Compare to pharaos cat? A turn one play with a random card to change itself which boost galakrond. Well we have seen worse invokers so maybe we HAVE TO play this in galakrond priest.
Very interesting card. This non-neutral archetype can get some support in the future, but we have the biggest pool of cards right now, and that deck is better when more cards are in standard. I mean this deck has to rise now, otherwise we will have fewer possibilities to fill the slots.
Giants are always welcome :) Can be a big tempo play in some mage decks, but i think those type of archetypes doesnt need a big guy to close games. Arcane giant wasnt used in tempo mages, only in quest mage for the OTK potential. Nice card, but i dont think we will see it too much.
The rng makes this awful for me. Even if you get a big guy out from your deck, you have to build the deck around this card. And full of big minions, you cant activate the sidequest soon enough.
A little support for classic controlish handlock, but i dont think this will be the carry-card for the archetype. Okay on its own, but very strong if you have spell damage. Will see some play, but i doubt it will be a must-have in handlock decks.
The ongoing effect is interesting, but too weak, does not have an impact to the match at all. I think its the first card i voted for 2 stars yet. A 3 mana 3/4 is good in arena, but you wont play it for its effect. Feels like an epic spider tank without the mech tag.
Hoooooly, this is huge. We dreamed about meta dragon decks, and there comes their nightmare :) I dont know if im happy. Its good to have a huge tech card against dragons, but maybe it becomes too effective and crushes peoples mood to play dragon decks.
Of course we have to keep an eye on aa 0-mana priest spell, but... Do you really want to waste a cardslot for a random lackey? I dont think so.
Compare to pharaos cat? A turn one play with a random card to change itself which boost galakrond. Well we have seen worse invokers so maybe we HAVE TO play this in galakrond priest.
Has some combo potential but too clucky to be played in traditional decks. Too slow and costs too much i guess.
Now this one already cries for nerf. Too good on its own, and in a synergistic deck it will be very destructive. I dont like it :(
With the new 3-mana mech this is scary. But many times it will be wasted on only one minion, because you cant control when to activate it.
Not impressive but good. If you have a deck built around it, its a huge tempo play on turn 4. The question is: will this archetype work?
Very interesting card. This non-neutral archetype can get some support in the future, but we have the biggest pool of cards right now, and that deck is better when more cards are in standard. I mean this deck has to rise now, otherwise we will have fewer possibilities to fill the slots.
Solid, elegant and generates value. Its flexible, so we will se it in many mage decks.
The flavour is nice and it works as a board clear in some cases. But maybe too clunky for constructed play.
Giants are always welcome :) Can be a big tempo play in some mage decks, but i think those type of archetypes doesnt need a big guy to close games. Arcane giant wasnt used in tempo mages, only in quest mage for the OTK potential. Nice card, but i dont think we will see it too much.
The rng makes this awful for me. Even if you get a big guy out from your deck, you have to build the deck around this card. And full of big minions, you cant activate the sidequest soon enough.
A fair token card. Maybe if there will be a treant-token druid deck, this will be a good choice.
Very good synergy with garden gnome. Even with only 2 treants on the board its pretty nice.
I really like it. Depends on the opponents turn, but can make huge swings. By turn 8 you can easily get a big minion for free.
Very good with shaman and paladin heropower and with the lackeys. I really like it, hope it will see play.
A little support for classic controlish handlock, but i dont think this will be the carry-card for the archetype. Okay on its own, but very strong if you have spell damage. Will see some play, but i doubt it will be a must-have in handlock decks.
The ongoing effect is interesting, but too weak, does not have an impact to the match at all. I think its the first card i voted for 2 stars yet. A 3 mana 3/4 is good in arena, but you wont play it for its effect. Feels like an epic spider tank without the mech tag.
Hoooooly, this is huge. We dreamed about meta dragon decks, and there comes their nightmare :) I dont know if im happy. Its good to have a huge tech card against dragons, but maybe it becomes too effective and crushes peoples mood to play dragon decks.
Again a 1 mana 2/2 for druid with even flexibility and choose one synergy. Plus a treant..Will see a lot of play.
Very good stats and the effect is perfect even if you dont make a deck around it just have a couple of treant generators. Cool.