Haffax733
LV.7Devoted Outlander
Comments
292 totalThis is the only card besides [card]Apexis Blast[/card] that has an additional effect in a no-minion deck. I doubt that this is enough support to make a minionless Mage work. But even discovering only one Mage minion might be enough …
This card seems way too slow to see play in constructed. If this is discounted by [card]Kael'Thas Sunstrider[/card] it's OK though.
A solid card for Beast Hunter, but that archetype will suffer a lot from losing [card]Springpaw[/card].
Great card! 2 mana for a 3/3 are nice value, and this secret has also nice synnergies with minions that have Deathrattles.
They are really pushing the hand buff archetype for Hunter this expansion. I prefer [card]Flanking Strike[/card] over this card, since [card]Scrap Shot[/card] doesn't create any immediate tempo.
Another cheap spell for [card]Kael'thas Sunstrider[/card], but Druid doesn't have enough expensive spells in standard to make much use of it. Paying 3 mana to deal 3 damage is terrible though.
Ramp Druid was dead after the nerfs to [card]Wild Growth[/card] and [card]Nourish[/card]. Maybe this archetype will return with the next expansion. The currently strongest Druid decks, i.e., Quest Druid and Embiggen Druid, won't use this card though.
This card is incredibly strong. 2/1 for 1 mana is already nice for aggressive decks, and drawing a card for free is fantastic.
This card is interesting, but still a lot worse than [card]Frightened Flunky[/card] imho due to the lack of taunt. It is probably still good enough to see play in big DH. Also a solid arena card.
This is basicalla 2 mana [card]Consecration[/card] with the downside that it also damages own minions. Dealing 1 damage twice is also better than 2 damage once, because this makes this spell more effective versus Divine Shield or minions that spawn …
The powercreep on [card]Sen'jin Shieldmasta[/card] is OK, since this is a class card. And DH will need way to restore health if he uses his hero power to clear minions.
This card is weird. It could be used as a cheap spell for [card]Kael'thas Sunstrider[/card], but will probably be used rather in wild wild than in standard. Also, this has a bad synnergy with [card]Ysiel Windsinger[/card] ;)
This card is interesting. I'm looking forward to the Trolden video where this card summons two [card]King Krush[/card]. This is also a nice addition to the dragon pool of [card]Dragonqueen Alexstrasza[/card].
This card is probably just bad. The condition is way too hard to fulfill, and the small AoE is not worth it imho.
A solid 2 drop. If played on curve, this is a nice way to find a follow-up play. Not as strong as [card]Tracking[/card] though, since the card is not drawn immediately.
Since this is a basic card, this is an intereting buff for [card]Zephrys the Great[/card]
I doubt that this card will see play in DH decks though.
Great card. This is a simple way to trigger the cards that rely on the attack of the hero, like [card]Satyr Overseer[/card] or [card]Furious Felfin[/card].
A solid 1 drop, but probably not good enough compared to cards like [card]Battlefiend[/card] or [card]Shadowhoof Slayer[/card].
Drawing a card is good, but DH has better ways to cycle through his deck, e.g., [card]Feast of Souls[/card], [card]Skull of Gul'dan[/card], and [card]Spectral Sight[/card].
Even though this card is way better than [card]Savagery[/card], it might still be too weak to see play in constructed. On the other hand, it is more easy for DH to gain attack power compared to Druid, such that this …