Two Reckless Apprentices should be fine, but that 3-mana 2 extra HP damage elemental really pushes things up.
These Rank cards are annoying, as everyone's going to have to think about 3 versions of the same card popping up.
Quest fulfillment at least.
At least your opponent risks face damage. Maybe bring this out past 5-mana.
Ah, Control Shaman, and without overload too!
Pray for 0-mana nature spells.
Weapon Taunt Warrior meta with 4-mana support.
Holy Priest looks good especially with that 6-mana elemental.
Wonder if it's worth that one golem.
Elemental Mage, summon, then Pyroblast.
Great in a deck buff paladin with Mankrik.
Tell me I'm makin' a big mistake 'mon when I coin this out on Turn 5, replace a 1-mana, and play a 10-mana minion.
Great for Paladin, maybe if we had more spells like the Inspiring one to buff minions in deck. Also with 2-mana Prince, Wild Mankrik seems crazy.
Secret Mages and Hunters beware.
Oh, and DH sigils?
Combo spells gonna get out of hand real quick, perhaps some Shadow spells have draw....
Holy Paladin spec this expansion, so Ret and Prot in the next two I bet.
Ah, control priest and quest fulfillment.
Geez, as if Zoo and eggs and deathrattles weren't powerful enough.
Secret Hunter sweating nervously.
Solid Body for priest, kinda boring without seeing Holy cards. Maybe only cheap Holy.
Two Reckless Apprentices should be fine, but that 3-mana 2 extra HP damage elemental really pushes things up.
These Rank cards are annoying, as everyone's going to have to think about 3 versions of the same card popping up.
Quest fulfillment at least.
At least your opponent risks face damage. Maybe bring this out past 5-mana.
Ah, Control Shaman, and without overload too!
Pray for 0-mana nature spells.
Weapon Taunt Warrior meta with 4-mana support.
Holy Priest looks good especially with that 6-mana elemental.
Wonder if it's worth that one golem.
Elemental Mage, summon, then Pyroblast.
Great in a deck buff paladin with Mankrik.
Tell me I'm makin' a big mistake 'mon when I coin this out on Turn 5, replace a 1-mana, and play a 10-mana minion.
Great for Paladin, maybe if we had more spells like the Inspiring one to buff minions in deck. Also with 2-mana Prince, Wild Mankrik seems crazy.
Secret Mages and Hunters beware.
Oh, and DH sigils?
Combo spells gonna get out of hand real quick, perhaps some Shadow spells have draw....
Holy Paladin spec this expansion, so Ret and Prot in the next two I bet.
Ah, control priest and quest fulfillment.
Geez, as if Zoo and eggs and deathrattles weren't powerful enough.
Secret Hunter sweating nervously.
Solid Body for priest, kinda boring without seeing Holy cards. Maybe only cheap Holy.