Lundy
LV.9Little Devil Teemo
Comments
706 totalStrong removal for DH. Essentially [card]Restless Mummy[/card] with a Demon tag.
Not really a fan of this, and it reminds me of [card]Voidlord[/card] and [card]Savannah Highmane[/card] combined.
This definitely feels like it was meant to be a 5* Battlegrounds card for Beast though.
This is an incredible tutor. Might see play in Questline Priest to tutor [card]Power Word: Fortitude[/card] and [card]Soul Mirror[/card], or even [card]Purified Shard[/card]. Even if it doesn't hit those, it thins out the deck to more reliably draw the cards …
[card]Rattlegore[/card]. The 3 damage breakpoint is a pretty good one for these Honorable Kill cards, and getting a free 3/3 to boot is nice, even better with a strong effect. Can't wait to see the videos of using this to …
This is at best a 3 mana 4/5 which is great stats, but not something you put into a deck. Arena this will maybe see play, but even then I think you'd be better off with other 3 drops.
This is probably pretty good in Arena, giving you 3 2/4 Taunts, and maybe in some Handbuff Warrior deck, but not very competitive elsewhere.
Now this is a fun card! You get the 2 mana back that it takes to play this, and you can Discover what you need. Might not be very good, but definitely fun!
Not very good. This is definitely pack-filler, though the odd Arena deck may make use of it if the other options are somehow worse.
Great effect, but won't see much play in Constructed with how busted everything else usually is. If we ever get into a minion heavy meta, I can see this being used. Great for Arena however, and might be experimented with …
[card]Umberwing[/card], but a minion instead of a weapon. This is interesting as it can also summon multiple minions with weapons like [card]Warglaives of Azzinoth[/card].
Smaller [card]Savage Roar[/card] on a body. Extra damage is really good in Token Druid, increasing the damage consistency. The Beast tag is also relevant, meaning it can also go into the new Beast Druid deck that is taking shape.
The power creep is crazy with this one. [card]Waterboy[/card], but has +2 health, Elemental tag, Freeze, and the Hero Power doesn't need to be used the same turn.
Potentially busted with the [card]Felfire Deadeye[/card] and [card]Expendable Performers[/card] combo. Will have to always be vigilant with the amount of health on your side of the board to limit potential Hero Power damage.
To each their own. I understood when I posted that it would be an unpopular opinion. Glad to have more cards to review in any case!
These streamers are painful to watch for card reveals. I understand they're building their streams, but reveal the cards. Talking about the cards is fine, but purposefully dragging this out to get more time with a larger audience is just …
Amazing Big Demon card. This is Skull of the Man'ari that only lasts 1 turn, but can't be destroyed. Demon Hunters also have significantly better Big Demons than Warlock.
This can be really good. Since this doesn't need to be played the same turn, just sometime after a Choose One spell to be playable. Play [card]Nourish[/card] for mana crystals, then drop this to draw 3 seems great!
This is one of the better secrets in the game. I think I'd often rather play this over [card]Counterspell[/card], and it costs 1 less. You also get hand knowledge when this sends the spell back which is kinda cool.
Very lackluster card. The improved secrets are cool, but this isn't exactly necessary in Secret Hunter, and any other Hunter deck would rather have the base hero power (Assuming this hero power is random).
This with the …
WOW! Dreadlord that deals 1 more and can heal you. This is insane, especially when rezzed with N'Zoth!