Comments
53 totalyeah I also think its pretty nice for tempo mage. u have mana giant, mana cyclone, violet spellwing synergies. but its dragon so that 4 mana 4/4 that can become 4 mana 8/8 rush guy will crush it
little synergies with: mana giant, mana worm, mana cyclone, side quest. so yeah I think it will find place in new meta
I am curious how will discover work this time? I wonna know what is the chance to get another Malygos from this card? in other words how often do u get class cards and how often neutral cards from discovery …
I think I will play it in some version of quest/otk mage. I have some elementals in it anyway so drawing 3 spells will accelerate my win conditions. pretty cool but in wild
I think its better than inkmaster solia and u can have 2 copies. just think about all those new upgraded malygos spells. at least it could be 6 mana flamestrike/blizzard plus 4/4 body. it's different than arcane tyrant because mage …
cool design but c'mon there are better cards to remove stuff. at least it's better than that
I think is OP. with apprentice and bunch of cheap spells. curious how often u can play it as 3-4 mana cost
5/5 is not dat easy to remove in standard. especially if u summon few of those so if u can pull it of it's huge reword. Alost like side quest
lil bit inconsistent but how about highlander mage ? almost every time u will get some removal or freeze effect
u play it on turn 1, then kill somethin on 2, if you lucky, and then what? hero power on turn 3? more like additional removal in mid game. also, is it possible to build some control odd hunter?
so u play this to keep up on the board and do some face dmg but how many dragons do u what in your deck? maybe Veranus and what else
ok it's good but dragon hunter is even a thing now? with what, 3 class dragons? arena ok I understand i'm just not buying this in standard or wild. I am curious if Primordial Explorer is good enough to be …
so it can't be charge minions? only rush? so no unleash on turn 3 and extra 4/4 gryphon?
beast synergies, secret synergies, hero power synergies. oh i'm gonna play it. if I take this 2 mana cards out of my deck so I wont draw them in late game it is worth to consider even in slower decks
I don't understand why it has been rated so poorly. it's 2 mana 4 dmg removal, plus 1 mana draw a card
hunters often use hero power just because they out of cards :) with this card u just get more value out of those shots
u will get 1 additional attack, if u are lucky. bow is much better, plus there are some secret synergies.
I don't now about dat even hunter. is it really going to be dat op? I'm curious if Platebreaker is going to see some play in hunter decks? it's odd not even but still it will fun to try if …
after spending 6 mana u can't do much dat turn. but it will be fun to crush your opponent when he thinks dat last big taunt minion is going to save him