StormKnightMelody
LV.17 CreatorSerra Angel
Comments
2,861 totalAn unfortunate collection of post-nerfs and trash...and then some outliers like [card]Acolyte of Pain[/card] and the [card]Bulwark of Azzinoth[/card], which are at least "okay" lol
I think I quit the game without leaving the guild or telling anyone, which is usually a big No-No in my book lol :/ It's pretty rude to take up space in a guild while they await the return that's …
I can totally recommend Marvel's Midnight Suns to people who like strategy games, Marvel games, or preferably both!
I made a mistake for science, just to see what would happen. Yeah...
[card]Gnomelia, S.A.F.E. Pilot[/card] seems really good, but the others are not that great.
Perfect for Deathrattles like [card]Testing Dummy[/card]. [card]Botface[/card] doesn't seem that great a use-case because, if it goes face, you spent 3-Mana and never got to activate its effect.
Fun card, and it doesn't have "then they die" on it! Send 'em face, and you've got fresh minions on the board.
I'm not high on [card]Fireworker[/card], but [card]Testing Dummy[/card] will definitely be in my revive pool. Still have …
It's [card]Pit Lord[/card], but for 1-Mana less. That card is ancient, and this isn't that much better; I'll pass on this one.
I love this card, and will definitely be playing the Mech Warrior package. [card]Fireworker[/card] doesn't seem that great to me as a payoff, but [card]Testing Dummy[/card] for sure is.
@Pezman Yes it gives you the Mini versions of Miniaturize cards. So something like the [card]Amateur Puppeteer[/card] or [card]Tabletop Roleplayer[/card] might just be vanilla 1/1s, unfortunately. I really like the Mech Warrior package, but I'm not a super fan of …
Combining this with the [card]Boom Wrench[/card] will probably be my favorite play of the expansion.
If Taunt Warrior cannot find a home in Standard, then I'll take this to Wild and be happy. [card]Fire Plume's Heart[/card] is still my favorite Quest, so the more the merrier when it comes to support! Imagine [card]Sing-Along Buddy[/card] with …
The fact that you can now double-up on Auras in the battlefield could allow you to churn out a bunch of stuff much faster - you don't have to wait six turns or whatever for the full value to have …
Should've cost 3-Mana. "But then it would be power-crept [card]Combustion[/card]!" Well...yeah. That's where we are now. Plus Outcast hasn't gotten that much easier to trigger, so the bonus Lifesteal is kept in check already.
Could be incredible if Pirate Rogue gets more support in the second expansion; not impossible, given the hint of beach flavor we were given. As of right now, though, I just don't think it gets there...which could be said of …
I imagine it'll be used in some kind of wonky combo, but outside of that I don't expect Jepetto to be seen in a game that often.
I don't believe [card]The Galactic Projection Orb[/card] will replay them at a lower slot, but still quite good if that's how you want to build your deck.
I wonder if the effect is too late in the game - if your opponent has 5/5s or something, then the 3 damage isn't going to help. I certainly wouldn't want to pay the full price for him.
It's a Handbuff card that gets to do something "immediately", before the extra stats are invalidated by the inevitable clear. Dropping two of these you've been buffing all game could be a winning strategy, assuming you can hold out that …