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mayhern

Wizard
Joined 07/26/2019 Achieve Points 360 Posts 294

mayhern's Comments

  • Must have in Dragon Decks, but also gives info to your opponent of how many dragons are in your hand.

  • Very good card as it is a pirate and also a combo activator! 

  • Great card for Mech Paladin, wild or standard. Just wanted to know if the microcopters had any additional power.

  • Must have in Galakrond decks! Can already see it in a quest shudderwock galakrond deck!

  • Good card for a turn 1 play, but not very useful otherwise.

  • Great spell for token, murloc, evolve, etc shaman. Definitely playable!

  • Good sidequest and very easy to complete with a decent power!

  • Not the best Galakrond but incredibly it also fits quest shaman. Use quest hero power and upgraded Galakrond will summon 4 8/8 rush elementals. Use shudderworck later and get it again equiping another claw. Will be game breaker.

  • OK card... The good thing is the invoke power.

  • Amazing card and great design! New way to build a deck and good reward for doing so!

  • Very good card. Will definitely see play in constructed.

  • Would get 5 stars if it wasn't random. But good card in general!

  • One of the most OP cards I've seen this expansion! Really amazing!

  • OK Card. Good thing is it adds a priest minion to your hand.

  • Good board clear spell and amazing design!

  • As if priests had few ressurect options... Now this! Will need nerf in wild soon!

  • Cyclone quest mage will like this one!

  • Great turn 1 or turn 2 play! Very good design!

  • Great reward, although not very easy to pull of in standard. However works great in wild!

  • Good since you can play the lackey on turn 1! But not great though!