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MasseBre007

LV.6

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160/200 XP
Joined March 2019 79 posts 460 XP 215 achievement pts

Comments

79 total
+5
Were the 23 Wild Cards Coming to Standard for an Event Leaked?
Quote From AliRadicali

I really don't understand why they thought it'd be a good idea to have so many of these be unplayable meme cards like renounce the darkness, lock and load, astral communion, etc. 

6 years, 7 months ago
+3
Ranking System is problemtic

From my experience the golden portrait players at rank 15 aren't farming, they're just bad. They play meme decks and so they don't progress. they aren't farming your friend, they are just as stuck as he is. Just for different …

6 years, 7 months ago
0
Should I craft Leeroy?
Quote From doingtheobvious

Of the neutral legendary cards, Leeroy is a safe craft. Just keep in mind Team 5 seems to hate charge as a keyword so they might eventually HOF him.

But even in …

6 years, 7 months ago
+1
Should I craft Leeroy?

[card]Leeroy Jenkins[/card] is a relevant card now, he was relevant in the past, and he will be relevant in the future. Give him a craft, he is worth the dust. 

6 years, 7 months ago
0
Rock, Paper, Scissors: Highlanderadin, Big Swing Druid, and a Mech Draw Machine Warlock

I wouldn't call it spoiling, The [card]Nightmare Amalgam[/card] feels no worse to draw than the other two due to the fact that it is a solid magnetize target in the deck allowing you to buy into the 'one big minion' …

6 years, 7 months ago
0
Rock, Paper, Scissors: Highlanderadin, Big Swing Druid, and a Mech Draw Machine Warlock

Great minds think alike. I just posted a slightly different Highlander Pally deck a few hours ago before seeing it here on the homepage. Main difference is I'm running a [card]Sandbinder[/card] tutor package similar to Highlander Hunter. My list is …

6 years, 7 months ago
-1
Fleshshaper + Mutate is a problem

I find it best to do two things. Firstly, accept that the combo exists. Secondly, build your decks accordingly. You're statement about playing around it by having no minions on board is, in my experience the worst way to play …

6 years, 7 months ago
+2
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder

Imagine how amazing it would be if [card]Zayle, Shadow cloak[/card] and [card]Whizbang the Wonderful[/card] costed 12. absolutely 0 impact on those two cards, while completely invalidating the [card]Mountain Giant[/card] + [card]Conjurer's Calling[/card] strategy

6 years, 7 months ago
0
True Taunt Warrior

Mad Genius can definitely be replaced if you don't need a late game powerhouse in your meta, but if you're against a lot of druids and warriors I'd recommend leaving him in. Beefed up tomb wardens with rush are incredibly …

6 years, 7 months ago
+3
Standard Meta Report #3 - August 26, 2019 - September 2, 2019

"Unlike [card]Luna’s Pocket Galaxy[/card], [card]Puzzle Box of Yogg-Saron[/card] doesn’t deserve to be in your deck."

I disagree with this statement completely. Puzzle Box can't be evaluated strictly by winrate because at any given moment it's possibilities are endless. If …

6 years, 7 months ago
0
Does anyone else feel like the Meta has gotten worse?

Well I did it, I found a deck that has me enjoying the game again.

[deck]7281[/deck]

I put it together and posted it, thanks for everyone not encouraging me to quit for the day lol

6 years, 8 months ago
+2
Does anyone else feel like the Meta has gotten worse?

After the nerfs Hearthstone has felt much less exciting on a game to game basis. I think I expected a bigger change after the nerfs, but everything feels the same. The only thing I've really stopped seeing is [card]Luna's Pocket …

6 years, 8 months ago
0
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

Is the idea behind a nerf really that we should be removing an archetype from the ladder? I feel like the point should be to make those archetypes weaker, but still playable, not to completely invalidate the strategy.

6 years, 8 months ago
+2
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

A mana nerf may be boring but you can't argue against the effectiveness. Besides, the issue with every one of these cards is that they came down too soon in the game. How do you solve that problem if not …

6 years, 8 months ago
0
Card Nerf - Conjurer's Calling

This nerf should've been [card]Mountain Giant[/card]. These two still curve into each other and so they will remain a problem. [card]Mountain Giant[/card] to 15 would've been a better nerf to [card]Conjurer's Calling[/card] than this.

6 years, 8 months ago
0
Card Nerf - Luna's Pocket Galaxy

I'm glad this uncounterable mistake of a card and I will never cross paths again

6 years, 8 months ago
+3
Card Nerf - Dr. Boom, Mad Genius

This is fair. 2 more turns to pressure with an aggro deck will do wonders. And if you're playing the control mirror you already had ways to beat it. This is what the card deserved.

6 years, 8 months ago
+1
Card Nerf - Extra Arms

This nerf should have been [card]Northshire Cleric[/card], [card]Extra Arms[/card] was a good tool for Priest but not the reason the class is overtuned currently

6 years, 8 months ago
+2
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

Eh, I think the buffs were a good change as a whole. They overtuned 2 cards and they recognize the problem and are fixing it now. 

6 years, 8 months ago
0
How long do you play your own decks for?

I play my own decks all the way through each expac. The only thing is that the deck becomes less and less 'memey' as I go. I start with Quest Rogue with 2x [card]Violet Haze[/card] and 2x [card]Clever Disguise[/card] so …

6 years, 8 months ago