I'd suggest a sticky 3 drop instead, or just a strong aggressive 2 drop that isn't so sticky. Mostly the Shotbot is there to contest the early board and micro mummy isn't very good at that
It's really pretty solid. It's weak against Mage and Rogue because it can only counter one explosive turn per game and they can do multiple explosive turns. But... against everything else, it has real legs. It can put a lot of pressure on and keep it coming turn after turn while also having robust healing. I've got a slightly better than 50% rate with it at high diamond ranks. It's also fairly enjoyable to play. It's the only paladin deck I can say that about. The cost change on the little labrum guy actually makes a big difference in the decks curve out.
Flyfish with 3 dragons seems too inconsistent even if the payout can be big. I've been playing a more agro version of Gala Warrior since day 1 and I really like it. It sometimes blows out games, and sometimes fights the good fight. I quite enjoy it.If you can invoke into a turn 7 Gala fully stocked its almost always game-over. That doesn't happen every time but it happens. In the agro version old Leroy is also quite good for finishing out games and the tokens he makes are generally inconsequential for this deck.
Wow, that's unprecedented. I'm pretty sure nerfs are based on the data they collect, so they are clearly seeing something wildly out of control. But it's rather shocking that this escaped from playtest.