Very random and not very good. This can transform bombs if Bomb Warrior takes off again, but don't think this see much play elsewhere.
Not very good. Feels like pack filler to me.
Only good if corrupted, but you're very happy to get this from random card generation.
Board clear and a fairly easy condition to meet. This will be in most Shaman decks for sure.
There are other cards you'd prefer to have in your deck, but this is on the edge of playable.
One of the best Paladin secrets. The disruption is huge, could backfire, and all at 1 mana.
Very annoying card. Free From Amber, but you can kind of choose the minions you want to get.
6 attack is nothing for DH's to get to and this is insane value for such an easy condition. 2-of in every DH deck.
Deathrattle makes it a little slow (okay, a lot) but will still be played in Shuffle Rogue for all that value it gives you.
Absolute trash and just pack filler. Would be better if it only targeted minions.
Very flexible card and great for Weapon Shaman!
This would be good if there was some way to give it more charges outside of Captain Greenskin. As it is, not very good.
Pack filler card, with a demon tag. Not much else to say about this one.
Fun card for cards that benefit from Outcast. If they have a board of low health minions, this can go off!
Trash card. Nothing more than pack filler or fringe arena play.
Amazing card! Best part about is that the opponent can't really decide to trigger it, giving you more out of cards that require you to have a secret in play.
Better Nightmare Amalgam that I hope to see play. Would love to bust out my Hungry Crab!
Weird card that I don't think will see much play.
Amazing card for SS. Not sure if this will finally decrease the amount of custom cards with this text, or make more.
Not very good and will only see play in Arena or weird gimmicky decks.
Very random and not very good. This can transform bombs if Bomb Warrior takes off again, but don't think this see much play elsewhere.
Not very good. Feels like pack filler to me.
Only good if corrupted, but you're very happy to get this from random card generation.
Board clear and a fairly easy condition to meet. This will be in most Shaman decks for sure.
There are other cards you'd prefer to have in your deck, but this is on the edge of playable.
One of the best Paladin secrets. The disruption is huge, could backfire, and all at 1 mana.
Very annoying card. Free From Amber, but you can kind of choose the minions you want to get.
6 attack is nothing for DH's to get to and this is insane value for such an easy condition. 2-of in every DH deck.
Deathrattle makes it a little slow (okay, a lot) but will still be played in Shuffle Rogue for all that value it gives you.
Absolute trash and just pack filler. Would be better if it only targeted minions.
Very flexible card and great for Weapon Shaman!
This would be good if there was some way to give it more charges outside of Captain Greenskin. As it is, not very good.
Pack filler card, with a demon tag. Not much else to say about this one.
Fun card for cards that benefit from Outcast. If they have a board of low health minions, this can go off!
Trash card. Nothing more than pack filler or fringe arena play.
Amazing card! Best part about is that the opponent can't really decide to trigger it, giving you more out of cards that require you to have a secret in play.
Better Nightmare Amalgam that I hope to see play. Would love to bust out my Hungry Crab!
Weird card that I don't think will see much play.
Amazing card for SS. Not sure if this will finally decrease the amount of custom cards with this text, or make more.
Not very good and will only see play in Arena or weird gimmicky decks.