StormKnightMelody
LV.17 CreatorSerra Angel
Comments
2,861 totalI think everyone has nailed it already: Draw 3 is fantastic, and it's on a vanilla body so there's no downside there. The only thing getting in the way is the Invoke restriction.
Hilarious that the Hunter receives a better [card]Emperor Cobra[/card] and it's a Dragon instead of a Beast. I don't play Arena so I can't comment there, but the card seems good regardless.
Quote From Nona Eh don't like Warrior myself, and rarely play it, which means this will probably just end up as dust like all the other warrior legendaries, and of course, looks a bit OP.
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I want to use this with [card]Fire Plume's Heart[/card], to make my Taunts dangerously large. The extra Attack also allows you to remove early threats that the Taunts might struggle with. Unlike [card]Hack the System[/card], where you risk overwriting the …
I could see this working for *both* Warrior Quests:
- Warrior Taunts love being buffed up, creating higher walls while you wait out [card]Sulfuras[/card] from [card]Fire Plume's Heart[/card]. Giving your hero Attack can help you clear out early threats. …
Play [card]Swarm of Locusts[/card] to instantly proc the Sidequest, feel sad when the 4/4 doesn't appear.
Goes great with my custom expansion's Druid set, which is all about attacking with the hero. I'm slightly annoyed that you are given three copies of [card]Claw[/card], when generally speaking a Druid only fights with two claws lol.
That's …
[card]Curious Glimmerroot[/card] but you have a better idea of what's in their hand right at this moment. Glimmerroot saw play; I'm sure this will as well.
Absolutely love it; going straight into my Dragon Paladin deck. The flavor of it - Talritha jumping onto a new Dragon - is perfect. This will definitely see play if Dragon Paladin can get off the ground once more.
Token decks might like it, but the statline is awful. 1-attack means you can readily kill it without much loss. I think I would rather play [card]Onyxia[/card].
I love Talritha; I'm playing Dragon Paladin for sure.
I already don't like the Rogue's Galakrond, so to me this card is just gross. Sure you can activate combos, but...still. Not a great card.
Seems fine, but [card]Divine Strength[/card] and [card]Hand of Protection[/card] aren't exactly good cards. Does combining them and including a Dragon requirement end that problem? Hard to say.
Unconditional removal has always been an issue for Priests; there is a slight possibility of seeing this card outside of Galakrond decks, just because they value the ability to eliminate anyone without a restriction. Maybe not, but you never know …
Quote From ArngrimUndying Better Sprint assuming Dragon Rogue becomes a thing. Given that most of Rogue's cards have been revealed and no dragons yet, I'm skeptical that will become a thing, especially when competing with two other …
Not necessarily run in the deck itself, but I see this card being dropped a lot via discover effects. Heavily considering putting it in my [card]Fire Plume's Heart[/card] deck.
I can already see myself getting mad at this card lol. "You should NOT have access to that Legendary, wtf Blizzard!"
[card]Call to Adventure[/card] him in a Big Paladin list; I'm willing to try it, at least. Maybe not a Tier 1 deck, but it should lead to fun moments.
Obvious Miracle Rogue is obvious. I don't play such decks, so I don't really care about this card. I expect to see it a LOT, though.
Just rotate [card]Preparation[/card] already. It continues to have a degenerate effect on the Rogue's mana costs. There's no reason this needs to cost 3.