Not so much anymore because certain people got to play already with the new cards, I'm already tired of this expansion and ready for the next. The game needs something extra than "new" cards and "new" mechanics.
No, I disenchant every golden card, even if it's a legendary I want then I disenchant it and make the normal version.
But the conversion rate then is 1:1... so why bother? I mean, if you used the 1600 dust to craft a *different* legendary, I’d get it, but flipping a golden version into the exact same thing seems like a kind of arbitrary commitment to principal.
Blizzard needs to nerf mana cheating warlock and priest decks, and nerfing hyper agro decks.
Well, all decks try to cheat somewhere, this is called "using synergy". And some synergy is more serious than other and then you want to call it cheating :).
Turn 4 Barnes into Y'shaarj or a turn 4 Voidcaller into Voidlord/Mal'Ganis is toxic and mana cheating -but if you don't want to call that mana cheating than be my guest.
I am only talking about standard. In Wild all bets are off -- that's why it's called wild.
Well you reacted to my post first and I was talking about Wild, and it's illogical for not balancing a format.
Blizzard needs to nerf mana cheating warlock and priest decks, and nerfing hyper agro decks.
Well, all decks try to cheat somewhere, this is called "using synergy". And some synergy is more serious than other and then you want to call it cheating :).
Turn 4 Barnes into Y'shaarj or a turn 4 Voidcaller into Voidlord/Mal'Ganis is toxic and mana cheating -but if you don't want to call that mana cheating than be my guest.
Imagine working in the balance team of Blizzard and not having to do your job for an eternity and STILL get paid.
"increase 1 mana here, decrease 1 mana there, perfectly balanced as all things, let's call it a work year and go on vacation! -what about Wild? Fuck Wild"
Strengths: Spells (big and small), damage spells, Secrets, board clear
Limitations: Minion swarms
Weaknesses: Healing, Taunt, minion buffs
Priest:
Strengths: Healing, narrow but powerful spells, copying, single-minion buffs, Deathrattle
Limitations: Card draw
Weaknesses: Face damage spells, multi-minion buffs
So according to Blizzard's logic, this card should've been a Mage card.
But for some weird reason Priest and Warlock are not only getting better board clears, but also more board clears. The name of the card would suggest it's a Warlock card (Plague of Death). Priests are anti dead and the art doesn't fit the card name as well -I don't see a plague (a disease).
All in all, this shouldn't be a Priest card but a card used AGAINST Priest, Priest already has the most and best board clears at the moment and for that I give it a 1/5.
Not so much anymore because certain people got to play already with the new cards, I'm already tired of this expansion and ready for the next.
The game needs something extra than "new" cards and "new" mechanics.
I simply don't like the golden "art" it has.
No, I disenchant every golden card, even if it's a legendary I want then I disenchant it and make the normal version.
What about Siamat since it's an Elemental that has a battlecry too?
Because Blizzard is consistently inconsistent.
I like deck variety which Standard doesn't have.
Mage's Strength: Board clear
Which piece of shit gave Mage this card instead of Plague of Death
Taunt is too slow, need good 3 or 4 mana taunts else you're dead before you can even get this one up.
We need a Mechanic filter, so we can filter for example "Charge", "Choose One", "Buff C'thun" cards.
See hearthstonetopdecks.com and look at their Deck Building.
Weak and boring, won't see any play.
Can be compared to Ghostly Charger
Why is everyone hating on it? It's awesome!
Think about it, a Dyn-o-matic that costs 1 mana more but deals twice the damage and does deal damage to mechs.
Very good card for Reno Mage.
Good tech card against Big Priest.
Not much else too say.
Not liking the cards so far.
Don't you dare hating on Goldshire Footman, it's one of the most iconic and meta defining cards in Hearthstone history.
When people talk about Hearthstone they talk about Goldshire Footman
Well you reacted to my post first and I was talking about Wild, and it's illogical for not balancing a format.
Turn 4 Barnes into Y'shaarj or a turn 4 Voidcaller into Voidlord/Mal'Ganis is toxic and mana cheating -but if you don't want to call that mana cheating than be my guest.
Blizzard needs to nerf mana cheating warlock and priest decks, and nerfing hyper agro decks.
Imagine working in the balance team of Blizzard and not having to do your job for an eternity and STILL get paid.
"increase 1 mana here, decrease 1 mana there, perfectly balanced as all things, let's call it a work year and go on vacation! -what about Wild? Fuck Wild"
Not a fan of these quests, DK's have better hero power and some DK's require less deck building around them.
I don't see them being played in Wild unless the hero power becomes better than the DK's one -I might be wrong of course but they do seem fun.
Mage:
Priest:
So according to Blizzard's logic, this card should've been a Mage card.
But for some weird reason Priest and Warlock are not only getting better board clears, but also more board clears.
The name of the card would suggest it's a Warlock card (Plague of Death).
Priests are anti dead and the art doesn't fit the card name as well -I don't see a plague (a disease).
All in all, this shouldn't be a Priest card but a card used AGAINST Priest, Priest already has the most and best board clears at the moment and for that I give it a 1/5.