sebomatikus
Lv.6Face Collector
Comments
A little heads-up: event task 6 is bugged. I've completed it twice already, definitely triggering the appropriate number of deathrattles in the boss fight and still... no reward.
After reading into it a bit, I've found that the current advice seems to be to avoid nodes and boons (and potentially elite fights) on your climb. Yeah, it's this again.
Warlock once had a similar minion that didn't see much play (or any at all): [card]Void Analyst[/card].
This here is a different tribe and slightly better statted but still...
The little brother of [card]Witch's Brew[/card].
Nature Comp all the way through the climb and for the boss worked out just fine for me.
I would have really loved it if they had addressed the matter of excess coins. Currently sitting on a maxed out Cariel Roame and coins still get dumped on her - around 280 I can never use already. The strangest thing is that I still get Cariel coins as bounty rewards even if she is not in the party and …
So I've been playing a [card]Lady Prestor[/card] Deck with a Silence Priest Shell = overstatted minions with drawbacks like "can't attack" etc.
Works out as expected, all the Questline Decks in Wild Casual slaughter me. But this one game against a Pirate Warrior, where I manage to stick a Far Watch Post, slow the opponent down, get to play …
Not sold on it.
Like Lundy said: play this on turn two and follow up with 3 one-drops. But if you curve out with a three-drop, four-drop, and so on it's pretty bad.
Also [card]Imprisoned Felmaw[/card] immediately attacks, which this here doesn't.
Comparable to [card]Gan'arg Glaivesmith[/card] which I don't see very often. No condition and one more health for one less attack.
A much better [card]Benevolent Djinn[/card].
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Great new card, Blizzard.
Quote From Elfensilver The only cards to add cards from another class are the Wand Thiefs. How does this work? Seems more like a classic Edwin Rogue to me.
This is for this week's brawl where every minion played gives you a random spell.
Maybe I'm missing something but does the cost reduction really matter if you've already got 10 mana and can basically play everything you want? Sure, it fits in better if you also want to play something else on the turn you play the discounted beast and the tutor effect is nice. However, the other upgraded spells feel like their effect …
Don't care if this is really good or not but I'm definitely going to build an "all minions are dinos" hunter deck in wild with this guy in it.
Intimidated? Nah.
But that opponent with the 1,000 wins portrait and the legendary cardback who is rocking Secret Mage in Casual Wild - that one leaves me irritated.
Quote From OldManSanns I suspect part of that may be because it was so revolutionary when it was originally released but not so much now 30+ years later -- I find a lot of Alan Moore's work like that.)
While this is certainly true for some of his work, I find that the absolute standouts …
So, feeling safe with 15 Life behind all those 8/8 Taunts against my Thief Rogue, Mr Big Priest? [card]Mass Dispel[/card] + [card]Il'gynoth[/card] + my big [card]Spectral Cutlass[/card] say you're dead.
Five Games in - not a single Yogg played. :-(
Also: Is there a certain trick to draw Yogg early so that he doesn't mess up your [card]To my Side![/card] and [card]Rhok'delar[/card]?
Doesn't show at my account either.
Also, a lot of these basic gameplay achievements don't seem to work for me. Played a Galvadon Quest Pala in Casual Wild yesterday until fatigue against a Reno Priest. This means a whole lot of buff spells being cast by me.
Achievement: Cast paladin spells on friendly characters - progress: 0. How …
Is that the cuteness winner of the set?
This will enable some bullsh*t.