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mayhern

Wizard
Joined 07/26/2019 Achieve Points 360 Posts 294

mayhern's Comments

  • Not very interesting. It's good if it doesn't kill any minions or in a deck that needs to cycle to fatigue quickly (Mecha'thun)

     

  • Good token removal and totally in flavor with Warlock

  • For this mana cost it's a great late game single removal spell. 

  • Looks good, but only after we see the full list of effects it can generate. Building a deck around having no 4 cost cards is an ok limitation if the effect is worth it. Anyway, it can be filled in a deck with heavy draw engine and work as well.

  • Spiteful summoner with a better body and a draw. Great card!

  • Secret paladin support, but not very useful in my opinion. If the soldiers had rush then it would make this card a must have in any deck.

  • If it contributes to the 10 damage total to trigger the effect of Mordersh Fire Eye, this card is absolutely crazy good! Also in Odd Mage in wild if it helps Janalai!

  • Great finisher! Not easy to trigger, but devastating effect!!!

  • Good for the mana cheat, but very limited deck usage.

  • Good board clear with a body! Early game board control.

  • Amazing! Control warrior likes it!!!

  • Very useful as hunters excel in cheap spells! And a directed draw can never go wrong!

     

  • Very interesting design! Like a secret but with a timer!

  • Amazing counter for Secret Mage! Best thing is it works in Odd decks in wild!

  • Very OP card! Massive heal, good stats and taunt!!!

  • Great cheap board clear for Control Priest!

     

  • I only see this being played if you can somehow change the healing to damage.

  • Deadly card on a handbuff deck. Also good in decks that can buff it with cheap spells. In general I like it!

  • The best ranked spell so far. Great board clear in every rank.

  • Interesting but too situational. Might see some play but not widespread accross all classes.