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56 totalThere are several small upsides, such as getting more consistent draws and being able to run minions in a no-minion deck, but at the end of the day it's a 4-mana 4/2 legendary (!) weapon that makes three of your …
When is the community finally going to understand that you can't turn a battlecry into a spell? Mechanically, tons of battlecries can't function without being attached to a body. What would a spell even do that says "give adjacent minions …
If school-less doesn't count as a school, this is probably a pretty bad card. It might slot in to the Quest Mage build that already runs a few minions, but no other deck can consistently play 2 or more spell …
Extremely impractical.
1, you're gonna play many of the cards you draw in order to draw more cards before the rewards trigger.
2, you don't want to draw that many cards in one turn unless you're fishing for …
Plenty of cool ideas, but Kairozdormu is fundamentally broken. Even since Hearthstone launched, people have presented the idea of turning battlecries into spells, and every time, someone needs to point out that such a process is mechanically impossible.
Battlecries …
Lazy, sloppy solution. If the card is a problem, don't just close your eyes and pretend the issue isn't there. This sets the precedent of just kicking problematic cans down the road instead of taking the time to fix your …
Rogue-likes don't have permanent progressions, rouge-lites do. Hades is a rogue-lite, since 80% of your strength comes from the temporary build and 20% from the permanent buffs, and Mercenaries should be similar
Quote From Suchti0352 I think people are overrating this just like they did with Glide. It is basically a 1 mana (and card slot) "Do nothing" when you play it. It doesn't even give you an fatique advantage. …
Obviously, this really depends on the quality of the secret pool, but it also depends on how many secrets Paladin can get into play at once. If there were a Mysterious Challenger or Subject 9 in the meta, we'd be …
Quote From YourPrivateNightmare Obviously a very powerful card just on paper, but I think it might be difficult to actually build a deck that wants this.
At 8-mana it's not an instant tempo win like [card]Spiteful Summoner[/card] …
What more do you want from a late-game card than two big bodies and a tutored late-game spell? One of the strongest cards I've seen, the only thing that can stop it is killing your opponent with aggro before they …
If it functioned like Spiteful Summoner, it would be good. An 8-mana 6/6 that summons an 8/8 is potentially worth building around.
If it drew a card, it would be insane. A huge board swing plus more fuel is …
Looking over the new core set, there's far less value than we normally have, and there are basically no infinite value generators, which makes this potentially the strongest control card in the meta. For 9 mana, you're getting a 6-mana-value …
Quote From Zyella Quote From Sevault Reducing your deck size by 2 is great in theory when you're building it, but removing two random cards from your deck in the middle of a match is a …
Reducing your deck size by 2 is great in theory when you're building it, but removing two random cards from your deck in the middle of a match is a downside. You're equally likely to discard something you want rather …
Ethereal Conjurer was a decent card when it came out, saw a fair amount of play. It's very powerful now, especially in a meta with far less card generation.
Mana Tide Totem is already one of the most powerful …
Thanks for the info, hopefully it gets addressed soon. While they're at it, maybe Blizz could do something about the rope displaying the wrong time
Have you had a match where a player drops out early but, instead of falling to 0 HP, they're just permanently locked at their current HP? It's happened to me twice in the past week or so. They keep their …
Has anyone been able to unlock the second cosmetic coin after adding the Darkmoon Races cards? It doesn't need the tavern pass, and the devs confirmed that Darkmoon Races counts towards the total, so after getting the mini set, my …
I'd guess it was originally a shifting worgen card that would swap art every turn, but they changed it later on. The unshifted art must have still been attached to the card somehow and a flag got flipped.