JoshoPrime
LV.6Headless Horseman
Comments
61 totalyeah, but it is a shame that all the support and reward cards are splitted into both mana costs, while i love the fire eater and janalai, i mordresh and the the reckless apprentice ar really good aswell
well, sheep, F rip to my Even mage in wild xD
Iksar encourages people ask him about Haearthstone AND everything else, i dont see that as a problem, just get in line until you question about the game is answered (even if it takes more than 1 week), thats what i …
I crafted Soulciologist Malicia in golden back in scholomance, i would love a Diamond version of her for sure
that is true, i remember the first wave of dh nerfs was like that, anthean and skull had its mana increased ingame while the patch was being prepared
i dont mind random, in tavern brawls from time to time, in fact i migth be only one that enjoys the chaos of the "servants of yogg saron" one ans similars xD , but gotta say, if ill have constructed …
the past constructed taver brawl felt like a test for a posible new costructed format, with specific sets viable, that would be cool, but the idea of balancing wild is more apealing for me at least, that way people could …
this is exactly what i was thinking
i dont enjoy duels very much, but when i play i always try hunter and warrior with deathrattle stuff, and is annoying having to start a run and abandon it like 1 to 10 times cause the game doesnt fell …
oh gosh no more bundles, is all i ask
i would be nice and all, but lets be honest, most of people will keep playing meta decks or the ones they feel more confortable with, and those who try to follow the random class offered will just be smacked …
yeah cause is so interesting dying on 6-7 by 20 damage while you where was still figuring out your build
i like the golden cards, but some flexibility would be apprieciated, i could see the option to claim gold instead cards, or even, why not both, is not like golden undustable cards will compromise the game economy that much
Im not surprised to be honest
yeah, i thougth we all remembered the tavern pass issues from the very beggining, now we get more gold, but with the old version of the pass it wouldnt be the case, and the change didnt come until way after …
yeah, its better to hurt your mmr instead for blizzard apparently
is like being hated to no end after the tavern pass was out, and being forced to change it and remove a lot of packs to replace them with gold in the trial didn't make them understand that people doesnt …
Reducing the amount of gold that people gains in order to reward specific packs its a terrible idea always, at this point it should be obvious with all the Tarvern Pass hate and changes that blizzard had to say, there …
"For that reason, they prefer rewarding card packs. It removes having to do research on how to maximize your gold."
Too bad for you cause i still prefer gold over packs to use it where i want, not …
most of the stats are useless, and 2 of them are even visible wihtout the "perks", you just pay for 2 extra heroes in the selection, crappy emotes, playing new heroes 3 or 4 weeks arealier than the rest for …