Haffax733
Lv.7Devoted Outlander
Comments
Same here. I've also tried the non-heroic version (just in case the description is wrong), but it didn't trigger either.
Thank you Avalon for this interesting challange!
I used the most obvious deck for my first try and played a generic Deathrattle Hunter. Since I have not played Duels for a couple of months, I didn't expect a great result, but I ended up highrolling to 12:0 (on casual).
My hero power was [card]Death Games[/card], my signatue treasure …
The new DH quest might be a way to play a miracle deck that revolves around [card]Lion's Frenzy[/card] and [card]Gadgetzan Auctioneer[/card].
[deck]28703[/deck]
Good luck to everyone participationg in this giveaway!
This card is completely broken and will probably be in every GA and Clown Druid. Corrupting the clowns might look impossible at first sight, but [card]Razormane Battleguard[/card] can be used to temporarily reduce their cost to zero.
If Resurrect Priest becomes a thing again, this might be a good way to delute the resurrect pool. The only downside: It's a Shaman card, and Shaman is probably still bad in the next expansion.
Might see play in Token Druid, but without the option to snowball this card seems rather weak.
Interesting tech card, that will always become relevant when murlocs or demons run havoc. This card might be a good way to counter DH on the first days of the new expansion.
Decent arena card, probably not that good in standard. If you want to equip a weapon on turn 3, why not just run [card]Fiery War Axe[/card] instead of this minion?
Decent card that can be used to counter early aggression like [card]Flame Imp[/card] or [card]Battlefiend[/card]. Not sure if Control Warrior needs such a cheap removal though.
This card is comparable to [card]Goboglide Tech[/card], which saw play in Mech Paladin. [card]Bonechewer Raider[/card] could see play in Tempo Warrior. Since the Bettlecry can also be triggerd by damaged enemy minions, it might be not too difficult to play this as 4/4. In contrast to [card]Restless Mummy[/card], this card will rather be played for tempo than as removal.
Compared to [card]Upgrade![/card], you only have to pay 1 additional mana to tutor a weapon. That's great value. Besides Pirate Warrior, this might also fit into Control Warrior to draw [card]Bulwark of Azzinoth[/card].
This card would be nice if there would still be magnetize minions in standard. But without this mechanic, it is rather weak.
A nice card for Tempo Warrior. Since the cost of this minion is also reduced by the opponents minions, it might be rather easy to play this minion on turn 4 or 5, which is a strong tempo play.
If the Warrior finds a [card]Witchy Lackey[/card], this card can create similar tempo swings as [card]Mogu Fleshshaper[/card].
This card seems way too situational to be worth running it. [card]Warpath[/card] was way stronger than this card in my opinion.
Good early game removal, espacially if the Warlock doesn't control any minions. Rather bad in the late game though, but Warlock has [card]Plague of Flames[/card] to control the board in later turns.
This is a great card for Zoolock. Discarding one card no huge downside for Zoolock compared to the power level of this minion. And if [card]Hand of Gul'dan[/card] is discarded, the effect of this card is insanely good.
This card is a great addition to Zoolock and might make the non-Galakrond version stronger than the Galakrond version. The combo with [card]Nightshade Matron[/card] is strong and and fills the role of [card]Veiled Worshipper[/card] in Galakrond Warlock.
8 mana are very expensive, but the stats and the effects of this might be strong enough to use it in a control deck. This is also a nice addition to the summoning pool of Galakrond Warlock.
Great minion. 3/4 for 3 mana are already great stats. Besides the synnergy with the Warlock HP, this minion could also make other cardds playable, like [card]Rain of Fire[/card].
This legendary is rather disappointing in my opinion. Basically a [card]Sorcerer's Apprentice[/card] for demons. Not sure for which archetype this minion was designed for.
It's obviously a bad card for Galakrond decks, since [card]Kanrethad Prime[/card] will mostly summon 1/1.
In Zoo decks, this card can be used to cheat out many cheap demons in one turn, but the …