I'm a bit confused as well but according to Finley's dialogue "I believe it is the custom here to challenge you to a duel." I guess Reno ported them out in The Grand Tournament so they had a jolly good joust while they were there?
With battlegrounds currently rotating heroes around and they'll probably continue doing rotations, I think it would be useful to have a list showing the current rotation like Icey Vein's HoTS page. And, if there's one already could someone show me where it is?
Hello, It is I scientist bagel I've done some experimenting in this brawl and have some results for you guys!
If Dalaran somehow steals a hero card they'll play it but turn back to Dalaran at the end of turn. Armor does not affect it if you give them armor from weapons project you'll still increase the HP without losing their armor. Some heroes have different hero powers than normal notably everyone except shaman.
Mage has burning wit, Hunter has the shifting chameleon one, Warrior has -hp +2atk, Shaman has normal power, Rouge has add a random (neutral) card to your hand, Paladin has give divine shield, Druid has give +1/+1, Warlock has deal 2 to self and summon 2/2, and Priest has swap atk and hp.
Dalaran's hero power can summon the following. ,ArchmageVargoth[Hearthstone Card (CardID or Name) Not Found], the party-goers (gain +1hp taunt and gain +1/+1),ArcaneServent, That 5/4 divine shield that I forgot the name of.
That's all at the moment and also DO NOT play murky's battle horn because it ends the game in a tie
Another PSA is DO NOT use bounce effects on the dalaran guys because they keep the buffs when bounced so sap and sekhat sapper accordingly can doom you.
Ey its that raven except for it's not a beast good arena I guess love the art but otherwise pack filler I wish this gnome had a better effect or stats because I think this art is great
2 in hand on turn 1 play the warrior pirate that adds more to your hand and get another they resolve in some weird manner and you have 4 minions on board. Combining this with the cannon is going to happen for sure also a bit better than current patches since he doesn't have charge
I love the Boom squad art, but does this mean shaman and mage are the only extra legendary classes?
My favorite thing was the story they had this time I really liked how it went over all the expacs.
As for 2020, I'm hoping they do something like the arcing story again and if not an expansion that's nofin but murlocs because I love those rascals
I'm a bit confused as well but according to Finley's dialogue "I believe it is the custom here to challenge you to a duel." I guess Reno ported them out in The Grand Tournament so they had a jolly good joust while they were there?
With battlegrounds currently rotating heroes around and they'll probably continue doing rotations, I think it would be useful to have a list showing the current rotation like Icey Vein's HoTS page. And, if there's one already could someone show me where it is?
P.S I'm not sure if I tagged this correctly
Xxxll really steals? No dignity.
But really unless they "accidentally" posted it here instead of importing to hearthstone somehow this isnt right
this was expectedly unexpected we knew nerfs were coming but I didn't expect so fast because you know, past data.
Hello, It is I scientist bagel I've done some experimenting in this brawl and have some results for you guys!
If Dalaran somehow steals a hero card they'll play it but turn back to Dalaran at the end of turn. Armor does not affect it if you give them armor from weapons project you'll still increase the HP without losing their armor. Some heroes have different hero powers than normal notably everyone except shaman.
Mage has burning wit, Hunter has the shifting chameleon one, Warrior has -hp +2atk, Shaman has normal power, Rouge has add a random (neutral) card to your hand, Paladin has give divine shield, Druid has give +1/+1, Warlock has deal 2 to self and summon 2/2, and Priest has swap atk and hp.
Dalaran's hero power can summon the following. ,ArchmageVargoth[Hearthstone Card (CardID or Name) Not Found], the party-goers (gain +1hp taunt and gain +1/+1),ArcaneServent, That 5/4 divine shield that I forgot the name of.
That's all at the moment and also DO NOT play murky's battle horn because it ends the game in a tie
Another PSA is DO NOT use bounce effects on the dalaran guys because they keep the buffs when bounced so sap and sekhat sapper accordingly can doom you.
Deal 30+ damage and then let it win, I think it worked for me but might not for you
*Present gives murky's horn* Oh you shouldn't have, but really you shouldn't have this still crashes the game.
Joke aside playing the horn kills both players so dont play it
I know right I swore I did them all near the end but I guess I just forgot to comment on a few I starred
Grats guys may your luck be better than mine.
Same here except with Wilfred and Gul'dan it was pretty weird looking.
oh yeah should have mentioned I was talking about the chimera whoops
It's simple it's so ugly no one wants to look at it thus making it hidden.
I never heard of it so I'm not too heartbroken but it is a bit sad to see one go.
Skyfin's text is the best I've ever seen
EVIL! Togwaggle and boom carry the team for me and even though I like murlocs a bit more than gnomes and goblins I'm sticking with E.V.I.L
Ey its that raven except for it's not a beast good arena I guess love the art but otherwise pack filler I wish this gnome had a better effect or stats because I think this art is great
2 in hand on turn 1 play the warrior pirate that adds more to your hand and get another they resolve in some weird manner and you have 4 minions on board. Combining this with the cannon is going to happen for sure also a bit better than current patches since he doesn't have charge