you guys are shooting me down and your answer is: 'well maybe shadow priest will be a thing'. i don't know how your thoughts ended there tbh but yeah it could be a thing - and it being a thing results in current priest still being broken and shadow being broken, or this being broken and shadow being gargage(my guess). a blizzard-packaged pre-built archetype doesn't have me excited tbh - unless it deletes half the discover cards it currently has. i guess you guys meant i should be happy priest isn't getting more discover support? you've no guarantee of that. blizz devs need your feedback on this, they will not deliver you a balanced game - meta after meta its always the case. yet when they're slow to patch, and when they reprint a problematic card the mob always turns on the guy making the complaints. &*%$ you guys. priest singlehandedly ruins the game rn from mechanics to game experience to matchups / win rate. why would you guys ever defend blizzard on this/on slow patches broken metas its insane
Aaaaaand that's all i needed to know/ i'lll be skipping the expansion. its clear to see they don't think Priest is a problem, devs putting their fancies above 99% of community feedback yet again. starting to think they just don't want to deal with the logistics of balance. hope the game dies, doesn't deserve the fanbase it has
I have a Necrium Blade + Loot Hoarder/Thalnos brew that looks to cycle into Nomi.
This card has me so excited for that - but can be so much stronger in a meta combo.
The stats are defensive and reminiscent of Evil Miscreant version 2. The value hidden in this minion is insane if you combine that with the filtered draw + Death rattle eff.
Very strong card. Rogue will need something with this kindv midgamr oomph to merit Galakrond and compete against the new quality of Control.
This Warlock Dragon synergy theme is pretty cool - bland mechanicaly but a strong/respectable card nonetheless and there is a fair bit of support already.
Mage is missing some components for Aggro styles when Flame Waker gets banished so this might slot in with many cheap ping spells being available.
The Dragon requirement insinuates a value-oriented approach however and Dragon-Control Mage looks set to be decent but nothing as broken as current strats or future Galakrond potential.
The only thought that came to mind when is saw this card is how sad its going to be if you open it. Why ever play this over Onyxia unless you really need token generators but this still seems so bad.
What if you play a deck that wants 2x Onyxia, Violet Wurm can be silenced/sapped.
So strong. A must-include for wide board strats and a decent top-deck and pushy Aggro.
Demands an immediate answer and when dropped after a few waves of zoo/Aggro minions your opponent will need to have a lot of answers to stay above water.
^
you guys are shooting me down and your answer is: 'well maybe shadow priest will be a thing'. i don't know how your thoughts ended there tbh but yeah it could be a thing - and it being a thing results in current priest still being broken and shadow being broken, or this being broken and shadow being gargage(my guess). a blizzard-packaged pre-built archetype doesn't have me excited tbh - unless it deletes half the discover cards it currently has. i guess you guys meant i should be happy priest isn't getting more discover support? you've no guarantee of that. blizz devs need your feedback on this, they will not deliver you a balanced game - meta after meta its always the case. yet when they're slow to patch, and when they reprint a problematic card the mob always turns on the guy making the complaints. &*%$ you guys. priest singlehandedly ruins the game rn from mechanics to game experience to matchups / win rate. why would you guys ever defend blizzard on this/on slow patches broken metas its insane
Aaaaaand that's all i needed to know/ i'lll be skipping the expansion. its clear to see they don't think Priest is a problem, devs putting their fancies above 99% of community feedback yet again. starting to think they just don't want to deal with the logistics of balance. hope the game dies, doesn't deserve the fanbase it has
I don't get the name/effect/art linkage here, it's just a random card with Alex thrown on it
Favourite card so far. Has some potential but probably strong only in meme land.
Surprised and pleased by this approach
Big stupid strong card, easy to use.
Ah yes, Veranus the blue-drake and some Hunter theming - it matters not little proto drake! take my stars and all my favor,
dream-like as your colour coding I'll make a Dragon-spell Hunter and bomb my ranking for the sake of hearing your attack audio
So Vanilla, so strong. Who knows.
I have a Necrium Blade + Loot Hoarder/Thalnos brew that looks to cycle into Nomi.
This card has me so excited for that - but can be so much stronger in a meta combo.
The stats are defensive and reminiscent of Evil Miscreant version 2. The value hidden in this minion is insane if you combine that with the filtered draw + Death rattle eff.
Very strong card. Rogue will need something with this kindv midgamr oomph to merit Galakrond and compete against the new quality of Control.
This Warlock Dragon synergy theme is pretty cool - bland mechanicaly but a strong/respectable card nonetheless and there is a fair bit of support already.
Hey that's broken
Looks amazing for Zoo Warlock. That's it tho..
I mean maybe it's good?
Mage is missing some components for Aggro styles when Flame Waker gets banished so this might slot in with many cheap ping spells being available.
The Dragon requirement insinuates a value-oriented approach however and Dragon-Control Mage looks set to be decent but nothing as broken as current strats or future Galakrond potential.
Pretty hard-core card right there, another removal for the Warrior along with Dragon synergy. 4.5/5
Edit: it's also discoverable, gonna see this guy in a few highlights.
Don't see it being revolutionary in Standard/Wild but has a decent overall power-level.
Might be more appealing to strange midrange strats.
Great card for new players to receive for free, great power-level and build-around potential.
Might be a little oppressive in some metas, particularly in Wild.
What if you play a deck that wants 2x Onyxia, Violet Wurm can be silenced/sapped.
So strong. A must-include for wide board strats and a decent top-deck and pushy Aggro.
Demands an immediate answer and when dropped after a few waves of zoo/Aggro minions your opponent will need to have a lot of answers to stay above water.
Great mechanic and flavor that suits the lower-tier Paladin archetypes of late - but with big Noz incoming things may change quick.