I reminds me of Potion of Heroism in a way, but this seems a bit better because of the attack buff. I expect this to play in most agressive paladin decks.
If I remember correctly, Dispatch Kodo was not played all that much. This one feels a bit stronger because it can go face. Still, handbuffs for hunter never really took off, so I don't really see a future for this card for now.
Is this a hint for future murkock synergies for DH? Still, the card is really good, it's a great removeall for early turns. I expect it to play in most demon hunter decks (or at least in midrange).
You don't get anything for the Colosal Lackey and Dragon Lackey, since that would be too convoluted.
I'm not sure about the name and stats.
This is very expensive, even for its effect (literally 7 mana 2/4 do nothing). Also, random bosses are not that great (especially Blastmaster Boom or Rafaam) plus if you end up with multiple dragon/colosal lackeys this card becomes useless.
It replaces the Lackeys on board, not in hand
Ah sorry for misunderstanding. In that case this card looks fine I guess. It becomes scary when you set it up with ethereal/goblin lackeys on turn 10 but that requires some rng so I guess it's fine.
You don't get anything for the Colosal Lackey and Dragon Lackey, since that would be too convoluted.
I'm not sure about the name and stats.
This is very expensive, even for its effect (literally 7 mana 2/4 do nothing). Also, random bosses are not that great (especially Blastmaster Boom or Rafaam) plus if you end up with multiple dragon/colosal lackeys this card becomes useless.
The only problem I see with this card it that after holding it for 2 turns it already powercreeps Cabalist's Tome. Also it uses art of an already existing card, so you may want to change it.
@Demonxz95 Thanks for the feedback. I agree that temporary health buffs are not the best design, with my card I wanted you to be able to build a board with lackeys, not just utilize their effect. Here's the changed version: (I also consider +2 attack instead of +1/+1.)
This card is super strong. Auto-include in most rogue decks, also great counter for cards that summon multiple copies of the same minion (eg. Tomb Warden, Hireek, Spreading Plague etc.). Also a counter to all shuffle rogue decks (running lab recruiter, scheme). Overall seems like one of the best cards in this set
Neat, but not worth a deck slot in my opinion.
Spell Damage is not a very powerful effect, and I don't see a reason why would you play this over a minion with spell damage.
Looks like the best augmerchant, for me it's a nice tool for midrange decks.
A card you would consider in control decks, can easily be played along aoe immediately because of the low cost.
Playable only in priest or paladin, also buff decks were never really a thing.
I reminds me of Potion of Heroism in a way, but this seems a bit better because of the attack buff. I expect this to play in most agressive paladin decks.
I feel like this was printed just to enable spell mage. Even with this card, it will not be great.
I don't see in what deck would you put this. Even in silence priest this is just too slow.
If I remember correctly, Dispatch Kodo was not played all that much. This one feels a bit stronger because it can go face. Still, handbuffs for hunter never really took off, so I don't really see a future for this card for now.
Is this a hint for future murkock synergies for DH? Still, the card is really good, it's a great removeall for early turns. I expect it to play in most demon hunter decks (or at least in midrange).
Why does Kul Tiran Chaplain look like Kabal Talon Priest to me. Also why would you play Power Word Shield now
Ah sorry for misunderstanding. In that case this card looks fine I guess. It becomes scary when you set it up with ethereal/goblin lackeys on turn 10 but that requires some rng so I guess it's fine.
This is very expensive, even for its effect (literally 7 mana 2/4 do nothing). Also, random bosses are not that great (especially Blastmaster Boom or Rafaam) plus if you end up with multiple dragon/colosal lackeys this card becomes useless.
The only problem I see with this card it that after holding it for 2 turns it already powercreeps Cabalist's Tome. Also it uses art of an already existing card, so you may want to change it.
@Demonxz95 Thanks for the feedback. I agree that temporary health buffs are not the best design, with my card I wanted you to be able to build a board with lackeys, not just utilize their effect. Here's the changed version: (I also consider +2 attack instead of +1/+1.)
Hey everyone, it's amazing that competitions are back and I can't wait for the big ones as well.
Here's my idea, any thoughts?
My favourite moment from 2019 has to be Lazul teasing Rise of Shadows.
I'm really looking forward to the return of free adventures along expansions like dungeon runs, lich king fight etc.
When you realize Assassinate costs 5 mana...
This card is super strong. Auto-include in most rogue decks, also great counter for cards that summon multiple copies of the same minion (eg. Tomb Warden, Hireek, Spreading Plague etc.). Also a counter to all shuffle rogue decks (running lab recruiter, scheme). Overall seems like one of the best cards in this set
Now this is a reason to run a galakrond deck (even the warlock one lol)
Very interesting, seems good for aggro/tempo. Synergy with quest is nice too, though the question is is that good enough.