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79 totalQuote From AliRadicali I really don't understand why they thought it'd be a good idea to have so many of these be unplayable meme cards like renounce the darkness, lock and load, astral communion, etc.
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From my experience the golden portrait players at rank 15 aren't farming, they're just bad. They play meme decks and so they don't progress. they aren't farming your friend, they are just as stuck as he is. Just for different …
Quote From doingtheobvious Of the neutral legendary cards, Leeroy is a safe craft. Just keep in mind Team 5 seems to hate charge as a keyword so they might eventually HOF him.
But even in …
[card]Leeroy Jenkins[/card] is a relevant card now, he was relevant in the past, and he will be relevant in the future. Give him a craft, he is worth the dust.
I wouldn't call it spoiling, The [card]Nightmare Amalgam[/card] feels no worse to draw than the other two due to the fact that it is a solid magnetize target in the deck allowing you to buy into the 'one big minion' …
Great minds think alike. I just posted a slightly different Highlander Pally deck a few hours ago before seeing it here on the homepage. Main difference is I'm running a [card]Sandbinder[/card] tutor package similar to Highlander Hunter. My list is …
I find it best to do two things. Firstly, accept that the combo exists. Secondly, build your decks accordingly. You're statement about playing around it by having no minions on board is, in my experience the worst way to play …
Imagine how amazing it would be if [card]Zayle, Shadow cloak[/card] and [card]Whizbang the Wonderful[/card] costed 12. absolutely 0 impact on those two cards, while completely invalidating the [card]Mountain Giant[/card] + [card]Conjurer's Calling[/card] strategy
Mad Genius can definitely be replaced if you don't need a late game powerhouse in your meta, but if you're against a lot of druids and warriors I'd recommend leaving him in. Beefed up tomb wardens with rush are incredibly …
"Unlike [card]Luna’s Pocket Galaxy[/card], [card]Puzzle Box of Yogg-Saron[/card] doesn’t deserve to be in your deck."
I disagree with this statement completely. Puzzle Box can't be evaluated strictly by winrate because at any given moment it's possibilities are endless. If …
Well I did it, I found a deck that has me enjoying the game again.
[deck]7281[/deck]
I put it together and posted it, thanks for everyone not encouraging me to quit for the day lol
After the nerfs Hearthstone has felt much less exciting on a game to game basis. I think I expected a bigger change after the nerfs, but everything feels the same. The only thing I've really stopped seeing is [card]Luna's Pocket …
Is the idea behind a nerf really that we should be removing an archetype from the ladder? I feel like the point should be to make those archetypes weaker, but still playable, not to completely invalidate the strategy.
A mana nerf may be boring but you can't argue against the effectiveness. Besides, the issue with every one of these cards is that they came down too soon in the game. How do you solve that problem if not …
This nerf should've been [card]Mountain Giant[/card]. These two still curve into each other and so they will remain a problem. [card]Mountain Giant[/card] to 15 would've been a better nerf to [card]Conjurer's Calling[/card] than this.
I'm glad this uncounterable mistake of a card and I will never cross paths again
This is fair. 2 more turns to pressure with an aggro deck will do wonders. And if you're playing the control mirror you already had ways to beat it. This is what the card deserved.
This nerf should have been [card]Northshire Cleric[/card], [card]Extra Arms[/card] was a good tool for Priest but not the reason the class is overtuned currently
Eh, I think the buffs were a good change as a whole. They overtuned 2 cards and they recognize the problem and are fixing it now.
I play my own decks all the way through each expac. The only thing is that the deck becomes less and less 'memey' as I go. I start with Quest Rogue with 2x [card]Violet Haze[/card] and 2x [card]Clever Disguise[/card] so …