Comments
142 totalIs the solution: [spoiler]Kobold[/spoiler] ?
[spoiler]"110000001011000000011101" gives "c0 b0 1d" (cobold -- kobold).[/spoiler]
Morning, first thanks for the giveaway and good luck to everyone.
Here's a paladin deck with a midrange gameplan based on some of the new divine shield cards in United in Stormwing.
This deck aims to build …
[quote from="grumpymonk"]
Karmin
I'm not sure I quite understand the effect. Do both players draw a card, then get a copy of the card the other player drew, so they end up "drawing" 2 cards each?
[/quote]
…I wanted to try making a simple card that would offer a flavour-fitting draw mechanic to Priest, let me know what you think.
Here's some feedback.
TheHoax91
[spoiler]This is a very cool and unique mechanic, I really …

Predicting that we might see towers next expansion, since we'll be likely venturing in Alliance zones, I think this could be a cool (but hopefully not too strong effect) for a Mage Tower minion.
Edit: Thank you for …
Holy moly, that is such a good buff card for Treant Druid.
Decent stats with a deathrattle that makes you even harder to kill when the taunt has finally died. Aggro decks will hate this card.
A better [card]On the Hunt[/card], a card that saw some play in Spell Hunter. Hopefully, it will see play again when they inevitably bring us back this gem that was the Spell Hunter archetype.
That's an awesome finisher for Paladin, giving you 9 damage for 1 in late game.
Buff this, then buff it again, and then it's really good.
Good tempo swing card, but it's really dependant on your hand state.
I don't believe you'll be really stuck with that many spells in hand to justify running a buff minion card in your spell deck (if it's even a thing ?)
[card]Eviscerate[/card] died so we could die to the better [card]Eviscerate[/card].
Yeah nope, 4 damage really isn't good enough, and the Shadow synergies are too meh for now.
If you manage to build around this card, you can really do crazy things.
That's mental, an elemental that helps you curve your elementals always is a good elemental.
An awesome anti-aggro card, but will only see play in aggro metas probably, where it can thrive.