Warrior menagerie seems to be a solid archetype. Mixing the best of dragon warrior, mech warrior and pirate warrior sounds pretty interesting on paper.
Not the best weapon that a DH own. You have good attack and gives 1 damage to all enemies but besides that you can go with better option cards for 3 mana slot.
Is it even a card? The stats doesn't be enough in exchange of giving your opponent one minion of higher cost. They should have some issue when printing that card.
A fun tech card, but definitely not for every deck.
There's also a clear correlation between free legendaries and the mana cost 7: Silas, Kael'thas (although I guess he technically was 6-Cost when awarded), Galakronds...
Doctor 7 is back again to our lives.
Anyways Archmage Vargoth breaks the rule :P what they share for sure (and old C'Thun came rapidly to my mind) is a "funky mechanic" that is not shared with other cards
Not sure about this one, sometimes I see it as a cheap drawing card and sometimes as an expensive one. I should see it whilst playing.
Alongside with old gods is for sure the card I'm most interested in. For wild this can be nuts on every rogue deck.
Excellent sinergy with demon zoo. Autoinclude in every zoo deck.
I don't think it will see play. Maybe in some stealth archetype but seems to be the worst corrupted card from the set.
The kind of card that you didn't expect a lot from it but late with the expansion you discover that is nut if played at the proper time.
Everything that summons a minion when drawing card is good for us. Deahtratlle tokenize rogue have a new friend for playing with.
The kind of card that every rogue needs in their decks. As everybody before me said it will give so much love to an early VanCleef
We are closer to have an entire deck composed by Rage minions.
Zoo demon is back in town, baby.
Printed to work as corrupted, uncorrupted is too bad.
Warrior menagerie seems to be a solid archetype. Mixing the best of dragon warrior, mech warrior and pirate warrior sounds pretty interesting on paper.
Can work fine in wild with mechanic stuff but for standard seems to be born out of time. It didn't predict pretty well when it should hit meta.
Cycling cards is always good. Can work pretty fine with Lorekeeper Polkelt, Secret Passage and Sphere of Sapience
Druid having mana cheating cards is a must in mostly every expansion. Will see play for sure.
Can see lot of play in wild with all those "summon a copy of this minion" we have
A powerfull healing class having two cards from your deck at 0 mana? Finally Cho'gall has meet his final form.
Not the best weapon that a DH own. You have good attack and gives 1 damage to all enemies but besides that you can go with better option cards for 3 mana slot.
Is it even a card? The stats doesn't be enough in exchange of giving your opponent one minion of higher cost. They should have some issue when printing that card.
Pretty consistent unconsistency. You can "cheat" your deck in order to have a high chance of getting a cheaper Mind Control.
Anyway playing against it, seems the final ingredient to be finally tired of RNG plays.
Doctor 7 is back again to our lives.
Anyways Archmage Vargoth breaks the rule :P what they share for sure (and old C'Thun came rapidly to my mind) is a "funky mechanic" that is not shared with other cards