Comments
14 totalBest guess, Cho breaks the AI of the City in some way by giving it spells it can't/doesn't know how to play.
To be fair, any card that makes the cut in most T1 decks is probably a bad design. Things shouldn't be so powerful as to be ubiquitous. High end neutral legendaries are really risky from a design perspective. Zilliax is …
Fair enough. I suspect most of us will be here when you come back up.
The lower level of toxicity here and relative thoughtfulness of the discourse makes me wonder if more things shouldn't be periodically burned down and …
Quote From pl4nSchKuh Is this a new tool for Exodia Mage ? its cheaper than Moltan Reflections!
I like it !
Sorry man, I don't think it works like that. Its not two copies …
Quote From EnvoyofBacon I wonder, will this be able to cast a secret you already have? if so it's much worse. Otherwise it seems okay as random secrets need to be played around much more than secrets you …
It seems like the interesting question is how many times do you have to bring this back before it's "good enough."
I think I'm on twice in a normal game, particularly given the extra risk of being silenced since …
I appreciate how restrained they've been about tribe. Each one takes some design space out of every set/environment, so it is really important to keep the volume down to make space for the mechanics and other elements that make each …
An interesting extra piece for Rush warrior and also a heck of a divine spirit (or Lady in White) target plus another argument for hand buff effects.
Those don't actually add up to a card that will see much …
Wow. Interesting to see such a high powered priest card early on good at every stage of the game except the corner case where your opponents hand is empty (in which case, great.) Conventional wisdom is that priest takes a …
I find it helps to read the schemes in a movie villain voice.
"My plan is to summon several small men. They will be..... Not very useful. Muahahaha."
First, expressing happiness is not useless. Go to town.
Secondly, I would have a hard time not being hyped for standard about a rotation set just because of the rotation component. Haven't really seen enough to have …
Hard to figure where this fits. Anything aggressive enough to want most of the lackey powers isn't going to want to spend extra mana for this effect, nor are they going to want to leave opposing creatures alive. Anything looking …
That's a fairly big upgrade to boom. Just having this guy in the discovery pool changes the dynamic going long against a lot of decks.