archetype, which I don't believe has enough support. Flamewreathed faceless was broken, this has 2 less attack but the spell damage can be much …
Mini hellfire, but I don't think the effect is something you'd want to take up space in your deck. I don't think this will make any final list.
Really inconsistent, it would be much better if it could replay the battlecries too. Maybe can be teched in to steal opponent's galakrond or kronx, or a lategame finisher of the highlander classes (e.g. puzzle box, zuljin)
Not even useful as a tech, the effect is very easy to play around and afaik there is no otk deck that uses its hero power as part of the otk.
Neutral oasis surger that requires any body on your board? This will definitely see play
I don't think you want to play this with your quest, but it's a good token druid card. You can get a 2/2 on turn 1 and combo the treant with dendrologist easily at any time. The +2 health and …
Treant druid was never really an archetype, token druid was always better but it ran some treant-generating cards. This could make a slower deck with all the treant synergy cards, but you'd have to cut a lot of good token …
Idk, 1 cost up for all your minions is kinda huge without any cost reduction, even if you ramp up very early. I see the potential in this card but it looks very hard to make a deck with this …
Yet another epic neutral card I don't want to open in my packs
The whole armor mechanic is ridiculous with no armor cap, odd warrior gaining 4 armor each turn and druid being able to generate absurd amounts of armor with a combo not thought through by blizzard. This is just the laziest …
Good value and it's not that slow, with good enough stats. It's great that it's a dragon because any tempo loss can be made up for with the new broken cards which synergize with dragons, plus it can be discovered …