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Nevin

LV.7
1,490/2,500 XP
Joined June 2019 393 posts 1,990 XP 525 achievement pts

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393 total
+3
MARVEL SNAP's Halloween Event is Live - Trick or Treat for Decorations!

Thank you. I had not noticed this in the Marvel Snap client. They really need to improve their interface

3 years, 5 months ago
+4
MARVEL SNAP's Featured Location This Week is Bar Sinister - Multiply and Conquer!

The best combo I've seen (for pool 1 at least) is:

1) Fill the bar with [snapcard]Nightcrawler[/snapcard].

2) On turn 5, move ONE [snapcard]Nightcrawler[/snapcard] out and add ONE [snapcard]Blue Marvel[/snapcard].

3) On turn 6, move the other …

3 years, 6 months ago
+1
Getting to Know Zoo - A MARVEL SNAP Archetype Breakdown, With Decklists

Yes, but the whole point of Marvel Snap is short games with a high level of chaos. Every deck has a strong potential counter out there. 

3 years, 6 months ago
0
Reminder: Don't Miss Out on the Final Set of Your Free MARVEL SNAP Launch Celebration Rewards!

I did some quick research, and it does look like the sweet spot is about 70 rounds of play per day. (Since you earn one booster per round that the game lasts.) You want to earn about 10 credits per …

3 years, 6 months ago
+1
Reminder: Don't Miss Out on the Final Set of Your Free MARVEL SNAP Launch Celebration Rewards!

Thanks. I'm still swimming in credits now, but I've been planning around the assumption that I'll eventually run out. I'm "only" playing about 20 games/day, though, so if I keep up that pace maybe I'll hit the sweet spot where …

3 years, 6 months ago
+1
Reminder: Don't Miss Out on the Final Set of Your Free MARVEL SNAP Launch Celebration Rewards!

This is the second time I've seen an OOC article call boosters more desirable than credits. Is this a long-running inside joke, or do you truly believe that? The universal opinion on Reddit was that people were excited to get …

3 years, 6 months ago
+1
MARVEL SNAP Beginner Tips and Early Decks To Play - Free Stuff, Helpful Hints, & More!

The Snap subreddit had this guide pinned for a while. Everyone should read it. I’m surprised by how much I learned even after I thought I’d looked up everything I needed to know: https://reddit.com/r/MarvelSnap/comments/y377gu/a_beginners_guide_to_marvel_snap/

3 years, 6 months ago
+5
How Progression Works in MARVEL SNAP

I have mixed feelings so far. The number of currencies, tracks, and mission types is overwhelming at first, and if I didn’t know better I’d think this was a 3-year-old game that had slowly grown to be way more complex …

3 years, 6 months ago
0
Riot Promotes Enabling Two-Factor Authentication With In-Game Rewards

Every time I open a prismatic chest, I wonder whether I’m making my collection better or worse. It wouldn’t take much to bribe me into setting up 2FA, but it still has to be better than that. 

3 years, 6 months ago
-1
MARVEL SNAP is Releasing in Early Access for PC on Steam on October 18 - Wishlist It Now!

Wait. You need a Google account to play? Is this true across all devices, including iPhone? If so, I guess I’m not trying this game out after all

3 years, 6 months ago
+3
Updated 12-Win Decks To Play for This Week’s Tavern Brawl - Wild Heroic Brawliseum

Also, don’t play it if you do spend real money on the game. There are much better things to spend tha money on. 

3 years, 7 months ago
0
Legends of Runeterra Reveals New Roadmap for the Game - The Rest of the Darkin Saga, Arclight Event, Rotation Next Year, and More

That’s a relief. I’d given up on rotations, because the game doesn’t seem designed for them. But they’re desperately needed. Hopefully they arrive before it’s too late, and keep me interested in the game. 

3 years, 7 months ago
0
Riot Reveals 4 New Cards from Legends of Runeterra's Upcoming "Awakening" Expansion

Targon has a card named Celestial Impact but it’s not a Celestial card? Sigh..

3 years, 7 months ago
+1
Marvel Snap Developer Discord Recap #10 - Card Acquisition, Cosmetic Loadouts, & More!

[quote from="Stephen"]We want to give some more control over card acquisition but it will not be from boosters[/quote]

Even without any other details provided, this line is the big news. I hope they come up with something good.

3 years, 7 months ago
+5
All Hearthstone Battlegrounds Changes and Updates for the Upcoming Patch 24.2 - Minions, Heroes, Systems, Monetization

I wonder if we need better terminology than what "F2P" and "P2W" entail. Usually when I hear that something is "pay to win", I imagine that if I want to pay a few dollars per month then I'll lose to …

3 years, 8 months ago
+1
Marvel Snap Developer Discord Recap #9 - Current Roadmap, Player Retention, Card Design, & More!

Since Ben discussed it a little, I'm curious to hear if other people have ideas about how the progression system should work? Their collection system is unusual (needing only one copy of each card, and using a small number in …

3 years, 8 months ago
0
Master Yi Arrives to Legends of Runeterra in the Upcoming "Awakening" Expansion

You’ve got to expect that it’s a 4/3 Quick Attack for 3, since a Yi deck will have no trouble triggering Flow. If the opponent can remove it, the next one will be 6/3. That is worth the price, especially …

3 years, 8 months ago
+4
Riot Reveals 4 New Ionia Cards from Legends of Runeterra's Upcoming "Awakening" Expansion

Flow is a new keyword: “A card triggers it’s flow ability if you played 2+ spells or skills last round.

3 years, 8 months ago
+3
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way

The difference is that the new version has Stealth. The rest of it is just rewording it to fit on the card (and, IMO, improving clarity)

3 years, 8 months ago
0
Runeterra Game Designer Steve Rubin Shares His Thoughts on Ideal Patch Outcomes

Fair enough. Fun is subjective, and I almost didn't put that second paragraph in my comment because I worried it would distract from the overall point.

In general, what I hope for is a variety of viable decks with …

3 years, 8 months ago